CvPlot::isRiver() const
- Defined in
- CvPlot.h, line 475
- Class
- CvPlot
- Not a hook point
- written in a header
Code
475 bool isRiver() const476 {477 return m_iRiverCrossingCount > 0;478 }
Called by
- TradeRouteLandPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvCity::GetLocalHappiness() const
- CvCity::countNumRiverPlots() const
- CvCity::isValidBuildingLocation(BuildingTypes) const
- CityStrategyAIHelpers::IsTestCityStrategy_RiverCity(CvCity *)
- CvDllPlot::IsRiver() const
- CvMap::DoPlaceNaturalWonders()
- CvPlot::IsFeatureRiver() const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::calculateYield(YieldTypes, bool)
- CvPlot::canHaveFeature(FeatureTypes) const
- CvPlot::getYieldWithBuild(BuildTypes, YieldTypes, bool, PlayerTypes) const
- CvPlot::isFreshWater() const
- CvCitySiteEvaluator::PlotFoundValue(CvPlot *, CvPlayer *, YieldTypes, bool)
- CvSiteEvaluatorForStart::PlotFoundValue(CvPlot *, CvPlayer *, YieldTypes, bool)
- CvPlayerTrade::GetTradeConnectionRiverValueModifierTimes100(const TradeConnection &, YieldTypes, bool)
- CvUnitMovement::GetCostsForMove(const CvUnit *, const CvPlot *, const CvPlot *, int, int &, int &, int &)
- CvLuaPlot::lIsRiver(lua_State *)