CvPlot::getNumResource() const
- Defined in
- CvPlot.cpp, line 6486
- Class
- CvPlot
- Hook name
CivHooks::CvPlot_getNumResource
Hooks
static bool BeforeCvPlot_getNumResource(const CvPlot* self, int& result);static void AfterCvPlot_getNumResource(const CvPlot* self, int& result);static int ReplaceCvPlot_getNumResource(int (*original)(const CvPlot*), const CvPlot* self);CivRegisterBefore<CivHooks::CvPlot_getNumResource>(host, &BeforeCvPlot_getNumResource);CivRegisterAfter<CivHooks::CvPlot_getNumResource>(host, &AfterCvPlot_getNumResource);CivRegisterReplace<CivHooks::CvPlot_getNumResource>(host, &ReplaceCvPlot_getNumResource);
Code
6486int CvPlot::getNumResource() const6487{6488 return m_iResourceNum;6489}
Called by
- CvBuilderTaskingAI::AddImprovingResourcesDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::LogDirective(BuilderDirective, CvUnit *, int, bool)
- CvDealAI::GetCityValue(int, int, bool, PlayerTypes, bool)
- CvDllPlot::GetNumResource() const
- CvPlayerAI::FindBestArtistTargetPlot(CvUnit *, int &)
- CvPlot::SetResourceLinkedCityActive(bool)
- CvPlot::changeNumResource(int)
- CvCitySiteEvaluator::ComputeTradeableResourceValue(CvPlot *, CvPlayer *)
- CvWorldBuilderMapLoader::Save(const wchar_t *, const char *)
- CvLuaPlot::lGetNumResource(lua_State *)