Bazaar developer reference

CvPlayerPolicies::CanGetAdvancedTenet() const

Defined in
CvPolicyClasses.cpp, line 4679
Class
CvPlayerPolicies
Hook name
CivHooks::CvPlayerPolicies_CanGetAdvancedTenet

Hooks

static bool BeforeCvPlayerPolicies_CanGetAdvancedTenet(const CvPlayerPolicies* self, bool& result);static void AfterCvPlayerPolicies_CanGetAdvancedTenet(const CvPlayerPolicies* self, bool& result);static bool ReplaceCvPlayerPolicies_CanGetAdvancedTenet(bool (*original)(const CvPlayerPolicies*), const CvPlayerPolicies* self);CivRegisterBefore<CivHooks::CvPlayerPolicies_CanGetAdvancedTenet>(host, &BeforeCvPlayerPolicies_CanGetAdvancedTenet);CivRegisterAfter<CivHooks::CvPlayerPolicies_CanGetAdvancedTenet>(host, &AfterCvPlayerPolicies_CanGetAdvancedTenet);CivRegisterReplace<CivHooks::CvPlayerPolicies_CanGetAdvancedTenet>(host, &ReplaceCvPlayerPolicies_CanGetAdvancedTenet);

Code

4678// Can I purchase a Level 2 or 3 tenet?4679bool CvPlayerPolicies::CanGetAdvancedTenet() const4680{4681	PolicyBranchTypes eIdeology = GetLateGamePolicyTree();4682	if (eIdeology == NO_POLICY_BRANCH_TYPE)4683	{4684		return false;4685	}4686		4687	CvPolicyXMLEntries* pkPolicies = GC.GetGamePolicies();4688	for(int iI = 0; iI < GC.getNumPolicyInfos(); iI++)4689	{4690		const PolicyTypes eTenet(static_cast<PolicyTypes>(iI));4691		CvPolicyEntry* pEntry = pkPolicies->GetPolicyEntry(eTenet);4692		if (pEntry && pEntry->GetPolicyBranchType() == eIdeology && pEntry->GetLevel() > 1 && !HasPolicy(eTenet) && CanAdoptPolicy(eTenet))4693		{4694			return true;4695		}4696	}46974698	return false;4699}

Calls

Called by