Bazaar developer reference

CvGlobals::CvGlobals()

Defined in
CvGlobals.cpp, line 72
Class
CvGlobals
Not a hook point
constructor or destructor

Code

69//70// CONSTRUCTOR71//72CvGlobals::CvGlobals() :73	m_bGraphicsInitialized(false),74	m_bTutorialDisabled(false),75	m_bLogging(false),76	m_iRandLogging(0),77	m_bOverwriteLogs(false),78	m_bOutOfSyncDebuggingEnabled(false),79	m_bSynchLogging(false),80	m_bAILogging(false),81	m_bAIPerfLogging(false),82	m_bBuilderAILogging(false),83	m_bSerializationLogging(false),84	m_bPlayerAndCityAILogSplit(false),85	m_bTutorialLogging(false),86	m_bTutorialDebugging(false),87	m_bDLLProfiler(false),88	m_iNewPlayers(0),89	m_bZoomOut(false),90	m_bZoomIn(false),91	m_bLoadGameFromFile(false),92	m_bAllowRClickMovementWhileCameraScrolling(false),93	m_bPostTurnAutosaves(false),94	m_asyncRand(NULL),95	m_game(NULL),96	m_map(NULL),97	m_pathFinder(NULL),98	m_interfacePathFinder(NULL),99	m_ignoreUnitsPathFinder(NULL),100	m_stepFinder(NULL),101	m_routeFinder(NULL),102	m_waterRouteFinder(NULL),103	m_areaFinder(NULL),104	m_influenceFinder(NULL),105	m_buildRouteFinder(NULL),106	m_internationalTradeRouteLandFinder(NULL),107	m_internationalTradeRouteWaterFinder(NULL),108	m_tacticalAnalysisMapFinder(NULL),109	m_pDLL(NULL),110	m_pEngineUI(NULL),111112// -- ints --113	m_iAI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD(15),114	m_iINITIAL_AI_CITY_PRODUCTION(0),115	m_iAI_CAN_DISBAND_UNITS(1),116	m_iAI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT(0),117	m_iPOLICY_WEIGHT_PROPAGATION_PERCENT(50),118	m_iPOLICY_WEIGHT_PROPAGATION_LEVELS(2),119	m_iPOLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH(75),120	m_iTECH_WEIGHT_PROPAGATION_PERCENT(50),121	m_iTECH_WEIGHT_PROPAGATION_LEVELS(2),122	m_iTECH_PRIORITY_UNIQUE_ITEM(5),123	m_iTECH_PRIORITY_MAYA_CALENDAR_BONUS(50),124	m_iAI_VALUE_OF_YIELD_GOLD(7),125	m_iAI_VALUE_OF_YIELD_PRODUCTION(15),126	m_iAI_VALUE_OF_YIELD_SCIENCE(8),127	m_iDEFAULT_FLAVOR_VALUE(5),128	m_iPERSONALITY_FLAVOR_MAX_VALUE(20),129	m_iPERSONALITY_FLAVOR_MIN_VALUE(0),130	m_iFLAVOR_MIN_VALUE(-1000),131	m_iFLAVOR_MAX_VALUE(1000),132	m_iFLAVOR_RANDOMIZATION_RANGE(2),133	m_iFLAVOR_EXPANDGROW_COEFFICIENT(8),134	m_iAI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE(0),135	m_iAI_GS_RAND_ROLL(50),136	m_iAI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT(50),137	m_iAI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT(40),138	m_iAI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD(120),139	m_iAI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD(70),140	m_iAI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER(40),141	m_iAI_GS_CONQUEST_NOBODY_MET_FIRST_TURN(20),142	m_iAI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT(-50),143	m_iAI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT(10),144	m_iAI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN(60),145	m_iAI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER(100),146	m_iAI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT(20),147	m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED(5),148	m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED(10),149	m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED(10),150	m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED(15),151	m_iAI_GS_CULTURE_RATIO_MULTIPLIER(75),152	m_iAI_GS_TOURISM_RATIO_MULTIPLIER(75),153	m_iAI_GS_CULTURE_AHEAD_WEIGHT(50),154	m_iAI_GS_CULTURE_TOURISM_AHEAD_WEIGHT(100),155	m_iAI_GS_CULTURE_INFLUENTIAL_CIV_MOD(50),156	m_iAI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT(-40),157	m_iAI_GS_UN_SECURED_VOTE_MOD(300),158	m_iAI_GS_SS_HAS_APOLLO_PROGRAM(150),159	m_iAI_GS_SS_TECH_PROGRESS_MOD(300),160	m_iAI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT(100),161	m_iAI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR(1),162	m_iAI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR(10),163	m_iAI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED(25),164	m_iAI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT(10),165	m_fAI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO(0.34f),166	m_iAI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT(80),167	m_iAI_STRATEGY_AREA_IS_FULL_PERCENT(75),168	m_iAI_STRATEGY_MINIMUM_SETTLE_FERTILITY(20000),169	m_iAI_BUY_PLOT_TEST_PROBES(5),170	m_iAI_PLOT_VALUE_STRATEGIC_RESOURCE(50),171	m_iAI_PLOT_VALUE_LUXURY_RESOURCE(40),172	m_iAI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER(20),173	m_iAI_PLOT_VALUE_YIELD_MULTIPLIER(10),174	m_iAI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER(5),175	m_iAI_PLOT_VALUE_FIERCE_DISPUTE(6),176	m_iAI_PLOT_VALUE_STRONG_DISPUTE(4),177	m_iAI_PLOT_VALUE_WEAK_DISPUTE(2),178	m_iAI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE(150),179	m_iAI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM(1000),180	m_iAI_GOLD_PRIORITY_UPGRADE_BASE(150),181	m_iAI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT(25),182	m_iAI_GOLD_PRIORITY_DIPLOMACY_BASE(150),183	m_iAI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT(25),184	m_iAI_GOLD_PRIORITY_UNIT(300),185	m_iAI_GOLD_PRIORITY_DEFENSIVE_BUILDING(400),186	m_iAI_GOLD_PRIORITY_BUYOUT_CITY_STATE(100),187	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD(2),188	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION(2),189	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD(1),190	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE(1),191	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE(1),192	m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE(50000),193	m_iBUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY(15),194	m_iBUILDER_TASKING_BUILD_ROUTE_TENDENCY(100),195	m_iBUILDER_TASKING_DIRECTIVES_TO_EVALUATE(1),196	m_iBUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS(1),197	m_iBUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS(100),198	m_iBUILDER_TASKING_BASELINE_BUILD_ROUTES(10),199	m_iBUILDER_TASKING_BASELINE_REPAIR(10),200	m_iBUILDER_TASKING_BASELINE_SCRUB_FALLOUT(1000),201	m_iAI_MILITARY_THREAT_WEIGHT_MINOR(1),202	m_iAI_MILITARY_THREAT_WEIGHT_MAJOR(3),203	m_iAI_MILITARY_THREAT_WEIGHT_SEVERE(6),204	m_iAI_MILITARY_THREAT_WEIGHT_CRITICAL(10),205	m_iAI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS(2),206	m_iAI_STRATEGY_MILITARY_RESERVE_PERCENTAGE(33),207	m_iAI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL(125),208	m_iAI_MILITARY_BARBARIANS_FOR_MINOR_THREAT(2),209	m_iAI_MILITARY_IGNORE_BAD_ODDS(0),210	m_iAI_MILITARY_RECAPTURING_OWN_CITY(150),211	m_iAI_MILITARY_CAPTURING_ORIGINAL_CAPITAL(150),212	m_iAI_CITY_SPECIALIZATION_EARLIEST_TURN(25),213	m_iAI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL(10000),214	m_iAI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT(200),215	m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION(5),216	m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED(5),217	m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES(-50),218	m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS(-40),219	m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION(500),220	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED(10),221	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH(100),222	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION(300),223	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE(300),224	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL(1000),225	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT(50),226	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS(50),227	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL(250),228	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER(200),229	m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP(5),230	m_iAI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE(10),231	m_iAI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY(10),232	m_iAI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD(20),233	m_iAI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE(10),234	m_iAI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE(20),235	m_iAI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP(10),236	m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING(8),237	m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING(5),238	m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING(2),239	m_iAI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED(18),240	m_iAI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD(2),241	m_iAI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD(8),242	m_iAI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD(15),243	m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD(2),244	m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD(200),245	m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN(30),246	m_iAI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE(2),247	m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD(2.0f),248	m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION(0.8f),249	m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD(0.0f),250	m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE(0.0f),251	m_iAI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT(900),252	m_iAI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER(100),253	m_iAI_CITYSTRATEGY_ARMY_UNIT_BASE_WEIGHT(700),254	m_iAI_CITIZEN_VALUE_FOOD(12),255	m_iAI_CITIZEN_VALUE_PRODUCTION(8),256	m_iAI_CITIZEN_VALUE_GOLD(6),257	m_iAI_CITIZEN_VALUE_SCIENCE(6),258	m_iAI_CITIZEN_VALUE_CULTURE(8),259	m_iAI_CITIZEN_VALUE_FAITH(6),260	m_iAI_CITIZEN_FOOD_MOD_SIZE_CUTOFF(6),261	m_iAI_CITIZEN_FOOD_MOD_SIZE_EXPONENT(5),262	m_iAI_CITIZEN_MOD_FOOD_DEFICIT(300),263	m_iAI_CITIZEN_MOD_PRODUCTION_DEFICIT(250),264	m_iAI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE(2),265	m_iAI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE(5),266	m_iAI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE(4),267	m_iAI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE(1),268	m_iAI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER(20),269	m_iAI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION(80),270	m_iAI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER(10),271	m_iAI_TACTICAL_MAP_DOMINANCE_PERCENTAGE(25),272	m_iAI_TACTICAL_MAP_TEMP_ZONE_RADIUS(5),273	m_iAI_TACTICAL_MAP_TEMP_ZONE_TURNS(4),274	m_iAI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS(1),275	m_iAI_TACTICAL_RECRUIT_RANGE(10),276	m_iAI_TACTICAL_REPOSITION_RANGE(10),277	m_iAI_TACTICAL_OVERKILL_PERCENT(50),278	m_iAI_TACTICAL_BARBARIAN_RELEASE_VARIATION(15),279	m_iAI_TACTICAL_MOVE_PRIORITY_RANDOMNESS(6),280	m_iAI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY(9),281	m_iAI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY(5),282	m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT(16),283	m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT(15),284	m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT(14),285	m_iAI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY(12),286	m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT(10),287	m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT(7),288	m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT(6),289	m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK(0),290	m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE(8),291	m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_CITADEL(14),292	m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_NEXT_TURN(6),293	m_iAI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE(10),294	m_iAI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK(13),295	m_iAI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE(-1),296	m_iAI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE(3),297	m_iAI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE(13),298	m_iAI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN(30),299	m_iAI_TACTICAL_BARBARIAN_PRIORITY_PLUNDER_TRADE_UNIT(11),300	m_iAI_HOMELAND_MOVE_PRIORITY_RANDOMNESS(10),301	m_iAI_HOMELAND_MAX_UPGRADE_MOVE_TURNS(5),302	m_iAI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS(4),303	m_iAI_HOMELAND_ESTIMATE_TURNS_DISTANCE(10),304	m_iAI_HOMELAND_MOVE_PRIORITY_SETTLE(50),305	m_iAI_HOMELAND_MOVE_PRIORITY_HEAL(30),306	m_iAI_HOMELAND_MOVE_PRIORITY_TO_SAFETY(30),307	m_iAI_HOMELAND_MOVE_PRIORITY_WORKER(30),308	m_iAI_HOMELAND_MOVE_PRIORITY_WORKER_SEA(30),309	m_iAI_HOMELAND_MOVE_PRIORITY_EXPLORE(35),310	m_iAI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA(35),311	m_iAI_HOMELAND_MOVE_PRIORITY_SENTRY(20),312	m_iAI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE(15),313	m_iAI_HOMELAND_MOVE_PRIORITY_GARRISON(10),314	m_iAI_HOMELAND_MOVE_PRIORITY_PATROL(0),315	m_iAI_HOMELAND_MOVE_PRIORITY_UPGRADE(25),316	m_iAI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS(40),317	m_iAI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE(40),318	m_iAI_HOMELAND_MOVE_PRIORITY_WRITER(50),319	m_iAI_HOMELAND_MOVE_PRIORITY_ARTIST(50),320	m_iAI_HOMELAND_MOVE_PRIORITY_MUSICIAN(50),321	m_iAI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH(50),322	m_iAI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY(50),323	m_iAI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON(50),324	m_iAI_HOMELAND_MOVE_PRIORITY_ADMIRAL_GARRISON(50),325	m_iAI_HOMELAND_MOVE_PRIORITY_PROPHET_RELIGION(50),326	m_iAI_HOMELAND_MOVE_PRIORITY_MISSIONARY(40),327	m_iAI_HOMELAND_MOVE_PRIORITY_INQUISITOR(40),328	m_iAI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART(20),329	m_iAI_HOMELAND_MOVE_PRIORITY_ADD_SPACESHIP_PART(200),330	m_iAI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT(50),331	m_iAI_HOMELAND_MOVE_PRIORITY_TREASURE(100),332	m_iAI_HOMELAND_MOVE_PRIORITY_TRADE_UNIT(100),333	m_iAI_HOMELAND_MOVE_PRIORITY_ARCHAEOLOGIST(100),334	m_iAI_HOMELAND_MOVE_PRIORITY_AIRLIFT(24),335	m_iAI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT(10),336	m_iAI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT(5),337	m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK(1),338	m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG(3),339	m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE(5),340	m_iMINOR_BULLY_GOLD(100),341	m_iMINOR_FRIENDSHIP_RATE_MOD_MAXIMUM(150),342	m_iMINOR_FRIENDSHIP_RATE_MOD_SHARED_RELIGION(50),343	m_iMINOR_FRIENDSHIP_DROP_PER_TURN(-100),344	m_iMINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE(-150),345	m_iMINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR(-200),346	m_iMINOR_FRIENDSHIP_DROP_DISHONOR_PLEDGE_TO_PROTECT(-2000),347	m_iMINOR_FRIENDSHIP_DROP_BULLY_GOLD_SUCCESS(-1500),348	m_iMINOR_FRIENDSHIP_DROP_BULLY_GOLD_FAILURE(0),349	m_iMINOR_FRIENDSHIP_DROP_BULLY_WORKER_SUCCESS(-5000),350	m_iMINOR_FRIENDSHIP_DROP_BULLY_WORKER_FAILURE(0),351	m_iMINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN(100),352	m_iMINOR_FRIENDSHIP_AT_WAR(-60),353	m_iMINOR_CIV_AGGRESSOR_THRESHOLD(2),354	m_iMINOR_CIV_WARMONGER_THRESHOLD(4),355	m_iPERMANENT_WAR_AGGRESSOR_CHANCE(50),356	m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT(25),357	m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR(50),358	m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE(75),359	m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS(100),360	m_iPERMANENT_WAR_OTHER_CHANCE_DISTANT(0),361	m_iPERMANENT_WAR_OTHER_CHANCE_FAR(0),362	m_iPERMANENT_WAR_OTHER_CHANCE_CLOSE(20),363	m_iPERMANENT_WAR_OTHER_CHANCE_NEIGHBORS(50),364	m_iPERMANENT_WAR_OTHER_AT_WAR(50),365	m_iFRIENDSHIP_NEUTRAL_ON_DEATH(0),366	m_iFRIENDSHIP_THRESHOLD_NEUTRAL(0),367	m_iFRIENDSHIP_FRIENDS_ON_DEATH(0),368	m_iFRIENDSHIP_THRESHOLD_FRIENDS(30),369	m_iFRIENDSHIP_ALLIES_ON_DEATH(0),370	m_iFRIENDSHIP_THRESHOLD_ALLIES(60),371	m_iFRIENDSHIP_THRESHOLD_MAX(120),372	m_iFRIENDSHIP_THRESHOLD_CAN_BULLY(-30),373	m_iFRIENDSHIP_THRESHOLD_CAN_PLEDGE_TO_PROTECT(0),374	m_iMINOR_FRIENDSHIP_CLOSE_AMOUNT(8),375	m_iMINOR_CIV_SCIENCE_BONUS_MULTIPLIER(25),376	m_iFRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT(4),377	m_iFRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL(6),378	m_iFRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL(10),379	m_iALLIES_CULTURE_BONUS_AMOUNT_ANCIENT(4),380	m_iALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL(6),381	m_iALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL(10),382	m_iFRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE(1),383	m_iFRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE(1),384	m_iFRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE(1),385	m_iFRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE(2),386	m_iALLIES_CAPITAL_FOOD_BONUS_AMOUNT(1),387	m_iALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT(1),388	m_iFRIENDS_BASE_TURNS_UNIT_SPAWN(15),389	m_iFRIENDS_RAND_TURNS_UNIT_SPAWN(3),390	m_iALLIES_EXTRA_TURNS_UNIT_SPAWN(-3),391	m_iUNIT_SPAWN_BIAS_MULTIPLIER(67),392	m_iUNIT_SPAWN_NUM_CHOICES(3),393	m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT(2),394	m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL(3),395	m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL(4),396	m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT(2),397	m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL(2),398	m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL(2),399	m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT(1),400	m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL(1),401	m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL(1),402	m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT(1),403	m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL(1),404	m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL(1),405	m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL(13),406	m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE(12),407	m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL(10),408	m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL(7),409	m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_ANCIENT(2),410	m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL(13),411	m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE(12),412	m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL(10),413	m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL(7),414	m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_ANCIENT(2),415	m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE(37),416	m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND(7),417	m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY(50),418	m_iMINOR_ADDITIONAL_ALLIES_GP_CHANGE(-1),419	m_iMAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE(-10),420	m_iMAX_DISTANCE_MINORS_BARB_QUEST(50),421	m_iTXT_KEY_MINOR_GIFT_UNITS_REMINDER(2),422	m_iWAR_QUEST_COMPLETE_FRIENDSHIP(100),423	m_iWAR_QUEST_UNITS_TO_KILL_DIVISOR(4),424	m_iWAR_QUEST_MIN_UNITS_TO_KILL(3),425	m_iMINOR_QUEST_FRIENDSHIP_ROUTE(50),426	m_iMINOR_QUEST_FRIENDSHIP_KILL_CAMP(50),427	m_iMINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE(40),428	m_iMINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER(40),429	m_iMINOR_QUEST_FRIENDSHIP_GREAT_PERSON(40),430	m_iMINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE(80),431	m_iMINOR_QUEST_FRIENDSHIP_FIND_PLAYER(35),432	m_iMINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER(40),433	m_iMINOR_QUEST_FRIENDSHIP_GIVE_GOLD(10),434	m_iMINOR_QUEST_FRIENDSHIP_PLEDGE_TO_PROTECT(20),435	m_iMINOR_QUEST_FRIENDSHIP_CONTEST_CULTURE(40),436	m_iMINOR_QUEST_FRIENDSHIP_CONTEST_FAITH(40),437	m_iMINOR_QUEST_FRIENDSHIP_CONTEST_TECHS(40),438	m_iMINOR_QUEST_FRIENDSHIP_INVEST(0),439	m_iMINOR_QUEST_FRIENDSHIP_BULLY_CITY_STATE(40),440	m_iMINOR_QUEST_FRIENDSHIP_DENOUNCE_MAJOR(40),441	m_iMINOR_QUEST_FRIENDSHIP_SPREAD_RELIGION(40),442	m_iMINOR_QUEST_FRIENDSHIP_TRADE_ROUTE(40),443	m_iMINOR_QUEST_STANDARD_CONTEST_LENGTH(30),444	m_iMINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER(2),445	m_iMINOR_CIV_GOLD_GIFT_GAME_DIVISOR(3),446	m_iMINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR(5),447	m_iMINOR_CIV_GOLD_GIFT_MINIMUM_FRIENDSHIP_REWARD(5),448	m_iMINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS(2),449	m_iMINOR_CIV_RESOURCE_SEARCH_RADIUS(5),450	m_iFRIENDSHIP_PER_UNIT_INTRUDING(-6),451	m_iFRIENDSHIP_PER_BARB_KILLED(5),452	m_iFRIENDSHIP_PER_UNIT_GIFTED(2),453	m_iMAX_INFLUENCE_FROM_MINOR_GIFTS(3),454	m_iMINOR_LIBERATION_FRIENDSHIP(150),455	m_iRETURN_CIVILIAN_FRIENDSHIP(30),456	m_iMINOR_CIV_MAX_GLOBAL_QUESTS_FOR_PLAYER(1),457	m_iMINOR_CIV_MAX_PERSONAL_QUESTS_FOR_PLAYER(2),458	m_iMINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN(30),459	m_iMINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN_RAND(20),460	m_iMINOR_CIV_GLOBAL_QUEST_MIN_TURNS_BETWEEN(10),461	m_iMINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN(25),462	m_iMINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER(200),463	m_iMINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN(30),464	m_iMINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN_RAND(20),465	m_iMINOR_CIV_PERSONAL_QUEST_MIN_TURNS_BETWEEN(10),466	m_iMINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN(25),467	m_iMINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER(200),468	m_iMINOR_CIV_QUEST_KILL_CAMP_RANGE(8),469	m_iMINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD(25),470	m_iMINOR_CIV_THREATENED_BY_BARBS_NOTIF_THRESHOLD(2),471	m_iMINOR_CIV_MERCANTILE_RESOURCES_QUANTITY(1),472	m_iMINOR_CIV_MERCANTILE_RESOURCES_KEEP_ON_CAPTURE_DISABLED(0),	473	m_iQUEST_DISABLED_ROUTE(0),474	m_iQUEST_DISABLED_KILL_CAMP(0),475	m_iQUEST_DISABLED_CONNECT_RESOURCE(0),476	m_iQUEST_DISABLED_CONSTRUCT_WONDER(0),477	m_iQUEST_DISABLED_GREAT_PERSON(0),478	m_iQUEST_DISABLED_KILL_CITY_STATE(0),479	m_iQUEST_DISABLED_FIND_PLAYER(0),480	m_iQUEST_DISABLED_NATURAL_WONDER(0),481	m_iQUEST_DISABLED_GIVE_GOLD(0),482	m_iQUEST_DISABLED_PLEDGE_TO_PROTECT(0),483	m_iQUEST_DISABLED_CONTEST_CULTURE(0),484	m_iQUEST_DISABLED_CONTEST_FAITH(0),485	m_iQUEST_DISABLED_CONTEST_TECHS(0),486	m_iQUEST_DISABLED_INVEST(0),487	m_iQUEST_DISABLED_BULLY_CITY_STATE(0),488	m_iQUEST_DISABLED_DENOUNCE_MAJOR(0),489	m_iQUEST_DISABLED_SPREAD_RELIGION(0),490	m_iQUEST_DISABLED_TRADE_ROUTE(0),491	m_iMINOR_CIV_QUEST_WEIGHT_DEFAULT(10),492	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE(200),493	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE(20),494	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE(120),495	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_ROUTE(150),496	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP(300),497	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE(200),498	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_CONNECT_RESOURCE(300),499	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER(300),500	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON(300),501	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE(200),502	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE(200),503	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE(40),504	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER(300),505	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_FIND_PLAYER(200),506	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER(50),507	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER(30),508	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_GIVE_GOLD(200),509	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_GIVE_GOLD(350),510	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_GIVE_GOLD(300),511	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_PLEDGE_TO_PROTECT(200),512	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_PLEDGE_TO_PROTECT(350),513	m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_PLEDGE_TO_PROTECT(300),514	m_iRELIGION_BELIEF_SCORE_CITY_MULTIPLIER(10),515	m_iRELIGION_BELIEF_SCORE_WORKED_PLOT_MULTIPLIER(8),516	m_iRELIGION_BELIEF_SCORE_OWNED_PLOT_MULTIPLIER(5),517	m_iRELIGION_BELIEF_SCORE_UNOWNED_PLOT_MULTIPLIER(3),518	m_iRELIGION_MISSIONARY_RANGE_IN_TURNS(10),519	m_iRELIGION_MAX_MISSIONARIES(4),520	m_iMC_GIFT_WEIGHT_THRESHOLD(100),521	m_iMC_ALWAYS_GIFT_DIPLO_THRESHOLD(4),522	m_iMC_SOMETIMES_GIFT_RAND_MULTIPLIER(5),523	m_iMC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER(30),524	m_iMC_GIFT_WEIGHT_PASS_OTHER_PLAYER(15),525	m_iMC_GIFT_WEIGHT_MARITIME_GROWTH(100),526	m_iMC_GIFT_WEIGHT_DIPLO_VICTORY(100),527	m_iMC_GIFT_WEIGHT_CULTURE_VICTORY(100),528	m_iMC_GIFT_WEIGHT_CONQUEST_VICTORY(100),529	m_iMC_GIFT_WEIGHT_MILITARISTIC(-50),530	m_iMC_GIFT_WEIGHT_RESOURCE_WE_NEED(80),531	m_iMC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL(101),532	m_iMC_GIFT_WEIGHT_PROTECTIVE(10),533	m_iMC_GIFT_WEIGHT_HOSTILE(-20),534	m_iMC_GIFT_WEIGHT_NEIGHBORS(5),535	m_iMC_GIFT_WEIGHT_CLOSE(4),536	m_iMC_GIFT_WEIGHT_FAR(3),537	m_iMC_GIFT_WEIGHT_ALMOST_NOT_ALLIES(150),538	m_iMC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS(125),539	m_iOPINION_WEIGHT_LAND_FIERCE(30),540	m_iOPINION_WEIGHT_LAND_STRONG(20),541	m_iOPINION_WEIGHT_LAND_WEAK(10),542	m_iOPINION_WEIGHT_LAND_NONE(-6),543	m_iOPINION_WEIGHT_VICTORY_FIERCE(30),544	m_iOPINION_WEIGHT_VICTORY_STRONG(20),545	m_iOPINION_WEIGHT_VICTORY_WEAK(10),546	m_iOPINION_WEIGHT_VICTORY_NONE(-6),547	m_iOPINION_WEIGHT_WONDER_FIERCE(20),548	m_iOPINION_WEIGHT_WONDER_STRONG(15),549	m_iOPINION_WEIGHT_WONDER_WEAK(10),550	m_iOPINION_WEIGHT_WONDER_NONE(0),551	m_iOPINION_WEIGHT_MINOR_CIV_FIERCE(30),552	m_iOPINION_WEIGHT_MINOR_CIV_STRONG(20),553	m_iOPINION_WEIGHT_MINOR_CIV_WEAK(10),554	m_iOPINION_WEIGHT_MINOR_CIV_NONE(0),555	m_iOPINION_WEIGHT_WARMONGER_CRITICAL(100),556	m_iOPINION_WEIGHT_WARMONGER_SEVERE(70),557	m_iOPINION_WEIGHT_WARMONGER_MAJOR(40),558	m_iOPINION_WEIGHT_WARMONGER_MINOR(15),559	m_iOPINION_WEIGHT_WARMONGER_NONE(0),560	m_iOPINION_WEIGHT_ASKED_NO_SETTLE(20),561	m_iOPINION_WEIGHT_ASKED_STOP_SPYING(20),562	m_iOPINION_WEIGHT_MADE_DEMAND_OF_US(20),563	m_iOPINION_WEIGHT_RETURNED_CIVILIAN(-20),564	m_iOPINION_WEIGHT_BUILT_LANDMARK(-20),565	m_iOPINION_WEIGHT_RESURRECTED(-200),566	m_iOPINION_WEIGHT_LIBERATED_ONE_CITY(-30),567	m_iOPINION_WEIGHT_LIBERATED_TWO_CITIES(-50),568	m_iOPINION_WEIGHT_LIBERATED_THREE_CITIES(-60),569	m_iOPINION_WEIGHT_EMBASSY(-1),570	m_iOPINION_WEIGHT_CULTURE_BOMBED(30),571	m_iOPINION_WEIGHT_PER_NEGATIVE_CONVERSION(2),572	m_iOPINION_WEIGHT_ADOPTING_HIS_RELIGION(-10),573	m_iOPINION_WEIGHT_ADOPTING_MY_RELIGION(-6),574	m_iOPINION_WEIGHT_SAME_LATE_POLICIES(-10),575	m_iOPINION_WEIGHT_DIFFERENT_LATE_POLICIES(10),576	m_iOPINION_WEIGHT_BROKEN_MILITARY_PROMISE(40),577	m_iOPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD(15),578	m_iOPINION_WEIGHT_IGNORED_MILITARY_PROMISE(15),579	m_iOPINION_WEIGHT_BROKEN_EXPANSION_PROMISE(20),580	m_iOPINION_WEIGHT_IGNORED_EXPANSION_PROMISE(15),581	m_iOPINION_WEIGHT_BROKEN_BORDER_PROMISE(20),582	m_iOPINION_WEIGHT_IGNORED_BORDER_PROMISE(15),583	m_iOPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE(40),584	m_iOPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD(15),585	m_iOPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE(15),586	m_iOPINION_WEIGHT_BROKEN_SPY_PROMISE(20),587	m_iOPINION_WEIGHT_IGNORED_SPY_PROMISE(10),588	m_iOPINION_WEIGHT_FORGAVE_FOR_SPYING(-10),589	m_iOPINION_WEIGHT_BROKEN_NO_CONVERT_PROMISE(8),590	m_iOPINION_WEIGHT_IGNORED_NO_CONVERT_PROMISE(4),591	m_iOPINION_WEIGHT_BROKEN_NO_DIG_PROMISE(30),592	m_iOPINION_WEIGHT_IGNORED_NO_DIG_PROMISE(20),593	m_iOPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE(20),594	m_iOPINION_WEIGHT_KILLED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(125),595	m_iOPINION_WEIGHT_KILLED_PROTECTED_MINOR(40),596	m_iOPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS(10),597	m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(75),598	m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY_NUM_TURNS(50),599	m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY(20),600	m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO(15),601	m_iOPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS(15),602	m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(75),603	m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY_NUM_TURNS(50),604	m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY(15),605	m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_WHILE_AGO(10),606	m_iOPINION_WEIGHT_BULLIED_MANY_PROTECTED_MINORS(10),607	m_iOPINION_WEIGHT_SIDED_WITH_THEIR_MINOR_NUM_TURNS_UNTIL_FORGIVEN(25),608	m_iOPINION_WEIGHT_SIDED_WITH_THEIR_MINOR(5),609	m_iOPINION_WEIGHT_DOF(-35),610	m_iOPINION_WEIGHT_DOF_WITH_FRIEND(-15),611	m_iOPINION_WEIGHT_DOF_WITH_ENEMY(15),612	m_iOPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH(25),613	m_iOPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE(-10),614	m_iOPINION_WEIGHT_DENOUNCED_FRIEND_EACH(15),615	m_iOPINION_WEIGHT_DENOUNCED_ME_FRIENDS(35),616	m_iOPINION_WEIGHT_WAR_FRIEND_EACH(40),617	m_iOPINION_WEIGHT_WAR_ME_FRIENDS(60),618	m_iOPINION_WEIGHT_REFUSED_REQUEST_EACH(15),619	m_iOPINION_WEIGHT_DENOUNCED_ME(35),620	m_iOPINION_WEIGHT_DENOUNCED_THEM(35),621	m_iOPINION_WEIGHT_DENOUNCED_FRIEND(15),622	m_iOPINION_WEIGHT_DENOUNCED_ENEMY(-15),623	m_iOPINION_WEIGHT_RECKLESS_EXPANDER(35),624	m_iOPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL(-15),625	m_iOPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL_NUM_TURNS(45),626	m_iOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL(15),627	m_iOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS(45),628	m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL(-20),629	m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL_NUM_TURNS(45),630	m_iOPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL(20),631	m_iOPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL_NUM_TURNS(45),632	m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING(-20),633	m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING_NUM_TURNS(45),634	m_iOPINION_THRESHOLD_UNFORGIVABLE(50),635	m_iOPINION_THRESHOLD_ENEMY(30),636	m_iOPINION_THRESHOLD_COMPETITOR(10),637	m_iOPINION_THRESHOLD_FAVORABLE(-10),638	m_iOPINION_THRESHOLD_FRIEND(-30),639	m_iOPINION_THRESHOLD_ALLY(-50),640	m_iAPPROACH_NEUTRAL_DEFAULT(4),641	m_iAPPROACH_BIAS_FOR_CURRENT(3),642	m_iAPPROACH_WAR_CURRENTLY_DECEPTIVE(2),643	m_iAPPROACH_HOSTILE_CURRENTLY_HOSTILE(5),644	m_iAPPROACH_WAR_CURRENTLY_WAR(3),645	m_iAPPROACH_RANDOM_PERCENT(15),646	m_iAPPROACH_WAR_CONQUEST_GRAND_STRATEGY(5),647	m_iAPPROACH_OPINION_UNFORGIVABLE_WAR(10),648	m_iAPPROACH_OPINION_UNFORGIVABLE_HOSTILE(4),649	m_iAPPROACH_OPINION_UNFORGIVABLE_DECEPTIVE(0),650	m_iAPPROACH_OPINION_UNFORGIVABLE_GUARDED(4),651	m_iAPPROACH_OPINION_ENEMY_WAR(8),652	m_iAPPROACH_OPINION_ENEMY_HOSTILE(4),653	m_iAPPROACH_OPINION_ENEMY_DECEPTIVE(1),654	m_iAPPROACH_OPINION_ENEMY_GUARDED(4),655	m_iAPPROACH_OPINION_COMPETITOR_WAR(4),656	m_iAPPROACH_OPINION_COMPETITOR_HOSTILE(4),657	m_iAPPROACH_OPINION_COMPETITOR_DECEPTIVE(2),658	m_iAPPROACH_OPINION_COMPETITOR_GUARDED(2),659	m_iAPPROACH_OPINION_NEUTRAL_DECEPTIVE(0),660	m_iAPPROACH_OPINION_NEUTRAL_FRIENDLY(2),661	m_iAPPROACH_OPINION_FAVORABLE_HOSTILE(-5),662	m_iAPPROACH_OPINION_FAVORABLE_DECEPTIVE(0),663	m_iAPPROACH_OPINION_FAVORABLE_FRIENDLY(4),664	m_iAPPROACH_OPINION_FRIEND_HOSTILE(-5),665	m_iAPPROACH_OPINION_FRIEND_FRIENDLY(10),666	m_iAPPROACH_OPINION_ALLY_FRIENDLY(10),667	m_iAPPROACH_DECEPTIVE_WORKING_WITH_PLAYER(15),668	m_iAPPROACH_FRIENDLY_WORKING_WITH_PLAYER(15),669	m_iAPPROACH_HOSTILE_WORKING_WITH_PLAYER(-10),670	m_iAPPROACH_GUARDED_WORKING_WITH_PLAYER(-10),671	m_iAPPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER(10),672	m_iAPPROACH_HOSTILE_WORKING_AGAINST_PLAYER(10),673	m_iAPPROACH_WAR_WORKING_AGAINST_PLAYER(10),674	m_iAPPROACH_WAR_DENOUNCED(10),675	m_iAPPROACH_HOSTILE_DENOUNCED(10),676	m_iAPPROACH_GUARDED_DENOUNCED(5),677	m_iAPPROACH_FRIENDLY_DENOUNCED(-15),678	m_iAPPROACH_DECEPTIVE_DENOUNCED(-15),679	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_WAR(6),680	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE(2),681	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_GUARDED(1),682	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR(4),683	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE(1),684	m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED(1),685	m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL(0),686	m_iAPPROACH_GUARDED_MILITARY_THREAT_CRITICAL(4),687	m_iAPPROACH_AFRAID_MILITARY_THREAT_CRITICAL(4),688	m_iAPPROACH_DECEPTIVE_DEMAND(-6),689	m_iAPPROACH_FRIENDLY_DEMAND(-6),690	m_iAPPROACH_WAR_BROKEN_MILITARY_PROMISE(4),691	m_iAPPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE(-10),692	m_iAPPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE(-10),693	m_iAPPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD(5),694	m_iAPPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD(-4),695	m_iAPPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD(-4),696	m_iAPPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE(-4),697	m_iAPPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE(-4),698	m_iAPPROACH_WAR_BROKEN_EXPANSION_PROMISE(4),699	m_iAPPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE(-6),700	m_iAPPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE(-6),701	m_iAPPROACH_WAR_IGNORED_EXPANSION_PROMISE(3),702	m_iAPPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE(-4),703	m_iAPPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE(-4),704	m_iAPPROACH_WAR_BROKEN_BORDER_PROMISE(4),705	m_iAPPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE(-6),706	m_iAPPROACH_FRIENDLY_BROKEN_BORDER_PROMISE(-6),707	m_iAPPROACH_WAR_IGNORED_BORDER_PROMISE(3),708	m_iAPPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE(-4),709	m_iAPPROACH_FRIENDLY_IGNORED_BORDER_PROMISE(-4),710	m_iAPPROACH_WAR_BROKEN_CITY_STATE_PROMISE(4),711	m_iAPPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE(-10),712	m_iAPPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE(-10),713	m_iAPPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD(3),714	m_iAPPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD(-3),715	m_iAPPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD(-3),716	m_iAPPROACH_WAR_IGNORED_CITY_STATE_PROMISE(4),717	m_iAPPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE(-4),718	m_iAPPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE(-4),719	m_iAPPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL(0),720	m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE(0),721	m_iAPPROACH_GUARDED_MILITARY_THREAT_SEVERE(3),722	m_iAPPROACH_AFRAID_MILITARY_THREAT_SEVERE(2),723	m_iAPPROACH_FRIENDLY_MILITARY_THREAT_SEVERE(0),724	m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR(0),725	m_iAPPROACH_GUARDED_MILITARY_THREAT_MAJOR(2),726	m_iAPPROACH_AFRAID_MILITARY_THREAT_MAJOR(1),727	m_iAPPROACH_FRIENDLY_MILITARY_THREAT_MAJOR(0),728	m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_MINOR(0),729	m_iAPPROACH_GUARDED_MILITARY_THREAT_MINOR(0),730	m_iAPPROACH_AFRAID_MILITARY_THREAT_MINOR(1),731	m_iAPPROACH_FRIENDLY_MILITARY_THREAT_MINOR(0),732	m_iAPPROACH_HOSTILE_MILITARY_THREAT_NONE(2),733	m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL(-9),734	m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING(-3),735	m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING(-12),736	m_iAPPROACH_HOSTILE_AT_WAR_WITH_PLAYER(-2),737	m_iAPPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER(2),738	m_iAPPROACH_GUARDED_AT_WAR_WITH_PLAYER(0),739	m_iAPPROACH_FRIENDLY_AT_WAR_WITH_PLAYER(2),740	m_iAPPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER(-12),741	m_iAPPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER(-2),742	m_iAPPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER(2),743	m_iAPPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER(0),744	m_iAPPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER(2),745	m_iAPPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER(-2),746	m_iAPPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER(-2),747	m_iAPPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER(2),748	m_iAPPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER(2),749	m_iAPPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER(-4),750	m_iAPPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER(-4),751	m_iAPPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER(2),752	m_iAPPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER(2),753	m_iAPPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT(45),754	m_iAPPROACH_WAR_PROJECTION_DEFEAT_PERCENT(60),755	m_iAPPROACH_WAR_PROJECTION_STALEMATE_PERCENT(80),756	m_iAPPROACH_WAR_PROJECTION_UNKNOWN_PERCENT(100),757	m_iAPPROACH_WAR_PROJECTION_GOOD_PERCENT(150),758	m_iAPPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT(180),759	m_iAPPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT(125),760	m_iAPPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT(115),761	m_iAPPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT(105),762	m_iAPPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT(100),763	m_iAPPROACH_GUARDED_PROJECTION_GOOD_PERCENT(80),764	m_iAPPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT(60),765	m_iTURNS_SINCE_PEACE_WEIGHT_DAMPENER(25),766	m_iAPPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT(65),767	m_iAPPROACH_WAR_RECKLESS_EXPANDER(160),768	m_iAPPROACH_WAR_PROXIMITY_NEIGHBORS(115),769	m_iAPPROACH_WAR_PROXIMITY_CLOSE(100),770	m_iAPPROACH_WAR_PROXIMITY_FAR(60),771	m_iAPPROACH_WAR_PROXIMITY_DISTANT(50),772	m_iMINOR_APPROACH_IGNORE_DEFAULT(1),773	m_iMINOR_APPROACH_BIAS_FOR_CURRENT(2),774	m_iMINOR_APPROACH_IGNORE_CURRENTLY_WAR(3),775	m_iMINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY(10),776	m_iMINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY(-15),777	m_iMINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY(-5),778	m_iMINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS(10),779	m_iMINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY(-20),780	m_iMINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY(-15),781	m_iMINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS(5),782	m_iMINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY(-20),783	m_iMINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY(-15),784	m_iMINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST(5),785	m_iMINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE(-10),786	m_iMINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE(10),787	m_iMINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR(-15),788	m_iMINOR_APPROACH_FRIENDLY_CURRENTLY_WAR(-6),789	m_iMINOR_APPROACH_FRIENDLY_RESOURCES(1),790	m_iMINOR_APPROACH_PROTECTIVE_RESOURCES(1),791	m_iMINOR_APPROACH_WAR_FRIENDS(-100),792	m_iMINOR_APPROACH_FRIENDLY_FRIENDS(4),793	m_iMINOR_APPROACH_PROTECTIVE_FRIENDS(2),794	m_iMINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS(-2),795	m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS(-1),796	m_iMINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS(1),797	m_iMINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS(1),798	m_iMINOR_APPROACH_IGNORE_PROXIMITY_CLOSE(-1),799	m_iMINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE(1),800	m_iMINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE(-2),801	m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_FAR(2),802	m_iMINOR_APPROACH_CONQUEST_PROXIMITY_FAR(-4),803	m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT(2),804	m_iMINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT(-10),805	m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY(0),806	m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE(0),807	m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL(0),808	m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL(0),809	m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE(-1),810	m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE(-2),811	m_iMINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE(1),812	m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL(0),813	m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL(0),814	m_iMINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER(-20),815	m_iMINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER(-2),816	m_iMINOR_APPROACH_WAR_TARGET_IMPOSSIBLE(10),817	m_iMINOR_APPROACH_WAR_TARGET_BAD(20),818	m_iMINOR_APPROACH_WAR_TARGET_AVERAGE(40),819	m_iMINOR_APPROACH_WAR_TARGET_FAVORABLE(110),820	m_iMINOR_APPROACH_WAR_TARGET_SOFT(130),821	m_iCOOPERATION_DESIRE_THRESHOLD_EAGER(200),822	m_iCOOPERATION_DESIRE_THRESHOLD_STRONG(150),823	m_iCOOPERATION_DESIRE_THRESHOLD_DECENT(100),824	m_iCOOPERATION_DESIRE_THRESHOLD_WEAK(50),825	m_iCOOPERATION_DESIRE_WAR_STATE_CALM(0),826	m_iCOOPERATION_DESIRE_WAR_STATE_NEARLY_WON(-100),827	m_iCOOPERATION_DESIRE_WAR_STATE_OFFENSIVE(-50),828	m_iCOOPERATION_DESIRE_WAR_STATE_STALEMATE(0),829	m_iCOOPERATION_DESIRE_WAR_STATE_DEFENSIVE(25),830	m_iCOOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED(60),831	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE(50),832	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL(40),833	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_STRONG(25),834	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE(10),835	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_POOR(0),836	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_WEAK(0),837	m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC(0),838	m_iCOOPERATION_DESIRE_OPINION_ALLY(150),839	m_iCOOPERATION_DESIRE_OPINION_FRIEND(100),840	m_iCOOPERATION_DESIRE_OPINION_NEUTRAL(50),841	m_iCOOPERATION_DESIRE_OPINION_COMPETITOR(25),842	m_iCOOPERATION_DESIRE_OPINION_ENEMY(0),843	m_iCOOPERATION_DESIRE_GAME_THREAT_CRITICAL(0),844	m_iCOOPERATION_DESIRE_GAME_THREAT_SEVERE(10),845	m_iCOOPERATION_DESIRE_GAME_THREAT_MAJOR(25),846	m_iCOOPERATION_DESIRE_GAME_THREAT_MINOR(35),847	m_iCOOPERATION_DESIRE_GAME_THREAT_NONE(50),848	m_iCOOPERATION_DESIRE_THEM_US_SAME_COMPETITOR(50),849	m_iCOOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY(75),850	m_iCOOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR(75),851	m_iCOOPERATION_DESIRE_THEM_US_SAME_ENEMY(100),852	m_iEVALUATE_WAR_PLAYER_THRESHOLD(400),853	m_iEVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD(50),854	m_iEVALUATE_WAR_CONQUEST_GRAND_STRATEGY(50),855	m_iEVALUATE_WAR_NOT_PREPARED(-100),856	m_iEVALUATE_WAR_ALREADY_FIGHTING(-150),857	m_iEVALUATE_WAR_GAME_THREAT_CRITICAL(150),858	m_iEVALUATE_WAR_GAME_THREAT_SEVERE(100),859	m_iEVALUATE_WAR_GAME_THREAT_MAJOR(50),860	m_iEVALUATE_WAR_GAME_THREAT_MINOR(20),861	m_iEVALUATE_WAR_GAME_THREAT_NONE(0),862	m_iEVALUATE_WAR_SOFT_TARGET(100),863	m_iEVALUATE_WAR_FAVORABLE_TARGET(50),864	m_iEVALUATE_WAR_AVERAGE_TARGET(-25),865	m_iEVALUATE_WAR_BAD_TARGET(-100),866	m_iEVALUATE_WAR_IMPOSSIBLE_TARGET(-200),867	m_iREQUEST_PEACE_TURN_THRESHOLD(4),868	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION(100),869	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT(60),870	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE(20),871	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN(0),872	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_GOOD(-20),873	m_iPEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD(-50),874	m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE(0),875	m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR(10),876	m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR(20),877	m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS(50),878	m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED(80),879	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER(180),880	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION(150),881	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_CESSION(120),882	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER(95),883	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SUBMISSION(70),884	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_BACKDOWN(55),885	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SETTLEMENT(40),886	m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE(20),887	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION(-50),888	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT(-20),889	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE(-10),890	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN(0),891	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD(50),892	m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD(100),893	m_iPEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE(-50),894	m_iPEACE_WILLINGNESS_ACCEPT_TARGET_BAD(-20),895	m_iPEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE(0),896	m_iPEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE(20),897	m_iPEACE_WILLINGNESS_ACCEPT_TARGET_SOFT(50),898	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER(150),899	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION(115),900	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_CESSION(80),901	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER(65),902	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SUBMISSION(50),903	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_BACKDOWN(35),904	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SETTLEMENT(20),905	m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE(10),906	m_iARMISTICE_GPT_DIVISOR(3),907	m_iARMISTICE_MIN_GOLD(100),908	m_iWAR_GOAL_THRESHOLD_CONQUEST(250),909	m_iWAR_GOAL_THRESHOLD_DAMAGE(130),910	m_iWAR_GOAL_THRESHOLD_PEACE(70),911	m_iWAR_GOAL_STATE_CALM(0),912	m_iWAR_GOAL_STATE_NEARLY_WON(300),913	m_iWAR_GOAL_STATE_OFFENSIVE(100),914	m_iWAR_GOAL_STATE_STALEMATE(-30),915	m_iWAR_GOAL_STATE_DEFENSIVE(-100),916	m_iWAR_GOAL_STATE_NEARLY_DEFEATED(-300),917	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_CALM(-50),918	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON(0),919	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE(-20),920	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE(-60),921	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE(-100),922	m_iWAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED(-150),923	m_iWAR_GOAL_DAMAGE_CRIPPLED(-100),924	m_iWAR_GOAL_DAMAGE_SERIOUS(-50),925	m_iWAR_GOAL_DAMAGE_MAJOR(-25),926	m_iWAR_GOAL_DAMAGE_MINOR(-10),927	m_iWAR_GOAL_DAMAGE_NONE(0),928	m_iWAR_GOAL_GAME_THREAT_CRITICAL(200),929	m_iWAR_GOAL_GAME_THREAT_SEVERE(100),930	m_iWAR_GOAL_GAME_THREAT_MAJOR(50),931	m_iWAR_GOAL_GAME_THREAT_MINOR(20),932	m_iWAR_GOAL_GAME_THREAT_NONE(0),933	m_iWAR_GOAL_TARGET_SOFT(100),934	m_iWAR_GOAL_TARGET_FAVORABLE(50),935	m_iWAR_GOAL_TARGET_AVERAGE(0),936	m_iWAR_GOAL_TARGET_BAD(-50),937	m_iWAR_GOAL_TARGET_IMPOSSIBLE(-100),938	m_iWAR_PROJECTION_THRESHOLD_VERY_GOOD(100),939	m_iWAR_PROJECTION_THRESHOLD_GOOD(25),940	m_iWAR_PROJECTION_THRESHOLD_DESTRUCTION(-100),941	m_iWAR_PROJECTION_THRESHOLD_DEFEAT(-25),942	m_iWAR_PROJECTION_THRESHOLD_STALEMATE(0),943	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC(100),944	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK(60),945	m_iWAR_PROJECTION_RECKLESS_EXPANDER(25),946	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR(25),947	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE(0),948	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG(-25),949	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL(-60),950	m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE(-100),951	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC(50),952	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK(30),953	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR(12),954	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE(0),955	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG(-12),956	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL(-30),957	m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE(-50),958	m_iWAR_PROJECTION_WAR_DAMAGE_US_NONE(0),959	m_iWAR_PROJECTION_WAR_DAMAGE_US_MINOR(-10),960	m_iWAR_PROJECTION_WAR_DAMAGE_US_MAJOR(-20),961	m_iWAR_PROJECTION_WAR_DAMAGE_US_SERIOUS(-30),962	m_iWAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED(-40),963	m_iWAR_PROJECTION_WAR_DAMAGE_THEM_NONE(0),964	m_iWAR_PROJECTION_WAR_DAMAGE_THEM_MINOR(5),965	m_iWAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR(10),966	m_iWAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS(15),967	m_iWAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED(20),968	m_iWAR_PROJECTION_WAR_DURATION_SCORE_CAP(20),969	m_iWAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES(25),970	m_iWAR_STATE_THRESHOLD_NEARLY_WON(75),971	m_iWAR_STATE_THRESHOLD_OFFENSIVE(57),972	m_iWAR_STATE_THRESHOLD_STALEMATE(42),973	m_iWAR_STATE_THRESHOLD_DEFENSIVE(25),974	m_iWAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED(67),975	m_iWAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS(50),976	m_iWAR_DAMAGE_LEVEL_THRESHOLD_MAJOR(25),977	m_iWAR_DAMAGE_LEVEL_THRESHOLD_MINOR(10),978	m_iWAR_DAMAGE_LEVEL_CITY_WEIGHT(150),979	m_iWAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER(100),980	m_iWAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER(120),981	m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE(80),982	m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH(50),983	m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM(30),984	m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW(10),985	m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH(3),986	m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM(5),987	m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW(9),988	m_iPLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD(10),989	m_iPLOT_BUYING_POSTURE_HIGH_THRESHOLD(7),990	m_iPLOT_BUYING_POSTURE_MEDIUM_THRESHOLD(4),991	m_iPLOT_BUYING_POSTURE_LOW_THRESHOLD(2),992	m_iMILITARY_STRENGTH_BASE(30),993	m_iMILITARY_STRENGTH_RATIO_MULTIPLIER(100),994	m_iMILITARY_STRENGTH_CITY_MOD(33),995	m_iMILITARY_STRENGTH_IMMENSE_THRESHOLD(250),996	m_iMILITARY_STRENGTH_POWERFUL_THRESHOLD(165),997	m_iMILITARY_STRENGTH_STRONG_THRESHOLD(115),998	m_iMILITARY_STRENGTH_AVERAGE_THRESHOLD(85),999	m_iMILITARY_STRENGTH_POOR_THRESHOLD(60),1000	m_iMILITARY_STRENGTH_WEAK_THRESHOLD(40),1001	m_iECONOMIC_STRENGTH_RATIO_MULTIPLIER(100),1002	m_iECONOMIC_STRENGTH_IMMENSE_THRESHOLD(250),1003	m_iECONOMIC_STRENGTH_POWERFUL_THRESHOLD(153),1004	m_iECONOMIC_STRENGTH_STRONG_THRESHOLD(120),1005	m_iECONOMIC_STRENGTH_AVERAGE_THRESHOLD(83),1006	m_iECONOMIC_STRENGTH_POOR_THRESHOLD(65),1007	m_iECONOMIC_STRENGTH_WEAK_THRESHOLD(40),1008	m_iTARGET_IMPOSSIBLE_THRESHOLD(200),1009	m_iTARGET_BAD_THRESHOLD(125),1010	m_iTARGET_AVERAGE_THRESHOLD(80),1011	m_iTARGET_FAVORABLE_THRESHOLD(50),1012	m_iTARGET_INCREASE_WAR_TURNS(50),1013	m_iTARGET_MILITARY_STRENGTH_IMMENSE(250),1014	m_iTARGET_MILITARY_STRENGTH_POWERFUL(165),1015	m_iTARGET_MILITARY_STRENGTH_STRONG(115),1016	m_iTARGET_MILITARY_STRENGTH_AVERAGE(85),1017	m_iTARGET_MILITARY_STRENGTH_POOR(60),1018	m_iTARGET_MILITARY_STRENGTH_WEAK(40),1019	m_iTARGET_MILITARY_STRENGTH_PATHETIC(0),1020	m_iTARGET_ALREADY_WAR_EACH_PLAYER(30),1021	m_iTARGET_NEIGHBORS(-10),1022	m_iTARGET_CLOSE(0),1023	m_iTARGET_FAR(30),1024	m_iTARGET_DISTANT(80),1025	m_iTARGET_MINOR_BACKUP_PATHETIC(0),1026	m_iTARGET_MINOR_BACKUP_WEAK(0),1027	m_iTARGET_MINOR_BACKUP_POOR(5),1028	m_iTARGET_MINOR_BACKUP_AVERAGE(15),1029	m_iTARGET_MINOR_BACKUP_STRONG(25),1030	m_iTARGET_MINOR_BACKUP_POWERFUL(35),1031	m_iTARGET_MINOR_BACKUP_IMMENSE(50),1032	m_iTARGET_MINOR_BACKUP_DISTANT(100),1033	m_iTARGET_MINOR_BACKUP_FAR(115),1034	m_iTARGET_MINOR_BACKUP_CLOSE(150),1035	m_iTARGET_MINOR_BACKUP_NEIGHBORS(200),1036	m_iGAME_THREAT_CRITICAL_THRESHOLD(150),1037	m_iGAME_THREAT_SEVERE_THRESHOLD(100),1038	m_iGAME_THREAT_MAJOR_THRESHOLD(50),1039	m_iGAME_THREAT_MINOR_THRESHOLD(10),1040	m_iGAME_THREAT_AT_WAR_STALEMATE(10),1041	m_iGAME_THREAT_AT_WAR_DEFENSIVE(40),1042	m_iGAME_THREAT_AT_WAR_NEARLY_DEFEATED(100),1043	m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE(80),1044	m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL(50),1045	m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG(30),1046	m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE(10),1047	m_iGAME_THREAT_GUESS_AT_WAR(50),1048	m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE(100),1049	m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL(60),1050	m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG(40),1051	m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE(20),1052	m_iMILITARY_THREAT_CRITICAL_THRESHOLD(300),1053	m_iMILITARY_THREAT_SEVERE_THRESHOLD(220),1054	m_iMILITARY_THREAT_MAJOR_THRESHOLD(170),1055	m_iMILITARY_THREAT_MINOR_THRESHOLD(100),1056	m_iMILITARY_THREAT_STRENGTH_IMMENSE(300),1057	m_iMILITARY_THREAT_STRENGTH_POWERFUL(200),1058	m_iMILITARY_THREAT_STRENGTH_STRONG(135),1059	m_iMILITARY_THREAT_STRENGTH_AVERAGE(100),1060	m_iMILITARY_THREAT_STRENGTH_POOR(65),1061	m_iMILITARY_THREAT_STRENGTH_WEAK(20),1062	m_iMILITARY_THREAT_STRENGTH_PATHETIC(5),1063	m_iMILITARY_THREAT_WAR_STATE_CALM(0),1064	m_iMILITARY_THREAT_WAR_STATE_NEARLY_WON(-100),1065	m_iMILITARY_THREAT_WAR_STATE_OFFENSIVE(-40),1066	m_iMILITARY_THREAT_WAR_STATE_STALEMATE(30),1067	m_iMILITARY_THREAT_WAR_STATE_DEFENSIVE(80),1068	m_iMILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED(150),1069	m_iMILITARY_THREAT_NEIGHBORS(100),1070	m_iMILITARY_THREAT_CLOSE(40),1071	m_iMILITARY_THREAT_FAR(-40),1072	m_iMILITARY_THREAT_DISTANT(-100),1073	m_iMILITARY_THREAT_PER_MINOR_ATTACKED(20),1074	m_iMILITARY_THREAT_PER_MINOR_CONQUERED(10),1075	m_iMILITARY_THREAT_PER_MAJOR_ATTACKED(40),1076	m_iMILITARY_THREAT_PER_MAJOR_CONQUERED(20),1077	m_iMILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER(-30),1078	m_iWARMONGER_THREAT_CRITICAL_THRESHOLD(200),1079	m_iWARMONGER_THREAT_SEVERE_THRESHOLD(100),1080	m_iWARMONGER_THREAT_MAJOR_THRESHOLD(50),1081	m_iWARMONGER_THREAT_MINOR_THRESHOLD(20),1082	m_iWARMONGER_THREAT_MINOR_ATTACKED_WEIGHT(50),1083	m_iWARMONGER_THREAT_MINOR_CONQUERED_WEIGHT(100),1084	m_iWARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT(50),1085	m_iWARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT(100),1086#if defined(MOD_BUGFIX_MINOR)1087	m_iWARMONGER_THREAT_PER_TURN_DECAY(-5),1088#else1089	m_iWARMONGER_THREAT_PER_TURN_DECAY(5),1090#endif1091	m_iWARMONGER_THREAT_PERSONALITY_MOD(10),1092	m_iWARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD(40),1093	m_iWARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD(25),1094	m_iWARMONGER_ON_CITY_STATE_MULTIPLIER(50),1095	m_iLAND_DISPUTE_FIERCE_THRESHOLD(400),1096	m_iLAND_DISPUTE_STRONG_THRESHOLD(230),1097	m_iLAND_DISPUTE_WEAK_THRESHOLD(100),1098	m_iVICTORY_DISPUTE_FIERCE_THRESHOLD(80),1099	m_iVICTORY_DISPUTE_STRONG_THRESHOLD(50),1100	m_iVICTORY_DISPUTE_WEAK_THRESHOLD(30),1101	m_iWONDER_DISPUTE_FIERCE_THRESHOLD(10),1102	m_iWONDER_DISPUTE_STRONG_THRESHOLD(7),1103	m_iWONDER_DISPUTE_WEAK_THRESHOLD(5),1104	m_iMINOR_CIV_DISPUTE_FIERCE_THRESHOLD(700),1105	m_iMINOR_CIV_DISPUTE_STRONG_THRESHOLD(400),1106	m_iMINOR_CIV_DISPUTE_WEAK_THRESHOLD(200),1107	m_iMINOR_CIV_DISPUTE_ALLIES_WEIGHT(10),1108	m_iMINOR_CIV_DISPUTE_FRIENDS_WEIGHT(5),1109	m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE(0),1110	m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW(10),1111	m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM(32),1112	m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH(50),1113	m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE(60),1114	m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE(0),1115	m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW(5),1116	m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM(12),1117	m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH(20),1118	m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE(30),1119	m_iLAND_DISPUTE_DISTANT(0),1120	m_iLAND_DISPUTE_FAR(10),1121	m_iLAND_DISPUTE_CLOSE(18),1122	m_iLAND_DISPUTE_NEIGHBORS(30),1123	m_iLAND_DISPUTE_CRAMPED_MULTIPLIER(0),1124	m_iLAND_DISPUTE_NO_EXPANSION_STRATEGY(0),1125	m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE(14),1126	m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY(10),1127	m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE(6),1128	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10(200),1129	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9(180),1130	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8(160),1131	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7(130),1132	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6(110),1133	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5(90),1134	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4(80),1135	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3(55),1136	m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2(30),1137	m_iVICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD(70),1138	m_iVICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD(50),1139	m_iVICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD(30),1140	m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE(7),1141	m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY(5),1142	m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE(3),1143	m_iIC_MEMORY_TURN_EXPIRATION(50),1144	m_iSTOP_SPYING_MEMORY_TURN_EXPIRATION(50),1145	m_iCOOP_WAR_SOON_COUNTER(10),1146	m_iCOOP_WAR_LOCKED_TURNS(20),1147	m_iCOOP_WAR_LOCKED_TURNS_WAR_WEIGHT(1000),1148	m_iDEMAND_TURN_LIMIT_MIN(20),1149	m_iDEMAND_TURN_LIMIT_RAND(10),1150	m_iDONT_SETTLE_RAND(100),1151	m_iDONT_SETTLE_FLAVOR_BASE(8),1152	m_iDONT_SETTLE_FLAVOR_MULTIPLIER(5),1153	m_iDONT_SETTLE_FRIENDLY(30),1154	m_iDONT_SETTLE_STRENGTH_PATHETIC(-30),1155	m_iDONT_SETTLE_STRENGTH_WEAK(-20),1156	m_iDONT_SETTLE_STRENGTH_POOR(-10),1157	m_iDONT_SETTLE_STRENGTH_AVERAGE(0),1158	m_iDONT_SETTLE_STRENGTH_STRONG(25),1159	m_iDONT_SETTLE_STRENGTH_POWERFUL(40),1160	m_iDONT_SETTLE_STRENGTH_IMMENSE(60),1161	m_iDONT_SETTLE_MOD_MILITARY_POSTURE_NONE(100),1162	m_iDONT_SETTLE_MOD_MILITARY_POSTURE_LOW(100),1163	m_iDONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM(150),1164	m_iDONT_SETTLE_MOD_MILITARY_POSTURE_HIGH(200),1165	m_iDONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE(300),1166	m_iDOF_TURN_BUFFER(20),1167	m_iDOF_THRESHOLD(12),1168	m_iDENUNCIATION_EXPIRATION_TIME(30),1169	m_iDOF_EXPIRATION_TIME(50),1170	m_iEACH_GOLD_VALUE_PERCENT(100),1171	m_iEACH_GOLD_PER_TURN_VALUE_PERCENT(75),11721173	m_iEXPANSION_BICKER_TIMEOUT(10),1174	m_iEXPANSION_PROMISE_TURNS_EFFECTIVE(50),1175	m_iEXPANSION_PROMISE_BROKEN_PER_TURN_DECAY(3),1176	m_iBROKEN_EXPANSION_PROMISE_PER_OPINION_WEIGHT(10),1177	m_iOPINION_WEIGHT_EXPANSION_PROMISE_BROKE_MAX(30),1178	m_iEXPANSION_PROMISE_IGNORED_PER_TURN_DECAY(3),1179	m_iIGNORED_EXPANSION_PROMISE_PER_OPINION_WEIGHT(10),1180	m_iOPINION_WEIGHT_EXPANSION_PROMISE_IGNORED_MAX(15),11811182	m_iBORDER_PROMISE_TURNS_EFFECTIVE(50),1183	m_iBORDER_PROMISE_BROKEN_PER_TURN_DECAY(3),1184	m_iBROKEN_BORDER_PROMISE_PER_OPINION_WEIGHT(10),1185	m_iOPINION_WEIGHT_BORDER_PROMISE_BROKE_MAX(30),1186	m_iBORDER_PROMISE_IGNORED_PER_TURN_DECAY(3),1187	m_iIGNORED_BORDER_PROMISE_PER_OPINION_WEIGHT(10),1188	m_iOPINION_WEIGHT_BORDER_PROMISE_IGNORED_MAX(15),1189	m_iDECLARED_WAR_ON_FRIEND_PER_TURN_DECAY(100),1190	m_iDECLARED_WAR_ON_FRIEND_PER_OPINION_WEIGHT(1),11911192	m_iDEAL_VALUE_PER_TURN_DECAY(3),1193	m_iDEAL_VALUE_PER_OPINION_WEIGHT(10),1194	m_iCOMMON_FOE_VALUE_PER_TURN_DECAY(25),1195	m_iCOMMON_FOE_VALUE_PER_OPINION_WEIGHT(50),1196	m_iWANT_RESEARCH_AGREEMENT_RAND(8),1197	m_iDEMAND_RAND(100),1198	m_iCAN_WORK_WATER_FROM_GAME_START(1),1199	m_iNAVAL_PLOT_BLOCKADE_RANGE(2),1200	m_iEVENT_MESSAGE_TIME(10),1201	m_iSTART_YEAR(-4000),1202	m_iWEEKS_PER_MONTHS(4),1203	m_iHIDDEN_START_TURN_OFFSET(0),1204	m_iRECON_VISIBILITY_RANGE(6),1205	m_iPLOT_VISIBILITY_RANGE(1),1206	m_iUNIT_VISIBILITY_RANGE(1),1207	m_iAIR_UNIT_REBASE_RANGE_MULTIPLIER(200),1208	m_iMOUNTAIN_SEE_FROM_CHANGE(2),1209	m_iMOUNTAIN_SEE_THROUGH_CHANGE(2),1210	m_iHILLS_SEE_FROM_CHANGE(1),1211	m_iHILLS_SEE_THROUGH_CHANGE(1),1212	m_iSEAWATER_SEE_FROM_CHANGE(1),1213	m_iSEAWATER_SEE_THROUGH_CHANGE(1),1214	m_iMAX_YIELD_STACK(5),1215	m_iMOVE_DENOMINATOR(60),1216	m_iSTARTING_DISTANCE_PERCENT(12),1217	m_iMIN_CIV_STARTING_DISTANCE(10),1218	m_iMIN_CITY_RANGE(2),1219	m_iOWNERSHIP_SCORE_DURATION_THRESHOLD(20),1220	m_iNUM_POLICY_BRANCHES_ALLOWED(2),1221	m_iVICTORY_POINTS_NEEDED_TO_WIN(20),1222	m_iNUM_VICTORY_POINT_AWARDS(5),1223	m_iNUM_OR_TECH_PREREQS(3),1224	m_iNUM_AND_TECH_PREREQS(4),1225	m_iNUM_UNIT_AND_TECH_PREREQS(3),1226	m_iNUM_BUILDING_AND_TECH_PREREQS(3),1227	m_iNUM_BUILDING_RESOURCE_PREREQS(5),1228	m_iBASE_RESEARCH_RATE(1),1229	m_iMAX_WORLD_WONDERS_PER_CITY(-1),1230	m_iMAX_TEAM_WONDERS_PER_CITY(-1),1231	m_iMAX_NATIONAL_WONDERS_PER_CITY(-1),1232	m_iMAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC(-1),1233	m_iMAX_BUILDINGS_PER_CITY(-1),1234	m_iINITIAL_CITY_POPULATION(1),1235	m_iBASE_CITY_AIR_STACKING(6),1236	m_iCITY_CAPTURE_POPULATION_PERCENT(50),1237	m_iBASE_CITY_GROWTH_THRESHOLD(15),1238	m_iFOOD_CONSUMPTION_PER_POPULATION(2),1239	m_iHAPPINESS_PER_CITY_WITH_STATE_RELIGION(0),1240	m_iHAPPINESS_PER_NATURAL_WONDER(1),1241	m_iHAPPINESS_PER_EXTRA_LUXURY(0),1242	m_iUNHAPPINESS_PER_POPULATION(1),1243	m_fUNHAPPINESS_PER_OCCUPIED_POPULATION(1.25f),1244	m_iUNHAPPINESS_PER_CITY(2),1245	m_iUNHAPPINESS_PER_CAPTURED_CITY(3),1246	m_iUNHAPPY_GROWTH_PENALTY(-75),1247	m_iVERY_UNHAPPY_GROWTH_PENALTY(-100),1248	m_iVERY_UNHAPPY_CANT_TRAIN_SETTLERS(1),1249	m_iVERY_UNHAPPY_THRESHOLD(-10),1250	m_iSUPER_UNHAPPY_THRESHOLD(-20),1251	m_iUPRISING_COUNTER_MIN(5),1252	m_iUPRISING_COUNTER_POSSIBLE(5),1253	m_iUPRISING_NUM_BASE(100),1254	m_iUPRISING_NUM_CITY_COUNT(20),1255	m_iREVOLT_COUNTER_MIN(5),1256	m_iVERY_UNHAPPY_COMBAT_PENALTY_PER_UNHAPPY(-2),1257	m_iVERY_UNHAPPY_MAX_COMBAT_PENALTY(-40),1258	m_iSTRATEGIC_RESOURCE_EXHAUSTED_PENALTY(-50),1259	m_iVERY_UNHAPPY_PRODUCTION_PENALTY_PER_UNHAPPY(-2),1260	m_iVERY_UNHAPPY_MAX_PRODUCTION_PENALTY(-40),1261	m_iVERY_UNHAPPY_GOLD_PENALTY_PER_UNHAPPY(-2),1262	m_iVERY_UNHAPPY_MAX_GOLD_PENALTY(-40),1263	m_iWLTKD_GROWTH_MULTIPLIER(25),1264	m_iINDUSTRIAL_ROUTE_PRODUCTION_MOD(50),1265	m_iRESOURCE_DEMAND_COUNTDOWN_BASE(15),1266	m_iRESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD(25),1267	m_iRESOURCE_DEMAND_COUNTDOWN_RAND(10),1268	m_iNEW_HURRY_MODIFIER(50),1269	m_iGREAT_GENERAL_RANGE(2),1270	m_iGREAT_GENERAL_STRENGTH_MOD(25),1271	m_iBONUS_PER_ADJACENT_FRIEND(15),1272	m_iPOLICY_ATTACK_BONUS_MOD(20),1273	m_iCONSCRIPT_MIN_CITY_POPULATION(5),1274	m_iCONSCRIPT_POPULATION_PER_COST(60),1275	m_iMIN_TIMER_UNIT_DOUBLE_MOVES(32),1276	m_iCOMBAT_DAMAGE(20),1277	m_iNONCOMBAT_UNIT_RANGED_DAMAGE(4),1278	m_iNAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER(100),1279	m_iLAKE_PLOT_RAND(160),1280	m_iPLOTS_PER_RIVER_EDGE(12),1281	m_iRIVER_SOURCE_MIN_RIVER_RANGE(4),1282	m_iRIVER_SOURCE_MIN_SEAWATER_RANGE(2),1283	m_iLAKE_MAX_AREA_SIZE(9),1284	m_iINITIAL_GOLD_PER_UNIT_TIMES_100(50),1285	m_iINITIAL_FREE_OUTSIDE_UNITS(3),1286	m_iINITIAL_OUTSIDE_UNIT_GOLD_PERCENT(0),1287	m_iUNIT_MAINTENANCE_GAME_MULTIPLIER(5),1288	m_iUNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR(6),1289	m_iFREE_UNIT_HAPPINESS(0),1290	m_iTRADE_ROUTE_BASE_GOLD(1),1291	m_iTRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER(0),1292	m_iTRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER(125),1293	m_iDEFICIT_UNIT_DISBANDING_THRESHOLD(-5),1294	m_iGOLDEN_AGE_BASE_THRESHOLD_HAPPINESS(500),1295	m_fGOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER(0.02f),1296	m_iGOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS(500),1297	m_iGOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR(5),1298	m_iBASE_GOLDEN_AGE_UNITS(1),1299	m_iGOLDEN_AGE_UNITS_MULTIPLIER(1),1300	m_iGOLDEN_AGE_LENGTH(10),1301	m_iGOLDEN_AGE_GREAT_PEOPLE_MODIFIER(100),1302	m_iMIN_UNIT_GOLDEN_AGE_TURNS(3),1303	m_iGOLDEN_AGE_CULTURE_MODIFIER(50),1304	m_iHILLS_EXTRA_MOVEMENT(1),1305	m_iRIVER_EXTRA_MOVEMENT(10),1306	m_iFEATURE_GROWTH_MODIFIER(25),1307	m_iROUTE_FEATURE_GROWTH_MODIFIER(-50),1308	m_iEXTRA_YIELD(1),1309	m_iFORTIFY_MODIFIER_PER_TURN(25),1310	m_iMAX_FORTIFY_TURNS(2),1311	m_iNUKE_FALLOUT_PROB(50),1312	m_iNUKE_UNIT_DAMAGE_BASE(3),1313	m_iNUKE_UNIT_DAMAGE_RAND_1(4),1314	m_iNUKE_UNIT_DAMAGE_RAND_2(4),1315	m_iNUKE_NON_COMBAT_DEATH_THRESHOLD(6),1316	m_iNUKE_LEVEL1_POPULATION_DEATH_BASE(30),1317	m_iNUKE_LEVEL1_POPULATION_DEATH_RAND_1(20),1318	m_iNUKE_LEVEL1_POPULATION_DEATH_RAND_2(20),1319	m_iNUKE_LEVEL2_POPULATION_DEATH_BASE(60),1320	m_iNUKE_LEVEL2_POPULATION_DEATH_RAND_1(10),1321	m_iNUKE_LEVEL2_POPULATION_DEATH_RAND_2(10),1322	m_iNUKE_LEVEL2_ELIM_POPULATION_THRESHOLD(5),1323	m_iNUKE_CITY_HIT_POINT_DAMAGE(50),1324	m_iNUKE_BLAST_RADIUS(2),1325	m_iTECH_COST_EXTRA_TEAM_MEMBER_MODIFIER(50),1326	m_iTECH_COST_TOTAL_KNOWN_TEAM_MODIFIER(30),1327	m_iTECH_COST_KNOWN_PREREQ_MODIFIER(20),1328	m_iPEACE_TREATY_LENGTH(10),1329	m_iCOOP_WAR_LOCKED_LENGTH(15),1330	m_iBASE_FEATURE_PRODUCTION_PERCENT(67),1331	m_iFEATURE_PRODUCTION_PERCENT_MULTIPLIER(0),1332	m_iDIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT(67),1333	m_iDEFAULT_WAR_VALUE_FOR_UNIT(100),1334	m_iUNIT_PRODUCTION_PERCENT(100),1335	m_iMAX_UNIT_SUPPLY_PRODMOD(70),1336	m_iBUILDING_PRODUCTION_PERCENT(100),1337	m_iPROJECT_PRODUCTION_PERCENT(100),1338	m_iMAXED_UNIT_GOLD_PERCENT(100),1339	m_iMAXED_BUILDING_GOLD_PERCENT(100),1340	m_iMAXED_PROJECT_GOLD_PERCENT(300),1341	m_iMAX_CITY_DEFENSE_DAMAGE(100),1342	m_iCIRCUMNAVIGATE_FREE_MOVES(0),1343	m_iBASE_CAPTURE_GOLD(20),1344	m_iCAPTURE_GOLD_PER_POPULATION(10),1345	m_iCAPTURE_GOLD_RAND1(20),1346	m_iCAPTURE_GOLD_RAND2(20),1347	m_iCAPTURE_GOLD_MAX_TURNS(50),1348	m_iBARBARIAN_CITY_ATTACK_MODIFIER(-25),1349	m_iBUILDING_PRODUCTION_DECAY_TIME(50),1350	m_iBUILDING_PRODUCTION_DECAY_PERCENT(99),1351	m_iUNIT_PRODUCTION_DECAY_TIME(10),1352	m_iUNIT_PRODUCTION_DECAY_PERCENT(98),1353	m_iBASE_UNIT_UPGRADE_COST(10),1354	m_iUNIT_UPGRADE_COST_PER_PRODUCTION(2),1355	m_iUNIT_UPGRADE_COST_VISIBLE_DIVISOR(5),1356	m_iUNIT_UPGRADE_COST_DISCOUNT_MAX(-75),1357	m_iWAR_SUCCESS_UNIT_CAPTURING(1),1358	m_iWAR_SUCCESS_CITY_CAPTURING(10),1359	m_iDIPLO_VOTE_SECRETARY_GENERAL_INTERVAL(4),1360	m_iTEAM_VOTE_MIN_CANDIDATES(2),1361	m_iRESEARCH_AGREEMENT_TIMER(20),1362	m_iRESEARCH_AGREEMENT_BOOST_DIVISOR(3),1363	m_iSCORE_POPULATION_FACTOR(5000),1364	m_iSCORE_LAND_FACTOR(2000),1365	m_iSCORE_WONDER_FACTOR(1000),1366	m_iSCORE_TECH_FACTOR(2000),1367	m_iSCORE_FREE_PERCENT(0),1368	m_iSCORE_VICTORY_PERCENT(0),1369	m_iSCORE_HANDICAP_PERCENT_OFFSET(-60),1370	m_iSCORE_HANDICAP_PERCENT_PER(20),1371	m_iMINIMAP_RENDER_SIZE(512),1372	m_iMAX_INTERCEPTION_PROBABILITY(100),1373	m_iMAX_EVASION_PROBABILITY(90),1374	m_iPLAYER_ALWAYS_RAZES_CITIES(0),1375	m_iMIN_WATER_SIZE_FOR_OCEAN(10),1376	m_iCITY_SCREEN_CLICK_WILL_EXIT(0),1377	m_iWATER_POTENTIAL_CITY_WORK_FOR_AREA(0),1378	m_iLAND_UNITS_CAN_ATTACK_WATER_CITIES(0),1379	m_iCITY_MAX_NUM_BUILDINGS(1),1380	m_iCITY_MIN_SIZE_FOR_SETTLERS(2),1381	m_iRANGED_ATTACKS_USE_MOVES(0),1382	m_iADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES(0),1383	m_iADVANCED_START_MAX_UNITS_PER_CITY(2),1384	m_iADVANCED_START_CITY_COST(67),1385	m_iADVANCED_START_CITY_COST_INCREASE(0),1386	m_iADVANCED_START_POPULATION_COST(150),1387	m_iADVANCED_START_POPULATION_COST_INCREASE(0),1388	m_iADVANCED_START_VISIBILITY_COST(2),1389	m_iADVANCED_START_VISIBILITY_COST_INCREASE(3),1390	m_iADVANCED_START_CITY_PLACEMENT_MAX_RANGE(6),1391	m_iNEW_CITY_BUILDING_VALUE_MODIFIER(-60),1392	m_iPATH_DAMAGE_WEIGHT(0),1393	m_iPUPPET_SCIENCE_MODIFIER(-25),1394	m_iPUPPET_CULTURE_MODIFIER(-25),1395	m_iPUPPET_GOLD_MODIFIER(0),1396	m_iPUPPET_FAITH_MODIFIER(0),1397	m_iBASE_POLICY_COST(25),1398	m_iPOLICY_COST_INCREASE_TO_BE_EXPONENTED(6),1399	m_iPOLICY_COST_VISIBLE_DIVISOR(5),1400	m_iSWITCH_POLICY_BRANCHES_ANARCHY_TURNS(1),1401	m_iSWITCH_POLICY_BRANCHES_TENETS_LOST(2),1402	m_iPOLICY_COST_DISCOUNT_MAX(-75),1403	m_iGOLD_PURCHASE_GOLD_PER_PRODUCTION(4),1404	m_iGOLD_PURCHASE_VISIBLE_DIVISOR(10),1405	m_iPROJECT_PURCHASING_DISABLED(1),1406	m_iINFLUENCE_MOUNTAIN_COST(3),1407	m_iINFLUENCE_HILL_COST(2),1408	m_iINFLUENCE_RIVER_COST(1),1409	m_iUSE_FIRST_RING_INFLUENCE_TERRAIN_COST(0),1410	m_iNUM_RESOURCE_QUANTITY_TYPES(4),1411	m_iSPECIALISTS_DIVERT_POPULATION_ENABLED(0),1412	m_iSCIENCE_PER_POPULATION(1),1413	m_iRESEARCH_AGREEMENT_MOD(0),1414	m_iBARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD(33),1415	m_iBARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING(2),1416	m_iBARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL(4),1417	m_iBARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP(7),1418	m_iBARBARIAN_CAMP_COASTAL_SPAWN_ROLL(6),1419	m_iBARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE(10),1420	m_iBARBARIAN_NAVAL_UNIT_START_TURN_SPAWN(30),1421	m_iMAX_BARBARIANS_FROM_CAMP_NEARBY(2),1422	m_iMAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE(4),1423	m_iGOLD_FROM_BARBARIAN_CONVERSION(25),1424	m_iBARBARIAN_CITY_GOLD_RANSOM(200),1425	m_iBARBARIAN_UNIT_GOLD_RANSOM(100),1426	m_iEMBARKED_UNIT_MOVEMENT(2),1427	m_iEMBARKED_VISIBILITY_RANGE(0),1428	m_iDEFAULT_MAX_NUM_BUILDERS(-1),1429	m_iBARBARIAN_TECH_PERCENT(75),1430	m_iCITY_RESOURCE_WLTKD_TURNS(20),1431	m_iMAX_SPECIALISTS_FROM_BUILDING(4),1432	m_iGREAT_PERSON_THRESHOLD_BASE(100),1433	m_iGREAT_PERSON_THRESHOLD_INCREASE(100),1434	m_iCULTURE_BOMB_COOLDOWN(10),1435	m_iCULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE(-50),1436	m_iLANDMARK_MINOR_FRIENDSHIP_CHANGE(50),1437	m_iUNIT_AUTO_EXPLORE_DISABLED(0),1438	m_iUNIT_WORKER_AUTOMATION_DISABLED(0),1439	m_iUNIT_DELETE_DISABLED(0),1440	m_iMIN_START_AREA_TILES(4),1441	m_iMIN_DISTANCE_OTHER_AREA_PERCENT(75),1442	m_iMINOR_CIV_FOOD_REQUIREMENT(2),1443	m_iMAJOR_CIV_FOOD_REQUIREMENT(3),1444	m_iMIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST(50),1445	m_iSTART_AREA_FOOD_MULTIPLIER(6),1446	m_iSTART_AREA_HAPPINESS_MULTIPLIER(12),1447	m_iSTART_AREA_PRODUCTION_MULTIPLIER(8),1448	m_iSTART_AREA_GOLD_MULTIPLIER(2),1449	m_iSTART_AREA_SCIENCE_MULTIPLIER(1),1450	m_iSTART_AREA_FAITH_MULTIPLIER(1),1451	m_iSTART_AREA_RESOURCE_MULTIPLIER(1),1452	m_iSTART_AREA_STRATEGIC_MULTIPLIER(1),1453	m_iSTART_AREA_BUILD_ON_COAST_PERCENT(20),1454	m_iSETTLER_FOOD_MULTIPLIER(15),1455	m_iSETTLER_HAPPINESS_MULTIPLIER(6),1456	m_iSETTLER_PRODUCTION_MULTIPLIER(3),1457	m_iSETTLER_GOLD_MULTIPLIER(2),1458	m_iSETTLER_SCIENCE_MULTIPLIER(1),1459	m_iSETTLER_FAITH_MULTIPLIER(1),1460	m_iSETTLER_RESOURCE_MULTIPLIER(1),1461	m_iSETTLER_STRATEGIC_MULTIPLIER(1),1462	m_iSETTLER_BUILD_ON_COAST_PERCENT(10),1463	m_iCITY_RING_1_MULTIPLIER(12),1464	m_iCITY_RING_2_MULTIPLIER(8),1465	m_iCITY_RING_3_MULTIPLIER(6),1466	m_iCITY_RING_4_MULTIPLIER(1),1467	m_iCITY_RING_5_MULTIPLIER(1),1468	m_iSETTLER_EVALUATION_DISTANCE(40),1469	m_iSETTLER_DISTANCE_DROPOFF_MODIFIER(85),1470	m_iBUILD_ON_RESOURCE_PERCENT(-50),1471	m_iBUILD_ON_RIVER_PERCENT(15),1472	m_iCHOKEPOINT_STRATEGIC_VALUE(5),1473	m_iHILL_STRATEGIC_VALUE(3),1474	m_iALREADY_OWNED_STRATEGIC_VALUE(-1000),1475	m_iMINOR_CIV_CONTACT_GOLD_FIRST(30),1476	m_iMINOR_CIV_CONTACT_GOLD_OTHER(15),1477	m_iMINOR_CIV_GROWTH_PERCENT(150),1478	m_iMINOR_CIV_PRODUCTION_PERCENT(150),1479	m_iMINOR_CIV_GOLD_PERCENT(200),1480	m_iMINOR_CIV_TECH_PERCENT(40),1481	m_iMINOR_POLICY_RESOURCE_MULTIPLIER(200),1482	m_iMINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER(150),1483	m_iMINOR_GOLD_GIFT_LARGE(1000),1484	m_iMINOR_GOLD_GIFT_MEDIUM(500),1485	m_iMINOR_GOLD_GIFT_SMALL(250),1486	m_iMINOR_CIV_TILE_IMPROVEMENT_GIFT_COST(200),1487	m_iMINOR_CIV_BUYOUT_COST(500),1488	m_iMINOR_CIV_BUYOUT_TURNS(5),1489	m_iMINOR_FRIENDSHIP_FROM_TRADE_MISSION(30),1490	m_iMINOR_FRIENDSHIP_ANCHOR_DEFAULT(0),1491	m_iMINOR_FRIENDSHIP_ANCHOR_MOD_PROTECTED(10),1492	m_iMINOR_FRIENDSHIP_ANCHOR_MOD_WARY_OF(-20),1493	m_iMINOR_UNIT_GIFT_TRAVEL_TURNS(3),1494	m_iPLOT_UNIT_LIMIT(1),1495	m_iZONE_OF_CONTROL_ENABLED(1),1496	m_iFIRE_SUPPORT_DISABLED(1),1497#if defined(MOD_BUGFIX_MINOR)1498	// BNW matey boy!1499	m_iMAX_HIT_POINTS(100),1500#else1501	m_iMAX_HIT_POINTS(10),1502#endif1503	m_iMAX_CITY_HIT_POINTS(200),1504	m_iCITY_HIT_POINTS_HEALED_PER_TURN(1),1505	m_iFLAT_LAND_EXTRA_DEFENSE(-33),1506	m_iHILLS_EXTRA_DEFENSE(25),1507	m_iRIVER_ATTACK_MODIFIER(-20),1508	m_iAMPHIB_ATTACK_MODIFIER(-50),1509	m_iENEMY_HEAL_RATE(10),1510	m_iNEUTRAL_HEAL_RATE(10),1511	m_iFRIENDLY_HEAL_RATE(15),1512	m_iINSTA_HEAL_RATE(50),1513	m_iCITY_HEAL_RATE(15),1514	m_iATTACK_SAME_STRENGTH_MIN_DAMAGE(400),1515	m_iRANGE_ATTACK_RANGED_DEFENDER_MOD(125),1516	m_iATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(400),1517	m_iRANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE(250),1518	m_iRANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(300),1519	m_iAIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE(200),1520	m_iAIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE(200),1521	m_iINTERCEPTION_SAME_STRENGTH_MIN_DAMAGE(400),1522	m_iINTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(300),1523	m_iAIR_SWEEP_INTERCEPTION_DAMAGE_MOD(75),1524	m_iWOUNDED_DAMAGE_MULTIPLIER(50),1525	m_iTRAIT_WOUNDED_DAMAGE_MOD(-50),1526	m_iCITY_STRENGTH_DEFAULT(400),1527	m_iCITY_STRENGTH_POPULATION_CHANGE(25),1528	m_iCITY_STRENGTH_UNIT_DIVISOR(300),1529	m_iCITY_STRENGTH_HILL_CHANGE(3),1530	m_iCITY_ATTACKING_DAMAGE_MOD(50),1531	m_iATTACKING_CITY_MELEE_DAMAGE_MOD(100),1532	m_iCITY_ATTACK_RANGE(2),1533	m_iCAN_CITY_USE_INDIRECT_FIRE(1),1534	m_iCITY_RANGED_ATTACK_STRENGTH_MULTIPLIER(40),1535	m_iMIN_CITY_STRIKE_DAMAGE(1),1536	m_iCITY_CAPTURE_DAMAGE_PERCENT(50),1537	m_iEXPERIENCE_PER_LEVEL(10),1538	m_iEXPERIENCE_ATTACKING_UNIT_MELEE(5),1539	m_iEXPERIENCE_DEFENDING_UNIT_MELEE(4),1540	m_iEXPERIENCE_ATTACKING_UNIT_AIR(4),1541	m_iEXPERIENCE_DEFENDING_UNIT_AIR(2),1542	m_iEXPERIENCE_ATTACKING_UNIT_RANGED(2),1543	m_iEXPERIENCE_DEFENDING_UNIT_RANGED(2),1544	m_iEXPERIENCE_ATTACKING_AIR_SWEEP(5),1545	m_iEXPERIENCE_DEFENDING_AIR_SWEEP_AIR(5),1546	m_iEXPERIENCE_DEFENDING_AIR_SWEEP_GROUND(2),1547	m_iEXPERIENCE_ATTACKING_CITY_MELEE(5),1548	m_iEXPERIENCE_ATTACKING_CITY_RANGED(3),1549	m_iEXPERIENCE_ATTACKING_CITY_AIR(4),1550	m_iBARBARIAN_MAX_XP_VALUE(30),1551	m_iCOMBAT_EXPERIENCE_IN_BORDERS_PERCENT(100),1552	m_iGREAT_GENERALS_THRESHOLD_INCREASE(50),1553	m_iGREAT_GENERALS_THRESHOLD_INCREASE_TEAM(50),1554	m_iGREAT_GENERALS_THRESHOLD(200),1555	m_iUNIT_DEATH_XP_GREAT_GENERAL_LOSS(50),1556	m_iMIN_EXPERIENCE_PER_COMBAT(1),1557	m_iMAX_EXPERIENCE_PER_COMBAT(10),1558	m_iCRAMPED_RANGE_FROM_CITY(5),1559	m_iCRAMPED_USABLE_PLOT_PERCENT(25),1560	m_iPROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT(7),1561	m_iPROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY(11),1562	m_iPROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER(25),1563	m_iPROXIMITY_CLOSE_DISTANCE_MAX(20),1564	m_iPROXIMITY_CLOSE_DISTANCE_MIN(10),1565	m_iPROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER(45),1566	m_iPROXIMITY_FAR_DISTANCE_MAX(50),1567	m_iPROXIMITY_FAR_DISTANCE_MIN(20),1568	m_iPLOT_BASE_COST(50),1569	m_iPLOT_ADDITIONAL_COST_PER_PLOT(5),1570	m_iPLOT_COST_APPEARANCE_DIVISOR(5),1571	m_iCULTURE_COST_FIRST_PLOT(20),1572	m_iCULTURE_COST_LATER_PLOT_MULTIPLIER(10),1573	m_iCULTURE_COST_VISIBLE_DIVISOR(5),1574	m_iCULTURE_PLOT_COST_MOD_MINIMUM(-85),1575	m_iMINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER(150),1576#if defined(MOD_GLOBAL_CITY_WORKING)1577	m_iMAXIMUM_WORK_PLOT_DISTANCE(3),1578#endif1579	m_iMAXIMUM_BUY_PLOT_DISTANCE(3),1580	m_iMAXIMUM_ACQUIRE_PLOT_DISTANCE(5),1581	m_iPLOT_INFLUENCE_BASE_MULTIPLIER(100),1582	m_iPLOT_INFLUENCE_DISTANCE_MULTIPLIER(100),1583	m_iPLOT_INFLUENCE_DISTANCE_DIVISOR(3),1584	m_iPLOT_INFLUENCE_RING_COST(100),1585	m_iPLOT_INFLUENCE_WATER_COST(25),1586	m_iPLOT_INFLUENCE_IMPROVEMENT_COST(-5),1587	m_iPLOT_INFLUENCE_ROUTE_COST(0),1588	m_iPLOT_INFLUENCE_RESOURCE_COST(-105),1589	m_iPLOT_INFLUENCE_NW_COST(-105),1590	m_iPLOT_BUY_RESOURCE_COST(-100),1591	m_iPLOT_BUY_YIELD_COST(10),1592	m_iPLOT_INFLUENCE_YIELD_POINT_COST(-1),1593	m_iPLOT_INFLUENCE_NO_ADJACENT_OWNED_COST(1000),1594	m_iUNITED_NATIONS_COUNTDOWN_TURNS(10),1595	m_iOWN_UNITED_NATIONS_VOTE_BONUS(1),1596	m_iDIPLO_VICTORY_ALGORITHM_THRESHOLD(28),1597	m_iDIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER(35),1598	m_iDIPLO_VICTORY_DEFAULT_VOTE_PERCENT(67),1599	m_iSCORE_CITY_MULTIPLIER(10),1600	m_iSCORE_POPULATION_MULTIPLIER(3),1601	m_iSCORE_LAND_MULTIPLIER(1),1602	m_iSCORE_WONDER_MULTIPLIER(40),1603	m_iSCORE_TECH_MULTIPLIER(4),1604	m_iSCORE_FUTURE_TECH_MULTIPLIER(10),1605	m_iSCORE_POLICY_MULTIPLIER(4),1606	m_iSCORE_GREAT_WORK_MULTIPLIER(4),1607	m_iSCORE_BELIEF_MULTIPLIER(20),1608	m_iSCORE_RELIGION_CITIES_MULTIPLIER(1),1609	m_iVICTORY_POINTS_PER_ERA(1),1610	m_iMIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY(10),1611	m_iZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS(5),1612	m_iZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS(5),1613	m_iZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS(5),1614	m_iMAX_CITY_DIST_HIGHWATER_MARK(3),1615	m_iHEAVY_RESOURCE_THRESHOLD(3),1616	m_iPROGRESS_POPUP_TURN_FREQUENCY(25),1617	m_iSETTLER_PRODUCTION_SPEED(0),1618	m_iBUY_PLOTS_DISABLED(0),1619	m_iCITY_STRENGTH_TECH_MULTIPLIER(2),1620	m_iWARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT(0),1621	m_iBUILDING_SALE_DIVISOR(10),1622	m_iDISBAND_UNIT_REFUND_PERCENT(10),1623	m_iMINOR_CIV_ROUTE_QUEST_WEIGHT(0),1624	m_iWITHDRAW_MOD_ENEMY_MOVES(0),1625	m_iWITHDRAW_MOD_BLOCKED_TILE(0),1626	m_iAI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT(5),1627	m_iAI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY(10),1628	m_iINTERNATIONAL_TRADE_BASE(100),1629	m_iINTERNATIONAL_TRADE_EXCLUSIVE_CONNECTION(200),1630	m_iINTERNATIONAL_TRADE_CITY_GPT_DIVISOR(20),16311632// -- floats --16331634	m_fDIPLO_VICTORY_CIV_DELEGATES_COEFFICIENT(1.443f),1635	m_fDIPLO_VICTORY_CIV_DELEGATES_CONSTANT(7.000f),1636	m_fDIPLO_VICTORY_CS_DELEGATES_COEFFICIENT(16.023f),1637	m_fDIPLO_VICTORY_CS_DELEGATES_CONSTANT(-13.738f),1638	m_fAI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT(0.015f),1639	m_fAI_PRODUCTION_WEIGHT_BASE_MOD(0.15f),1640	m_fAI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT(0.015f),1641	m_fAI_RESEARCH_WEIGHT_BASE_MOD(0.15f),1642	m_fHURRY_GOLD_PRODUCTION_EXPONENT(0.95f),1643	m_fCITY_ZOOM_LEVEL_1(500.0f),1644	m_fCITY_ZOOM_LEVEL_2(700.0f),1645	m_fCITY_ZOOM_LEVEL_3(800.0f),1646	m_fCITY_ZOOM_OFFSET(20.0f),1647	m_fCULTURE_COST_LATER_PLOT_EXPONENT(1.1f),1648	m_fPOST_COMBAT_TEXT_DELAY(1.0f),1649	m_fAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER(0.2f),1650	m_fAI_DANGER_MAJOR_APPROACH_WAR(1.0f),1651	m_fAI_DANGER_MAJOR_APPROACH_HOSTILE(0.2f),1652	m_fAI_DANGER_MAJOR_APPROACH_DECEPTIVE(0.1f),1653	m_fAI_DANGER_MAJOR_APPROACH_GUARDED(0.5f),1654	m_fAI_DANGER_MAJOR_APPROACH_AFRAID(0.9f),1655	m_fAI_DANGER_MAJOR_APPROACH_FRIENDLY(0.0f),1656	m_fAI_DANGER_MAJOR_APPROACH_NEUTRAL(0.1f),1657	m_fAI_DANGER_MINOR_APPROACH_NEUTRAL(0.1f),1658	m_fAI_DANGER_MINOR_APPROACH_FRIENDLY(0.0f),1659	m_fAI_DANGER_MINOR_APPROACH_BULLY(0.9f),1660	m_fAI_DANGER_MINOR_APPROACH_CONQUEST(1.0f),1661	m_fFLAVOR_STANDARD_LOG10_TILES_PER_PLAYER(2.1f),1662	m_fDIPLO_VICTORY_TEAM_MULTIPLIER(1.1f),1663	m_fAI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION(0.3f),1664	m_fAI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY(1.0f),1665	m_fAI_STRATEGY_NAVAL_UNITS_PER_CITY(0.67f),1666	m_fGOLD_GIFT_FRIENDSHIP_EXPONENT(1.01f),1667	m_fGOLD_GIFT_FRIENDSHIP_DIVISOR(6.3f),1668	m_fHURRY_GOLD_TECH_EXPONENT(1.10f),1669	m_fHURRY_GOLD_CULTURE_EXPONENT(1.10f),1670	m_fCITY_GROWTH_MULTIPLIER(6.0f),1671	m_fCITY_GROWTH_EXPONENT(1.8f),1672	m_fPOLICY_COST_EXPONENT(1.70f),1673	m_fUNIT_UPGRADE_COST_MULTIPLIER_PER_ERA(0.0f),1674	m_fUNIT_UPGRADE_COST_EXPONENT(1.0f),1675	m_fCITY_STRENGTH_TECH_BASE(5.0f),1676	m_fCITY_STRENGTH_TECH_EXPONENT(1.8f),1677	m_fESPIONAGE_COUP_NOBODY_BONUS(1.0f),1678	m_fESPIONAGE_COUP_MULTIPLY_CONSTANT(1.0f),1679	m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_ZERO(1.0f),1680	m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_ONE(1.0f),1681	m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_TWO(1.0f),1682	m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_THREE(1.0f),1683	m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_FOUR(1.0f),1684	m_iPILLAGE_HEAL_AMOUNT(25),1685	m_iCITY_CONNECTIONS_CONNECT_TO_CAPITAL(1),1686	m_fUNRESEARCHED_TECH_FROM_KILLS_SLOPE(9.68f),1687	m_fUNRESEARCHED_TECH_FROM_KILLS_INTERCEPT(-114.07f),1688	m_iBASE_CULTURE_PER_GREAT_WORK(2),1689	m_iBASE_TOURISM_PER_GREAT_WORK(2),1690	m_iTOURISM_MODIFIER_SHARED_RELIGION(25),1691	m_iTOURISM_MODIFIER_TRADE_ROUTE(25),1692	m_iTOURISM_MODIFIER_OPEN_BORDERS(25),1693	m_iTOURISM_MODIFIER_DIFFERENT_IDEOLOGIES(-50),1694	m_iTOURISM_MODIFIER_DIPLOMAT(25),1695	m_iMINIUMUM_TOURISM_BLAST_STRENGTH(100),1696	m_iCULTURE_LEVEL_EXOTIC(5),1697	m_iCULTURE_LEVEL_FAMILIAR(10),1698	m_iCULTURE_LEVEL_POPULAR(15),1699	m_iCULTURE_LEVEL_INFLUENTIAL(20),1700	m_iCULTURE_LEVEL_DOMINANT(50),1701	m_iMIN_DIG_SITES_PER_MAJOR_CIV(5),1702	m_iMAX_DIG_SITES_PER_MAJOR_CIV(8),1703	m_iPERCENT_SITES_HIDDEN(30),1704	m_iPERCENT_HIDDEN_SITES_WRITING(30),1705	m_iSAPPED_CITY_ATTACK_MODIFIER(50),1706	m_iSAPPER_BONUS_RANGE(2),1707	m_iEXOTIC_GOODS_GOLD_MIN(50),1708	m_iEXOTIC_GOODS_GOLD_MAX(250),1709	m_iEXOTIC_GOODS_XP_MIN(5),1710	m_iEXOTIC_GOODS_XP_MAX(25),1711	m_iTEMPORARY_CULTURE_BOOST_MOD(100),1712	m_iTEMPORARY_TOURISM_BOOST_MOD(100),1713	m_iPROMOTION_GOODY_HUT_PICKER(-1),17141715	m_iIDEOLOGY_PERCENT_CLEAR_VICTORY_PREF(25),1716	m_iIDEOLOGY_SCORE_GRAND_STRATS(1),1717	m_iIDEOLOGY_SCORE_HAPPINESS(1),1718	m_iIDEOLOGY_SCORE_PER_FREE_TENET(4),1719	m_iIDEOLOGY_SCORE_HOSTILE(4),1720	m_iIDEOLOGY_SCORE_GUARDED(2),1721	m_iIDEOLOGY_SCORE_AFRAID(3),1722	m_iIDEOLOGY_SCORE_FRIENDLY(6),1723	m_iPOLICY_BRANCH_FREEDOM(9),1724	m_iPOLICY_BRANCH_AUTOCRACY(11),1725	m_iPOLICY_BRANCH_ORDER(10),17261727	m_iLEAGUE_SESSION_INTERVAL_BASE_TURNS(30),1728	m_iLEAGUE_SESSION_SOON_WARNING_TURNS(5),1729	m_iLEAGUE_MEMBER_PROPOSALS_BASE(1),1730	m_iLEAGUE_MEMBER_VOTES_BASE(1),1731	m_iLEAGUE_MEMBER_VOTES_FOR_HOST(1),1732	m_iLEAGUE_MEMBER_VOTES_PER_CITY_STATE_ALLY(1),1733	m_fLEAGUE_PROJECT_REWARD_TIER_1_THRESHOLD(0.5f),1734	m_fLEAGUE_PROJECT_REWARD_TIER_2_THRESHOLD(1.0f),17351736// -- post defines --17371738	m_iLAND_TERRAIN(0),1739	m_iDEEP_WATER_TERRAIN(6),1740	m_iSHALLOW_WATER_TERRAIN(5),1741	m_iRUINS_IMPROVEMENT(0),1742	m_iNUKE_FEATURE(6),1743	m_iARTIFACT_RESOURCE(35),1744	m_iHIDDEN_ARTIFACT_RESOURCE(39),1745	m_iCAPITAL_BUILDINGCLASS(28),1746	m_iDEFAULT_SPECIALIST(0),1747	m_iSPACE_RACE_TRIGGER_PROJECT(1),1748	m_iSPACESHIP_CAPSULE(2),1749	m_iSPACESHIP_BOOSTER(5),1750	m_iSPACESHIP_STASIS(3),1751	m_iSPACESHIP_ENGINE(4),1752	m_iMANHATTAN_PROJECT(0),1753	m_iINITIAL_CITY_ROUTE_TYPE(0),1754	m_iSTANDARD_HANDICAP(1),1755	m_iMULTIPLAYER_HANDICAP(3),1756	m_iSTANDARD_HANDICAP_QUICK(1),1757	m_iSTANDARD_GAMESPEED(2),1758	m_iSTANDARD_TURNTIMER(3),1759	m_iSTANDARD_CLIMATE(0),1760	m_iSTANDARD_WORLD_SIZE(3),1761	m_iSTANDARD_SEALEVEL(1),1762	m_iSTANDARD_ERA(0),1763	m_iLAST_EMBARK_ART_ERA(4),1764	m_iLAST_UNIT_ART_ERA(4),1765	m_iLAST_BRIDGE_ART_ERA(5),1766	m_iSTANDARD_CALENDAR(0),1767	m_iBARBARIAN_HANDICAP(1),1768	m_iBARBARIAN_CIVILIZATION(19),1769	m_iBARBARIAN_LEADER(19),1770	m_iMINOR_CIV_HANDICAP(3),1771	m_iMINOR_CIVILIZATION(18),1772	m_iPROMOTION_EMBARKATION(76),1773	m_iPROMOTION_DEFENSIVE_EMBARKATION(77),1774	m_iPROMOTION_ALLWATER_EMBARKATION(146),1775	m_iPROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY(115),1776	m_iPROMOTION_OCEAN_IMPASSABLE(116),1777	m_iCOMBAT_CAPTURE_HEALTH(50),1778	m_iCOMBAT_CAPTURE_MIN_CHANCE(10),1779	m_iCOMBAT_CAPTURE_MAX_CHANCE(80),1780	m_iCOMBAT_CAPTURE_RATIO_MULTIPLIER(40),1781	m_iAI_HANDICAP(8),1782	m_iBARBARIAN_CAMP_IMPROVEMENT(1),1783	m_iWALLS_BUILDINGCLASS(-1),1784	m_iPROMOTION_ONLY_DEFENSIVE(-1),1785	m_iPROMOTION_UNWELCOME_EVANGELIST(-1),1786	m_iRELIGION_MIN_FAITH_FIRST_PANTHEON(0),1787	m_iRELIGION_MIN_FAITH_FIRST_PROPHET(0),1788	m_iRELIGION_MIN_FAITH_FIRST_GREAT_PERSON(0),1789	m_iRELIGION_GAME_FAITH_DELTA_NEXT_PANTHEON(0),1790	m_iRELIGION_FAITH_DELTA_NEXT_PROPHET(0),1791	m_iRELIGION_FAITH_DELTA_NEXT_GREAT_PERSON(0),1792	m_iRELIGION_BASE_CHANCE_PROPHET_SPAWN(0),1793	m_iRELIGION_ATHEISM_PRESSURE_PER_POP(0),1794	m_iRELIGION_INITIAL_FOUNDING_CITY_PRESSURE(0),1795	m_iRELIGION_PER_TURN_FOUNDING_CITY_PRESSURE(0),1796	m_iRELIGION_MISSIONARY_PRESSURE_MULTIPLIER(0),1797	m_iRELIGION_ADJACENT_CITY_DISTANCE(0),1798	m_iRELIGION_DIPLO_HIT_INITIAL_CONVERT_FRIENDLY_CITY(0),1799	m_iRELIGION_DIPLO_HIT_RELIGIOUS_FLIP_FRIENDLY_CITY(0),1800	m_iRELIGION_DIPLO_HIT_CONVERT_HOLY_CITY(0),1801	m_iRELIGION_DIPLO_HIT_THRESHOLD(0),1802	m_iESPIONAGE_GATHERING_INTEL_COST_PERCENT(0),1803	m_iESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT(0),1804	m_iESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT(0),1805	m_iESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS(0),1806	m_iESPIONAGE_INFLUENCE_GAINED_FOR_RIGGED_ELECTION(0),1807	m_iESPIONAGE_INFLUENCE_LOST_FOR_RIGGED_ELECTION(0),1808	m_iESPIONAGE_SURVEILLANCE_SIGHT_RANGE(0),1809	m_iESPIONAGE_COUP_OTHER_PLAYERS_INFLUENCE_DROP(10),18101811#if defined(MOD_PROMOTIONS_DEEP_WATER_EMBARKATION)1812	GD_INT_INIT(PROMOTION_DEEPWATER_EMBARKATION, -1),1813	GD_INT_INIT(PROMOTION_DEFENSIVE_DEEPWATER_EMBARKATION, -1),1814#endif18151816#if defined(MOD_PROMOTIONS_FLAGSHIP)1817	GD_INT_INIT(PROMOTION_FLAGSHIP, -1),1818#endif18191820#if defined(MOD_PROMOTIONS_AURA_CHANGE)1821	GD_INT_INIT(GREAT_GENERAL_MAX_RANGE, 2),1822#endif18231824#if defined(MOD_CONFIG_AI_IN_XML)1825	GD_INT_INIT(AI_CONFIG_MILITARY_MELEE_PER_AA, 4),1826	GD_INT_INIT(AI_CONFIG_MILITARY_AIRCRAFT_PER_CARRIER_SPACE, 1),1827	GD_INT_INIT(AI_CONFIG_MILITARY_TILES_PER_SHIP, 5),1828	GD_INT_INIT(WARMONGER_THREAT_MAJOR_CITY_WEIGHT, 1000),1829	GD_INT_INIT(WARMONGER_THREAT_MINOR_CITY_WEIGHT, 1000),1830	GD_INT_INIT(WARMONGER_THREAT_CAPITAL_CITY_PERCENT, 100),1831	GD_INT_INIT(WARMONGER_THREAT_KNOWS_ATTACKER_PERCENT, 100),1832	GD_INT_INIT(WARMONGER_THREAT_KNOWS_DEFENDER_PERCENT, 0),1833	GD_INT_INIT(WARMONGER_THREAT_AGGRIEVED_PERCENT, 100),1834	GD_INT_INIT(WARMONGER_THREAT_COOP_WAR_PERCENT, 100),1835	GD_INT_INIT(WARMONGER_THREAT_DEF_PACT_ENABLED, 0),1836	GD_INT_INIT(WARMONGER_THREAT_CITY_SIZE_ENABLED, 0),1837	GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_HOSTILE, 0),1838	GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_AFRAID, 0),1839	GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_GUARDED, 0),1840	GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_NEUTRAL, 0),1841	GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_FRIENDLY, 0),1842	GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_HOSTILE, 100),1843	GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_AFRAID, 100),1844	GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_GUARDED, 100),1845	GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_NEUTRAL, 100),1846	GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_FRIENDLY, 100),1847#endif18481849#if defined(MOD_CONFIG_GAME_IN_XML)1850	// Don't sweat that these are hard-coded by ID, as they will be over-written by the values as set in the PostDefines table1851	GD_INT_INIT(RELIGION_LAST_FOUND_ERA, 3), // ERA_RENAISSANCE1852	GD_INT_INIT(RELIGION_GP_FAITH_PURCHASE_ERA, 4), // ERA_INDUSTRIAL1853	GD_INT_INIT(IDEOLOGY_START_ERA, 4), // ERA_INDUSTRIAL1854	GD_INT_INIT(WAR_MAJOR_MINIMUM_TURNS, 5),1855	GD_INT_INIT(WAR_MINOR_MINIMUM_TURNS, 0),1856	GD_INT_INIT(CITY_STARTING_RINGS, 1),1857#endif18581859#if defined(MOD_API_UNIFIED_YIELDS_TOURISM)1860	GD_INT_INIT(TOURISM_START_TECH, 0), // TECH_AGRICULTURE1861	GD_INT_INIT(TOURISM_START_ERA, 0), // ERA_ANCIENT1862	GD_INT_INIT(PUPPET_TOURISM_MODIFIER, -25),1863#endif18641865#if defined(MOD_API_UNIFIED_YIELDS_GOLDEN_AGE)1866	GD_INT_INIT(PUPPET_GOLDEN_AGE_MODIFIER, -50),1867#endif18681869#if defined(MOD_TRADE_ROUTE_SCALING)1870	GD_INT_INIT(TRADE_ROUTE_BASE_TARGET_TURNS, 30),1871	GD_INT_INIT(TRADE_ROUTE_BASE_LAND_DISTANCE, 20),1872	GD_INT_INIT(TRADE_ROUTE_BASE_LAND_MODIFIER, 0),1873	GD_INT_INIT(TRADE_ROUTE_BASE_SEA_DISTANCE, 20),1874	GD_INT_INIT(TRADE_ROUTE_BASE_SEA_MODIFIER, 100),1875	GD_INT_INIT(TRADE_ROUTE_BASE_FOOD_VALUE, 300),1876	GD_INT_INIT(TRADE_ROUTE_BASE_PRODUCTION_VALUE, 300),1877	GD_INT_INIT(TRADE_ROUTE_SCIENCE_DIVISOR_TIMES100, 200),1878	GD_INT_INIT(TRADE_ROUTE_DIFFERENT_RESOURCE_VALUE, 50),1879	GD_INT_INIT(TRADE_ROUTE_RIVER_CITY_MODIFIER, 25),1880	GD_INT_INIT(TRADE_ROUTE_BASE_PLUNDER_GOLD, 100),1881	GD_INT_INIT(TRADE_ROUTE_PLUNDER_TURNS_COUNTER, 30),1882#endif18831884#if defined(MOD_GLOBAL_CS_GIFTS)1885	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FRIENDSHIP, 12),1886	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_CULTURE, 8),1887	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FAITH, 8),1888	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_GOLD, 30),1889	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FOOD, 8),1890	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_UNIT, 30),1891	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_XP_PER_ERA, 5),1892	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_XP_RANDOM, 10),1893	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_PLAYER_MULTIPLIER, 2),1894	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_PLAYER_DIVISOR, 1),1895	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_MULTIPLIER, 1),1896	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_DIVISOR, 2),1897	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_MULTIPLIER, 3),1898	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_DIVISOR, 2),1899	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_MULTIPLIER, 2),1900	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_DIVISOR, 1),1901	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_MULTIPLIER, 1),1902	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_DIVISOR, 2),1903	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_MULTIPLIER, 0),1904	GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_DIVISOR, 1),1905#endif19061907#if defined(MOD_GLOBAL_STACKING_RULES)1908	GD_INT_INIT(CITY_UNIT_LIMIT, 1),1909#endif19101911#if defined(MOD_EVENTS_CITY_BOMBARD)1912	GD_INT_INIT(MAX_CITY_ATTACK_RANGE, 2),1913#endif19141915#if defined(MOD_UI_CITY_EXPANSION)1916	GD_INT_INIT(PLOT_INFLUENCE_COST_VISIBLE_DIVISOR, 5),1917#endif19181919	m_pEconomicAIStrategies(NULL),1920	m_pCitySpecializations(NULL),1921	m_pTacticalMoves(NULL),1922	m_pMilitaryAIStrategies(NULL),1923	m_pAIGrandStrategies(NULL),1924	m_pPolicies(NULL),1925	m_pTechs(NULL),1926	m_pBuildings(NULL),1927	m_pEmphases(NULL),1928	m_pTraits(NULL),1929	m_pReligions(NULL),1930	m_pBeliefs(NULL),1931	m_pLeagueSpecialSessions(NULL),1932	m_pLeagueNames(NULL),1933	m_pLeagueProjects(NULL),1934	m_pLeagueProjectRewards(NULL),1935	m_pResolutions(NULL),1936#if defined(MOD_API_ACHIEVEMENTS) || defined(ACHIEVEMENT_HACKS)1937	m_pAchievements(NULL),1938#endif1939	m_pGameDatabase(NULL)1940{1941}