CvGlobals::getAI_TACTICAL_MAP_TEMP_ZONE_TURNS()
- Defined in
- CvGlobals.h, line 1289
- Class
- CvGlobals
- Not a hook point
- written in a header
Code
1289 inline int getAI_TACTICAL_MAP_TEMP_ZONE_TURNS()1290 {1291 return m_iAI_TACTICAL_MAP_TEMP_ZONE_TURNS;1292 }
Called by
- CvAIOperation::FindBestFitReserveUnit(OperationSlot, CvPlot *, CvPlot *, bool *)
- CvAIOperationBasicCityAttack::ArmyInPosition(CvArmyAI *)
- CvAIOperationDestroyBarbarianCamp::ArmyInPosition(CvArmyAI *)
- CvAIOperationNavalAttack::ArmyInPosition(CvArmyAI *)
- CvAIOperationPureNavalCityAttack::ArmyInPosition(CvArmyAI *)
- CvMilitaryAI::LogAvailableForces()
- MilitaryAIHelpers::FirstSlotCityCanFill(CvPlayer *, MultiunitFormationTypes, bool, bool, bool)
- MilitaryAIHelpers::NumberOfFillableSlots(CvPlayer *, MultiunitFormationTypes, bool, int *, int *)
- CvTacticalAI::CommandeerUnits()
- CvTacticalAI::ExecuteCloseOnTarget(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvLuaPlayer::lAddTemporaryDominanceZone(lua_State *)