Hooks
static bool BeforeCvHomelandAI_ClearCurrentMoveHighPriorityUnits(CvHomelandAI* self);static void AfterCvHomelandAI_ClearCurrentMoveHighPriorityUnits(CvHomelandAI* self);static void ReplaceCvHomelandAI_ClearCurrentMoveHighPriorityUnits(void (*original)(CvHomelandAI*), CvHomelandAI* self);CivRegisterBefore<CivHooks::CvHomelandAI_ClearCurrentMoveHighPriorityUnits>(host, &BeforeCvHomelandAI_ClearCurrentMoveHighPriorityUnits);CivRegisterAfter<CivHooks::CvHomelandAI_ClearCurrentMoveHighPriorityUnits>(host, &AfterCvHomelandAI_ClearCurrentMoveHighPriorityUnits);CivRegisterReplace<CivHooks::CvHomelandAI_ClearCurrentMoveHighPriorityUnits>(host, &ReplaceCvHomelandAI_ClearCurrentMoveHighPriorityUnits);