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CvMinorCivAI::GetNumActivePersonalQuestsForPlayer(PlayerTypes) const

Defined in
CvMinorCivAI.cpp, line 5057
Class
CvMinorCivAI
Hook name
CivHooks::CvMinorCivAI_GetNumActivePersonalQuestsForPlayer

Hooks

static bool BeforeCvMinorCivAI_GetNumActivePersonalQuestsForPlayer(const CvMinorCivAI* self, PlayerTypes ePlayer, int& result);static void AfterCvMinorCivAI_GetNumActivePersonalQuestsForPlayer(const CvMinorCivAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvMinorCivAI_GetNumActivePersonalQuestsForPlayer(int (*original)(const CvMinorCivAI*, PlayerTypes), const CvMinorCivAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvMinorCivAI_GetNumActivePersonalQuestsForPlayer>(host, &BeforeCvMinorCivAI_GetNumActivePersonalQuestsForPlayer);CivRegisterAfter<CivHooks::CvMinorCivAI_GetNumActivePersonalQuestsForPlayer>(host, &AfterCvMinorCivAI_GetNumActivePersonalQuestsForPlayer);CivRegisterReplace<CivHooks::CvMinorCivAI_GetNumActivePersonalQuestsForPlayer>(host, &ReplaceCvMinorCivAI_GetNumActivePersonalQuestsForPlayer);

Code

5057int CvMinorCivAI::GetNumActivePersonalQuestsForPlayer(PlayerTypes ePlayer) const5058{5059	CvAssertMsg(ePlayer >= 0, "ePlayer is expected to be non-negative (invalid Index)");5060	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "ePlayer is expected to be within maximum bounds (invalid Index)");5061	if(ePlayer < 0 || ePlayer >= MAX_MAJOR_CIVS) return 0;50625063	int iCount = 0;5064	for(uint iQuestLoop = 0; iQuestLoop < m_QuestsGiven[ePlayer].size(); iQuestLoop++)5065	{5066		if(IsPersonalQuest(m_QuestsGiven[ePlayer][iQuestLoop].GetType()))5067		{5068			iCount++;5069		}5070	}50715072	return iCount;5073}

Calls

Called by