Hooks
static bool BeforeCvMinorCivAI_SetTurnLastBulliedByMajor(CvMinorCivAI* self, PlayerTypes ePlayer, int iTurn);static void AfterCvMinorCivAI_SetTurnLastBulliedByMajor(CvMinorCivAI* self, PlayerTypes ePlayer, int iTurn);static void ReplaceCvMinorCivAI_SetTurnLastBulliedByMajor(void (*original)(CvMinorCivAI*, PlayerTypes, int), CvMinorCivAI* self, PlayerTypes ePlayer, int iTurn);CivRegisterBefore<CivHooks::CvMinorCivAI_SetTurnLastBulliedByMajor>(host, &BeforeCvMinorCivAI_SetTurnLastBulliedByMajor);CivRegisterAfter<CivHooks::CvMinorCivAI_SetTurnLastBulliedByMajor>(host, &AfterCvMinorCivAI_SetTurnLastBulliedByMajor);CivRegisterReplace<CivHooks::CvMinorCivAI_SetTurnLastBulliedByMajor>(host, &ReplaceCvMinorCivAI_SetTurnLastBulliedByMajor);