CvGlobals::getNumVictoryInfos()
- Defined in
- CvGlobals.cpp, line 3964
- Class
- CvGlobals
- Hook name
CivHooks::CvGlobals_getNumVictoryInfos
Hooks
static bool BeforeCvGlobals_getNumVictoryInfos(CvGlobals* self, int& result);static void AfterCvGlobals_getNumVictoryInfos(CvGlobals* self, int& result);static int ReplaceCvGlobals_getNumVictoryInfos(int (*original)(CvGlobals*), CvGlobals* self);CivRegisterBefore<CivHooks::CvGlobals_getNumVictoryInfos>(host, &BeforeCvGlobals_getNumVictoryInfos);CivRegisterAfter<CivHooks::CvGlobals_getNumVictoryInfos>(host, &AfterCvGlobals_getNumVictoryInfos);CivRegisterReplace<CivHooks::CvGlobals_getNumVictoryInfos>(host, &ReplaceCvGlobals_getNumVictoryInfos);
Code
3964int CvGlobals::getNumVictoryInfos()3965{3966 return (int)m_paVictoryInfo.size();3967}
Calls
std::vector::size
Called by
- CvDllGameContext::GetNumVictoryInfos()
- CvDllDatabaseUtility::ValidatePrefetchProcess()
- CvGame::DoTestConquestVictory()
- CvGame::Read(FDataStream &)
- CvGame::areNoVictoriesValid() const
- CvGame::init(HandicapTypes)
- CvGame::reset(HandicapTypes, bool)
- CvGame::testVictory()
- CvGame::uninit()
- CvPlayerAI::AI_doTurnPost()
- CvPreGame::ResetGameOptions()
- CvPreGame::loadFromIni(FIGameIniParser &)
- CvPreGame::resetGame()
- CvProjectEntry::GetVictoryMinThreshold(int) const
- CvProjectEntry::GetVictoryThreshold(int) const
- CvReplayInfo::createInfo()
- CvTeam::Read(FDataStream &)
- CvTeam::Write(FDataStream &) const
- CvTeam::changeProjectCount(ProjectTypes, int)
- CvTeam::reset(TeamTypes, bool)
- CvTeam::resetVictoryProgress()
- CvWorldBuilderMapLoader::GetMapPreview(lua_State *)
- CvWorldBuilderMapLoader::SetupGameOptions()