CvBaseInfo::GetID() const
- Defined in
- CvInfos.h, line 37
- Class
- CvBaseInfo
- Not a hook point
- written in a header
Code
37 int GetID() const38 {39 return m_iID;40 }
Called by
42 functions in 20 files
- CvAIOperationBasicCityAttack::GetFormation() const
- CvAIOperationCityStateAttack::GetFormation() const
- CvAIOperationSneakCityAttack::GetFormation() const
- CvAIOperationSmallCityAttack::GetFormation() const
- CvCityBuildings::IsBuildingSellable(const CvBuildingEntry &) const
- CvCity::GetNumResourceLocal(ResourceTypes, bool)
- CvCity::getProductionModifier(BuildingTypes, CvString *) const
- CityStrategyAIHelpers::IsTestCityStrategy_MediumCityHighDifficulty(CvCity *)
- CvCityStrategyAI::ChooseProduction(bool, BuildingTypes, UnitTypes)
- CvDiplomacyAI::GetDiploModifiers(PlayerTypes, std::vector<Opinion> &)
- EconomicAIHelpers::IsTestStrategy_EarlyExpansion(CvPlayer *)
- CvGame::CheckGenerateArchaeology()
- CvHomelandAI::PlotUpgradeMoves()
- CvPlayerColorInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvMapGenerator::GetMapInitData(CvMapInitData &, WorldSizeTypes)
- CvMilitaryAI::GetUnitForArmy(CvCity *) const
- CvMilitaryAI::RequestSneakAttack(PlayerTypes)
- CvMilitaryAI::RequestSpecificAttack(CvMilitaryTarget, int)
- CvMilitaryAI::UpdateBaseData()
- CvMilitaryAI::UpdateOperations()
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPreGame::climateInfo()
- CvPreGame::seaLevelInfo()
- CvPreGame::setCalendar(const CvString &)
- CvPreGame::setClimate(const CvString &)
- CvPreGame::setCustomWorldSize(int, int, int, int)
- CvPreGame::setSeaLevel(const CvString &)
- CvPreGame::setTurnTimer(const CvString &)
- CvPreGame::setWorldSize(const CvString &)
- CvPreGame::worldInfo()
- CvPromotionEntry::GetUnitName(UnitTypes, CvString &) const
- CvGameReligions::GetReligionToFound(PlayerTypes)
- CvReligionAI::ChooseBonusBelief(PlayerTypes, ReligionTypes, int, int, int)
- CvGameTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvPlayerTrade::GetNumTradeRoutesPossible()
- CvPlayerTrade::GetTradeConnectionYourBuildingValueTimes100(const TradeConnection &, YieldTypes, bool)
- CvPlayerTrade::GetTradeRouteRange(DomainTypes, CvCity *)
- CvUnitMission::PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvActiveResolution::DoEffects(PlayerTypes)
- CvActiveResolution::RemoveEffects(PlayerTypes)
- CvLeague::GetChoicesForDecision(ResolutionDecisionTypes, PlayerTypes)
- CvWorldBuilderMapLoader::GetWorldSizeType(const CvWorldBuilderMap &)