Bazaar developer reference

CvReligionAI::BuyInquisitor(ReligionTypes)

Defined in
CvReligionClasses.cpp, line 6004
Class
CvReligionAI
Hook name
CivHooks::CvReligionAI_BuyInquisitor

Hooks

static bool BeforeCvReligionAI_BuyInquisitor(CvReligionAI* self, ReligionTypes eReligion);static void AfterCvReligionAI_BuyInquisitor(CvReligionAI* self, ReligionTypes eReligion);static void ReplaceCvReligionAI_BuyInquisitor(void (*original)(CvReligionAI*, ReligionTypes), CvReligionAI* self, ReligionTypes eReligion);CivRegisterBefore<CivHooks::CvReligionAI_BuyInquisitor>(host, &BeforeCvReligionAI_BuyInquisitor);CivRegisterAfter<CivHooks::CvReligionAI_BuyInquisitor>(host, &AfterCvReligionAI_BuyInquisitor);CivRegisterReplace<CivHooks::CvReligionAI_BuyInquisitor>(host, &ReplaceCvReligionAI_BuyInquisitor);

Code

6003/// Pick the right city to purchase an inquisitor in6004void CvReligionAI::BuyInquisitor(ReligionTypes eReligion)6005{6006	CvPlayer &kPlayer = GET_PLAYER(m_pPlayer->GetID());6007#if defined(MOD_BUGFIX_UNITCLASS_NOT_UNIT)6008	UnitTypes eInquisitor = kPlayer.GetSpecificUnitType("UNITCLASS_INQUISITOR");6009#else6010	UnitTypes eInquisitor = (UnitTypes)GC.getInfoTypeForString("UNIT_INQUISITOR");6011#endif6012	CvCity *pCapital = kPlayer.getCapitalCity();6013	if (pCapital)6014	{6015		int iCost = pCapital->GetFaithPurchaseCost(eInquisitor, true /*bIncludeBeliefDiscounts*/);6016		if (iCost <= kPlayer.GetFaith())6017		{6018			CvCity *pBestCity = CvReligionAIHelpers::GetBestCityFaithUnitPurchase(kPlayer, eInquisitor, eReligion);6019			if (pBestCity)6020			{6021				pBestCity->Purchase(eInquisitor, (BuildingTypes)-1, (ProjectTypes)-1, YIELD_FAITH);6022			}6023		}6024	}6025}

Calls

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