Hooks
static bool BeforeCvMinorCivAI_SetNumUnitsGifted(CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvMinorCivAI_SetNumUnitsGifted(CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvMinorCivAI_SetNumUnitsGifted(void (*original)(CvMinorCivAI*, PlayerTypes, int), CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvMinorCivAI_SetNumUnitsGifted>(host, &BeforeCvMinorCivAI_SetNumUnitsGifted);CivRegisterAfter<CivHooks::CvMinorCivAI_SetNumUnitsGifted>(host, &AfterCvMinorCivAI_SetNumUnitsGifted);CivRegisterReplace<CivHooks::CvMinorCivAI_SetNumUnitsGifted>(host, &ReplaceCvMinorCivAI_SetNumUnitsGifted);