CvMap::GetAIMapHint()
- Defined in
- CvMap.cpp, line 2249
- Class
- CvMap
- Hook name
CivHooks::CvMap_GetAIMapHint
Hooks
static bool BeforeCvMap_GetAIMapHint(CvMap* self, int& result);static void AfterCvMap_GetAIMapHint(CvMap* self, int& result);static int ReplaceCvMap_GetAIMapHint(int (*original)(CvMap*), CvMap* self);CivRegisterBefore<CivHooks::CvMap_GetAIMapHint>(host, &BeforeCvMap_GetAIMapHint);CivRegisterAfter<CivHooks::CvMap_GetAIMapHint>(host, &AfterCvMap_GetAIMapHint);CivRegisterReplace<CivHooks::CvMap_GetAIMapHint>(host, &ReplaceCvMap_GetAIMapHint);
Code
2249int CvMap::GetAIMapHint()2250{2251 return m_iAIMapHints;2252}
Called by
- CvAIOperationBasicCityAttack::GetFormation() const
- CvAIOperationCityStateAttack::GetFormation() const
- CvAIOperationSneakCityAttack::GetFormation() const
- EconomicAIHelpers::IsTestStrategy_EnoughExpansion(EconomicAIStrategyTypes, CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_NavalMap(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_OffshoreExpansionMap(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_ReallyExpandToOtherContinents(CvPlayer *)
- CvGame::GetCompetitiveSpawnUnitType(PlayerTypes, bool, bool, bool)
- CvMilitaryAI::GetUnitForArmy(CvCity *) const
- CvMilitaryAI::RequestSneakAttack(PlayerTypes)
- CvMilitaryAI::RequestSpecificAttack(CvMilitaryTarget, int)
- CvMilitaryAI::UpdateOperations()
- CvPlayer::DoUpdateProximityToPlayer(PlayerTypes)
- CvPlayer::GetBestSettleAreas(int, int &, int &)
- CvPlayer::GetBestSettlePlot(CvUnit *, bool, int) const
- CvPlayerAI::AI_conquerCity(CvCity *, PlayerTypes)
- CvReligionAI::GetDesiredFaithGreatPerson() const
- CvTacticalAI::ScoreDeploymentPlots(CvPlot *, CvArmyAI *, int, int, int)
- CvTacticalAI::ScoreFormationPlots(CvArmyAI *, CvPlot *, CvPlot *, int)
- CvLuaMap::lGetAIMapHint(lua_State *)