Bazaar developer reference

CvPlot::isVisibleOtherUnit(PlayerTypes) const

Defined in
CvPlot.cpp, line 4128
Class
CvPlot
Hook name
CivHooks::CvPlot_isVisibleOtherUnit

Hooks

static bool BeforeCvPlot_isVisibleOtherUnit(const CvPlot* self, PlayerTypes ePlayer, bool& result);static void AfterCvPlot_isVisibleOtherUnit(const CvPlot* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvPlot_isVisibleOtherUnit(bool (*original)(const CvPlot*, PlayerTypes), const CvPlot* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvPlot_isVisibleOtherUnit>(host, &BeforeCvPlot_isVisibleOtherUnit);CivRegisterAfter<CivHooks::CvPlot_isVisibleOtherUnit>(host, &AfterCvPlot_isVisibleOtherUnit);CivRegisterReplace<CivHooks::CvPlot_isVisibleOtherUnit>(host, &ReplaceCvPlot_isVisibleOtherUnit);

Code

4128bool CvPlot::isVisibleOtherUnit(PlayerTypes ePlayer) const4129{4130	CvAssertMsg(ePlayer != NO_PLAYER, "Source player must be valid");4131	const IDInfo* pUnitNode = m_units.head();4132	if(pUnitNode)4133	{4134		TeamTypes eTeam = GET_PLAYER(ePlayer).getTeam();41354136		do4137		{4138			const CvUnit* pLoopUnit = GetPlayerUnit(*pUnitNode);4139			pUnitNode = m_units.next(pUnitNode);41404141			if(pLoopUnit && !pLoopUnit->isInvisible(eTeam, false))4142			{4143				if(isOtherTeam(pLoopUnit, eTeam))4144				{4145					return true;4146				}4147			}4148		}4149		while(pUnitNode != NULL);4150	}41514152	return false;4153}

Calls

Called by