CvPolicyAI::Reset()
- Defined in
- CvPolicyAI.cpp, line 29
- Class
- CvPolicyAI
- Hook name
CivHooks::CvPolicyAI_Reset
Hooks
static bool BeforeCvPolicyAI_Reset(CvPolicyAI* self);static void AfterCvPolicyAI_Reset(CvPolicyAI* self);static void ReplaceCvPolicyAI_Reset(void (*original)(CvPolicyAI*), CvPolicyAI* self);CivRegisterBefore<CivHooks::CvPolicyAI_Reset>(host, &BeforeCvPolicyAI_Reset);CivRegisterAfter<CivHooks::CvPolicyAI_Reset>(host, &AfterCvPolicyAI_Reset);CivRegisterReplace<CivHooks::CvPolicyAI_Reset>(host, &ReplaceCvPolicyAI_Reset);
Code
28/// Clear out AI local variables29void CvPolicyAI::Reset()30{31 m_PolicyAIWeights.clear();32 m_iPolicyWeightPropagationLevels = GC.getPOLICY_WEIGHT_PROPAGATION_LEVELS();33 m_iPolicyWeightPercentDropNewBranch = GC.getPOLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH();3435 CvAssertMsg(m_pCurrentPolicies != NULL, "Policy AI init failure: player policy data is NULL");36 if(m_pCurrentPolicies != NULL)37 {38 CvPolicyXMLEntries* pPolicyEntries = m_pCurrentPolicies->GetPolicies();39 CvAssertMsg(pPolicyEntries != NULL, "Policy AI init failure: no policy data");40 if(pPolicyEntries != NULL)41 {42 // Loop through reading each one and add an entry with 0 weight to our vector43 const int nPolicyEntries = pPolicyEntries->GetNumPolicies();44 for(int i = 0; i < nPolicyEntries; i++)45 {46 m_PolicyAIWeights.push_back(i, 0);47 }48 }49 }50}
Calls
- CvGlobals::getPOLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH()
- CvGlobals::getPOLICY_WEIGHT_PROPAGATION_LEVELS()
- CvPlayerPolicies::GetPolicies() const
- CvPolicyXMLEntries::GetNumPolicies()
CvWeightedVector::clearCvWeightedVector::push_back