CvMap::plotUnchecked(int, int) const
- Defined in
- CvMap.h, line 240
- Class
- CvMap
- Not a hook point
- written in a header
Code
240 __forceinline CvPlot* plotUnchecked(int iX, int iY) const241 {242 return &(m_pMapPlots[plotNum(iX, iY)]);243 }
Calls
Called by
39 functions in 4 files
- AreaValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- BuildRouteCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- BuildRouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvIgnoreUnitsPathFinder::GetLastOwnedPlot(CvPlot *, CvPlot *, PlayerTypes) const
- CvIgnoreUnitsPathFinder::GetPathEndTurnPlot() const
- CvIgnoreUnitsPathFinder::GetPathFirstPlot() const
- CvStepPathFinder::GetLastOwnedPlot(PlayerTypes, PlayerTypes, CvPlot *, CvPlot *) const
- CvStepPathFinder::GetXPlotsFromEnd(PlayerTypes, PlayerTypes, CvPlot *, CvPlot *, int, bool) const
- CvTwoLayerPathFinder::GetPathEndTurnPlot() const
- FindValidDestinationDest(int, int, const void *, CvAStar *)
- FindValidDestinationPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsDestValid(int, int, const void *, CvAStar *)
- IgnoreUnitsPathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceDestValid(int, int, const void *, CvAStar *)
- JoinArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- JoinLandmass(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- LandmassValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathNodeAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- RouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepDestValid(int, int, const void *, CvAStar *)
- StepValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValidAnyArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteLandPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteLandValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- UIPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- WaterRouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvCity::getRallyPlot() const
- CvCity::plot() const
- CvMap::init(CvMapInitData *)
- CvTeam::testCircumnavigated()