CvMap::getWorldInfo() const
- Defined in
- CvMap.cpp, line 1145
- Class
- CvMap
- Hook name
CivHooks::CvMap_getWorldInfo
Hooks
static bool BeforeCvMap_getWorldInfo(const CvMap* self, const CvWorldInfo*& result);static void AfterCvMap_getWorldInfo(const CvMap* self, const CvWorldInfo*& result);static const CvWorldInfo& ReplaceCvMap_getWorldInfo(const CvWorldInfo& (*original)(const CvMap*), const CvMap* self);CivRegisterBefore<CivHooks::CvMap_getWorldInfo>(host, &BeforeCvMap_getWorldInfo);CivRegisterAfter<CivHooks::CvMap_getWorldInfo>(host, &AfterCvMap_getWorldInfo);CivRegisterReplace<CivHooks::CvMap_getWorldInfo>(host, &ReplaceCvMap_getWorldInfo);
Code
1145const CvWorldInfo& CvMap::getWorldInfo() const1146{1147 return CvPreGame::worldInfo();1148}
Calls
Called by
- CvBarbarians::DoCamps()
- CvDiplomacyAIHelpers::GetWarmongerOffset(PlayerTypes, bool)
- EconomicAIHelpers::IsTestStrategy_ExpandLikeCrazy(EconomicAIStrategyTypes, CvPlayer *)
- getWorldSizeMaxConscript(const CvPolicyEntry &)
- CvMap::DoPlaceNaturalWonders()
- CvMap::init(CvMapInitData *)
- CvMap::reset(CvMapInitData *)
- CvPlayer::GetUnhappinessFromCapturedCityCount(CvCity *, CvCity *) const
- CvPlayer::GetUnhappinessFromCityCount(CvCity *, CvCity *) const
- CvPlayer::GetUnhappinessFromCityForUI(CvCity *) const
- CvPlayer::getBuildingClassPrereqBuilding(BuildingTypes, BuildingClassTypes, int) const
- CvPlayerPolicies::GetNextPolicyCost()
- CvGameReligions::CanCreatePantheon(PlayerTypes, bool)
- CvGameReligions::GetNumReligionsStillToFound(bool) const
- CvReligionAI::ScoreBeliefForPlayer(CvBeliefEntry *)
- CvStartPositioner::StartingPlotRange() const
- CvPlayerTechs::GetResearchCost(TechTypes) const
- CvTeamTechs::GetResearchCost(TechTypes) const
- CvTeamTechs::SetResearchProgressTimes100(TechTypes, int, PlayerTypes, int, int)
- CvPlayerTrade::GetTradeRouteRange(DomainTypes, CvCity *)
- CvWorldBuilderMapLoader::Save(const wchar_t *, const char *)
- CvLuaGame::lGetNumCitiesPolicyCostMod(lua_State *)
- CvLuaGame::lGetNumCitiesTechCostMod(lua_State *)
- CvLuaGame::lGetWorldNumCitiesUnhappinessPercent(lua_State *)