CvGameReligions::CanEnhanceReligion(PlayerTypes, ReligionTypes, BeliefTypes, BeliefTypes)
- Defined in
- CvReligionClasses.cpp, line 1479
- Class
- CvGameReligions
- Hook name
CivHooks::CvGameReligions_CanEnhanceReligion
Hooks
static bool BeforeCvGameReligions_CanEnhanceReligion(CvGameReligions* self, PlayerTypes ePlayer, ReligionTypes eReligion, BeliefTypes eBelief1, BeliefTypes eBelief2, CvGameReligions::FOUNDING_RESULT& result);static void AfterCvGameReligions_CanEnhanceReligion(CvGameReligions* self, PlayerTypes ePlayer, ReligionTypes eReligion, BeliefTypes eBelief1, BeliefTypes eBelief2, CvGameReligions::FOUNDING_RESULT& result);static CvGameReligions::FOUNDING_RESULT ReplaceCvGameReligions_CanEnhanceReligion(CvGameReligions::FOUNDING_RESULT (*original)(CvGameReligions*, PlayerTypes, ReligionTypes, BeliefTypes, BeliefTypes), CvGameReligions* self, PlayerTypes ePlayer, ReligionTypes eReligion, BeliefTypes eBelief1, BeliefTypes eBelief2);CivRegisterBefore<CivHooks::CvGameReligions_CanEnhanceReligion>(host, &BeforeCvGameReligions_CanEnhanceReligion);CivRegisterAfter<CivHooks::CvGameReligions_CanEnhanceReligion>(host, &AfterCvGameReligions_CanEnhanceReligion);CivRegisterReplace<CivHooks::CvGameReligions_CanEnhanceReligion>(host, &ReplaceCvGameReligions_CanEnhanceReligion);
Code
1478/// Can the new beliefs be added to the religion?1479CvGameReligions::FOUNDING_RESULT CvGameReligions::CanEnhanceReligion(PlayerTypes ePlayer, ReligionTypes eReligion, BeliefTypes eBelief1, BeliefTypes eBelief2)1480{1481 bool bFoundIt = false;1482 ReligionList::iterator it;1483 for(it = m_CurrentReligions.begin(); it != m_CurrentReligions.end(); it++)1484 {1485 if(it->m_eReligion == eReligion && it->m_eFounder == ePlayer)1486 {1487 bFoundIt = true;1488 break;1489 }1490 }14911492 if(bFoundIt)1493 {1494#if defined(MOD_TRAITS_ANY_BELIEF)1495 if(eBelief1 != NO_BELIEF && IsInSomeReligion(eBelief1, ePlayer))1496 return FOUNDING_BELIEF_IN_USE;1497 if(eBelief2 != NO_BELIEF && IsInSomeReligion(eBelief2, ePlayer))1498 return FOUNDING_BELIEF_IN_USE;1499#else1500 if(eBelief1 != NO_BELIEF && IsInSomeReligion(eBelief1))1501 return FOUNDING_BELIEF_IN_USE;1502 if(eBelief2 != NO_BELIEF && IsInSomeReligion(eBelief2))1503 return FOUNDING_BELIEF_IN_USE;1504#endif15051506 return FOUNDING_OK;1507 }15081509 return FOUNDING_RELIGION_IN_USE;1510}
Calls
BaseVector::beginBaseVector::end- CvGameReligions::IsInSomeReligion(BeliefTypes, PlayerTypes) const