Code
69//70// CONSTRUCTOR71//72CvGlobals::CvGlobals() :73 m_bGraphicsInitialized(false),74 m_bTutorialDisabled(false),75 m_bLogging(false),76 m_iRandLogging(0),77 m_bOverwriteLogs(false),78 m_bOutOfSyncDebuggingEnabled(false),79 m_bSynchLogging(false),80 m_bAILogging(false),81 m_bAIPerfLogging(false),82 m_bBuilderAILogging(false),83 m_bSerializationLogging(false),84 m_bPlayerAndCityAILogSplit(false),85 m_bTutorialLogging(false),86 m_bTutorialDebugging(false),87 m_bDLLProfiler(false),88 m_iNewPlayers(0),89 m_bZoomOut(false),90 m_bZoomIn(false),91 m_bLoadGameFromFile(false),92 m_bAllowRClickMovementWhileCameraScrolling(false),93 m_bPostTurnAutosaves(false),94 m_asyncRand(NULL),95 m_game(NULL),96 m_map(NULL),97 m_pathFinder(NULL),98 m_interfacePathFinder(NULL),99 m_ignoreUnitsPathFinder(NULL),100 m_stepFinder(NULL),101 m_routeFinder(NULL),102 m_waterRouteFinder(NULL),103 m_areaFinder(NULL),104 m_influenceFinder(NULL),105 m_buildRouteFinder(NULL),106 m_internationalTradeRouteLandFinder(NULL),107 m_internationalTradeRouteWaterFinder(NULL),108 m_tacticalAnalysisMapFinder(NULL),109 m_pDLL(NULL),110 m_pEngineUI(NULL),111112// -- ints --113 m_iAI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD(15),114 m_iINITIAL_AI_CITY_PRODUCTION(0),115 m_iAI_CAN_DISBAND_UNITS(1),116 m_iAI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT(0),117 m_iPOLICY_WEIGHT_PROPAGATION_PERCENT(50),118 m_iPOLICY_WEIGHT_PROPAGATION_LEVELS(2),119 m_iPOLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH(75),120 m_iTECH_WEIGHT_PROPAGATION_PERCENT(50),121 m_iTECH_WEIGHT_PROPAGATION_LEVELS(2),122 m_iTECH_PRIORITY_UNIQUE_ITEM(5),123 m_iTECH_PRIORITY_MAYA_CALENDAR_BONUS(50),124 m_iAI_VALUE_OF_YIELD_GOLD(7),125 m_iAI_VALUE_OF_YIELD_PRODUCTION(15),126 m_iAI_VALUE_OF_YIELD_SCIENCE(8),127 m_iDEFAULT_FLAVOR_VALUE(5),128 m_iPERSONALITY_FLAVOR_MAX_VALUE(20),129 m_iPERSONALITY_FLAVOR_MIN_VALUE(0),130 m_iFLAVOR_MIN_VALUE(-1000),131 m_iFLAVOR_MAX_VALUE(1000),132 m_iFLAVOR_RANDOMIZATION_RANGE(2),133 m_iFLAVOR_EXPANDGROW_COEFFICIENT(8),134 m_iAI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE(0),135 m_iAI_GS_RAND_ROLL(50),136 m_iAI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT(50),137 m_iAI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT(40),138 m_iAI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD(120),139 m_iAI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD(70),140 m_iAI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER(40),141 m_iAI_GS_CONQUEST_NOBODY_MET_FIRST_TURN(20),142 m_iAI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT(-50),143 m_iAI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT(10),144 m_iAI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN(60),145 m_iAI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER(100),146 m_iAI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT(20),147 m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED(5),148 m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED(10),149 m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED(10),150 m_iAI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED(15),151 m_iAI_GS_CULTURE_RATIO_MULTIPLIER(75),152 m_iAI_GS_TOURISM_RATIO_MULTIPLIER(75),153 m_iAI_GS_CULTURE_AHEAD_WEIGHT(50),154 m_iAI_GS_CULTURE_TOURISM_AHEAD_WEIGHT(100),155 m_iAI_GS_CULTURE_INFLUENTIAL_CIV_MOD(50),156 m_iAI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT(-40),157 m_iAI_GS_UN_SECURED_VOTE_MOD(300),158 m_iAI_GS_SS_HAS_APOLLO_PROGRAM(150),159 m_iAI_GS_SS_TECH_PROGRESS_MOD(300),160 m_iAI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT(100),161 m_iAI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR(1),162 m_iAI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR(10),163 m_iAI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED(25),164 m_iAI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT(10),165 m_fAI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO(0.34f),166 m_iAI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT(80),167 m_iAI_STRATEGY_AREA_IS_FULL_PERCENT(75),168 m_iAI_STRATEGY_MINIMUM_SETTLE_FERTILITY(20000),169 m_iAI_BUY_PLOT_TEST_PROBES(5),170 m_iAI_PLOT_VALUE_STRATEGIC_RESOURCE(50),171 m_iAI_PLOT_VALUE_LUXURY_RESOURCE(40),172 m_iAI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER(20),173 m_iAI_PLOT_VALUE_YIELD_MULTIPLIER(10),174 m_iAI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER(5),175 m_iAI_PLOT_VALUE_FIERCE_DISPUTE(6),176 m_iAI_PLOT_VALUE_STRONG_DISPUTE(4),177 m_iAI_PLOT_VALUE_WEAK_DISPUTE(2),178 m_iAI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE(150),179 m_iAI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM(1000),180 m_iAI_GOLD_PRIORITY_UPGRADE_BASE(150),181 m_iAI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT(25),182 m_iAI_GOLD_PRIORITY_DIPLOMACY_BASE(150),183 m_iAI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT(25),184 m_iAI_GOLD_PRIORITY_UNIT(300),185 m_iAI_GOLD_PRIORITY_DEFENSIVE_BUILDING(400),186 m_iAI_GOLD_PRIORITY_BUYOUT_CITY_STATE(100),187 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD(2),188 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION(2),189 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD(1),190 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE(1),191 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE(1),192 m_iBUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE(50000),193 m_iBUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY(15),194 m_iBUILDER_TASKING_BUILD_ROUTE_TENDENCY(100),195 m_iBUILDER_TASKING_DIRECTIVES_TO_EVALUATE(1),196 m_iBUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS(1),197 m_iBUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS(100),198 m_iBUILDER_TASKING_BASELINE_BUILD_ROUTES(10),199 m_iBUILDER_TASKING_BASELINE_REPAIR(10),200 m_iBUILDER_TASKING_BASELINE_SCRUB_FALLOUT(1000),201 m_iAI_MILITARY_THREAT_WEIGHT_MINOR(1),202 m_iAI_MILITARY_THREAT_WEIGHT_MAJOR(3),203 m_iAI_MILITARY_THREAT_WEIGHT_SEVERE(6),204 m_iAI_MILITARY_THREAT_WEIGHT_CRITICAL(10),205 m_iAI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS(2),206 m_iAI_STRATEGY_MILITARY_RESERVE_PERCENTAGE(33),207 m_iAI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL(125),208 m_iAI_MILITARY_BARBARIANS_FOR_MINOR_THREAT(2),209 m_iAI_MILITARY_IGNORE_BAD_ODDS(0),210 m_iAI_MILITARY_RECAPTURING_OWN_CITY(150),211 m_iAI_MILITARY_CAPTURING_ORIGINAL_CAPITAL(150),212 m_iAI_CITY_SPECIALIZATION_EARLIEST_TURN(25),213 m_iAI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL(10000),214 m_iAI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT(200),215 m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION(5),216 m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED(5),217 m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES(-50),218 m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS(-40),219 m_iAI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION(500),220 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED(10),221 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH(100),222 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION(300),223 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE(300),224 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL(1000),225 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT(50),226 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS(50),227 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL(250),228 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER(200),229 m_iAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP(5),230 m_iAI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE(10),231 m_iAI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY(10),232 m_iAI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD(20),233 m_iAI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE(10),234 m_iAI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE(20),235 m_iAI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP(10),236 m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING(8),237 m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING(5),238 m_iAI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING(2),239 m_iAI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED(18),240 m_iAI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD(2),241 m_iAI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD(8),242 m_iAI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD(15),243 m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD(2),244 m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD(200),245 m_iAI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN(30),246 m_iAI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE(2),247 m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD(2.0f),248 m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION(0.8f),249 m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD(0.0f),250 m_fAI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE(0.0f),251 m_iAI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT(900),252 m_iAI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER(100),253 m_iAI_CITYSTRATEGY_ARMY_UNIT_BASE_WEIGHT(700),254 m_iAI_CITIZEN_VALUE_FOOD(12),255 m_iAI_CITIZEN_VALUE_PRODUCTION(8),256 m_iAI_CITIZEN_VALUE_GOLD(6),257 m_iAI_CITIZEN_VALUE_SCIENCE(6),258 m_iAI_CITIZEN_VALUE_CULTURE(8),259 m_iAI_CITIZEN_VALUE_FAITH(6),260 m_iAI_CITIZEN_FOOD_MOD_SIZE_CUTOFF(6),261 m_iAI_CITIZEN_FOOD_MOD_SIZE_EXPONENT(5),262 m_iAI_CITIZEN_MOD_FOOD_DEFICIT(300),263 m_iAI_CITIZEN_MOD_PRODUCTION_DEFICIT(250),264 m_iAI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE(2),265 m_iAI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE(5),266 m_iAI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE(4),267 m_iAI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE(1),268 m_iAI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER(20),269 m_iAI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION(80),270 m_iAI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER(10),271 m_iAI_TACTICAL_MAP_DOMINANCE_PERCENTAGE(25),272 m_iAI_TACTICAL_MAP_TEMP_ZONE_RADIUS(5),273 m_iAI_TACTICAL_MAP_TEMP_ZONE_TURNS(4),274 m_iAI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS(1),275 m_iAI_TACTICAL_RECRUIT_RANGE(10),276 m_iAI_TACTICAL_REPOSITION_RANGE(10),277 m_iAI_TACTICAL_OVERKILL_PERCENT(50),278 m_iAI_TACTICAL_BARBARIAN_RELEASE_VARIATION(15),279 m_iAI_TACTICAL_MOVE_PRIORITY_RANDOMNESS(6),280 m_iAI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY(9),281 m_iAI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY(5),282 m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT(16),283 m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT(15),284 m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT(14),285 m_iAI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY(12),286 m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT(10),287 m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT(7),288 m_iAI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT(6),289 m_iAI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK(0),290 m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE(8),291 m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_CITADEL(14),292 m_iAI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_NEXT_TURN(6),293 m_iAI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE(10),294 m_iAI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK(13),295 m_iAI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE(-1),296 m_iAI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE(3),297 m_iAI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE(13),298 m_iAI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN(30),299 m_iAI_TACTICAL_BARBARIAN_PRIORITY_PLUNDER_TRADE_UNIT(11),300 m_iAI_HOMELAND_MOVE_PRIORITY_RANDOMNESS(10),301 m_iAI_HOMELAND_MAX_UPGRADE_MOVE_TURNS(5),302 m_iAI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS(4),303 m_iAI_HOMELAND_ESTIMATE_TURNS_DISTANCE(10),304 m_iAI_HOMELAND_MOVE_PRIORITY_SETTLE(50),305 m_iAI_HOMELAND_MOVE_PRIORITY_HEAL(30),306 m_iAI_HOMELAND_MOVE_PRIORITY_TO_SAFETY(30),307 m_iAI_HOMELAND_MOVE_PRIORITY_WORKER(30),308 m_iAI_HOMELAND_MOVE_PRIORITY_WORKER_SEA(30),309 m_iAI_HOMELAND_MOVE_PRIORITY_EXPLORE(35),310 m_iAI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA(35),311 m_iAI_HOMELAND_MOVE_PRIORITY_SENTRY(20),312 m_iAI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE(15),313 m_iAI_HOMELAND_MOVE_PRIORITY_GARRISON(10),314 m_iAI_HOMELAND_MOVE_PRIORITY_PATROL(0),315 m_iAI_HOMELAND_MOVE_PRIORITY_UPGRADE(25),316 m_iAI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS(40),317 m_iAI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE(40),318 m_iAI_HOMELAND_MOVE_PRIORITY_WRITER(50),319 m_iAI_HOMELAND_MOVE_PRIORITY_ARTIST(50),320 m_iAI_HOMELAND_MOVE_PRIORITY_MUSICIAN(50),321 m_iAI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH(50),322 m_iAI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY(50),323 m_iAI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON(50),324 m_iAI_HOMELAND_MOVE_PRIORITY_ADMIRAL_GARRISON(50),325 m_iAI_HOMELAND_MOVE_PRIORITY_PROPHET_RELIGION(50),326 m_iAI_HOMELAND_MOVE_PRIORITY_MISSIONARY(40),327 m_iAI_HOMELAND_MOVE_PRIORITY_INQUISITOR(40),328 m_iAI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART(20),329 m_iAI_HOMELAND_MOVE_PRIORITY_ADD_SPACESHIP_PART(200),330 m_iAI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT(50),331 m_iAI_HOMELAND_MOVE_PRIORITY_TREASURE(100),332 m_iAI_HOMELAND_MOVE_PRIORITY_TRADE_UNIT(100),333 m_iAI_HOMELAND_MOVE_PRIORITY_ARCHAEOLOGIST(100),334 m_iAI_HOMELAND_MOVE_PRIORITY_AIRLIFT(24),335 m_iAI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT(10),336 m_iAI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT(5),337 m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK(1),338 m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG(3),339 m_iAI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE(5),340 m_iMINOR_BULLY_GOLD(100),341 m_iMINOR_FRIENDSHIP_RATE_MOD_MAXIMUM(150),342 m_iMINOR_FRIENDSHIP_RATE_MOD_SHARED_RELIGION(50),343 m_iMINOR_FRIENDSHIP_DROP_PER_TURN(-100),344 m_iMINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE(-150),345 m_iMINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR(-200),346 m_iMINOR_FRIENDSHIP_DROP_DISHONOR_PLEDGE_TO_PROTECT(-2000),347 m_iMINOR_FRIENDSHIP_DROP_BULLY_GOLD_SUCCESS(-1500),348 m_iMINOR_FRIENDSHIP_DROP_BULLY_GOLD_FAILURE(0),349 m_iMINOR_FRIENDSHIP_DROP_BULLY_WORKER_SUCCESS(-5000),350 m_iMINOR_FRIENDSHIP_DROP_BULLY_WORKER_FAILURE(0),351 m_iMINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN(100),352 m_iMINOR_FRIENDSHIP_AT_WAR(-60),353 m_iMINOR_CIV_AGGRESSOR_THRESHOLD(2),354 m_iMINOR_CIV_WARMONGER_THRESHOLD(4),355 m_iPERMANENT_WAR_AGGRESSOR_CHANCE(50),356 m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT(25),357 m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR(50),358 m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE(75),359 m_iPERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS(100),360 m_iPERMANENT_WAR_OTHER_CHANCE_DISTANT(0),361 m_iPERMANENT_WAR_OTHER_CHANCE_FAR(0),362 m_iPERMANENT_WAR_OTHER_CHANCE_CLOSE(20),363 m_iPERMANENT_WAR_OTHER_CHANCE_NEIGHBORS(50),364 m_iPERMANENT_WAR_OTHER_AT_WAR(50),365 m_iFRIENDSHIP_NEUTRAL_ON_DEATH(0),366 m_iFRIENDSHIP_THRESHOLD_NEUTRAL(0),367 m_iFRIENDSHIP_FRIENDS_ON_DEATH(0),368 m_iFRIENDSHIP_THRESHOLD_FRIENDS(30),369 m_iFRIENDSHIP_ALLIES_ON_DEATH(0),370 m_iFRIENDSHIP_THRESHOLD_ALLIES(60),371 m_iFRIENDSHIP_THRESHOLD_MAX(120),372 m_iFRIENDSHIP_THRESHOLD_CAN_BULLY(-30),373 m_iFRIENDSHIP_THRESHOLD_CAN_PLEDGE_TO_PROTECT(0),374 m_iMINOR_FRIENDSHIP_CLOSE_AMOUNT(8),375 m_iMINOR_CIV_SCIENCE_BONUS_MULTIPLIER(25),376 m_iFRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT(4),377 m_iFRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL(6),378 m_iFRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL(10),379 m_iALLIES_CULTURE_BONUS_AMOUNT_ANCIENT(4),380 m_iALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL(6),381 m_iALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL(10),382 m_iFRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE(1),383 m_iFRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE(1),384 m_iFRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE(1),385 m_iFRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE(2),386 m_iALLIES_CAPITAL_FOOD_BONUS_AMOUNT(1),387 m_iALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT(1),388 m_iFRIENDS_BASE_TURNS_UNIT_SPAWN(15),389 m_iFRIENDS_RAND_TURNS_UNIT_SPAWN(3),390 m_iALLIES_EXTRA_TURNS_UNIT_SPAWN(-3),391 m_iUNIT_SPAWN_BIAS_MULTIPLIER(67),392 m_iUNIT_SPAWN_NUM_CHOICES(3),393 m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT(2),394 m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL(3),395 m_iFRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL(4),396 m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT(2),397 m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL(2),398 m_iALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL(2),399 m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT(1),400 m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL(1),401 m_iFRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL(1),402 m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT(1),403 m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL(1),404 m_iALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL(1),405 m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL(13),406 m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE(12),407 m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL(10),408 m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL(7),409 m_iFRIENDS_FAITH_FLAT_BONUS_AMOUNT_ANCIENT(2),410 m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL(13),411 m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE(12),412 m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL(10),413 m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL(7),414 m_iALLIES_FAITH_FLAT_BONUS_AMOUNT_ANCIENT(2),415 m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE(37),416 m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND(7),417 m_iMINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY(50),418 m_iMINOR_ADDITIONAL_ALLIES_GP_CHANGE(-1),419 m_iMAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE(-10),420 m_iMAX_DISTANCE_MINORS_BARB_QUEST(50),421 m_iTXT_KEY_MINOR_GIFT_UNITS_REMINDER(2),422 m_iWAR_QUEST_COMPLETE_FRIENDSHIP(100),423 m_iWAR_QUEST_UNITS_TO_KILL_DIVISOR(4),424 m_iWAR_QUEST_MIN_UNITS_TO_KILL(3),425 m_iMINOR_QUEST_FRIENDSHIP_ROUTE(50),426 m_iMINOR_QUEST_FRIENDSHIP_KILL_CAMP(50),427 m_iMINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE(40),428 m_iMINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER(40),429 m_iMINOR_QUEST_FRIENDSHIP_GREAT_PERSON(40),430 m_iMINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE(80),431 m_iMINOR_QUEST_FRIENDSHIP_FIND_PLAYER(35),432 m_iMINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER(40),433 m_iMINOR_QUEST_FRIENDSHIP_GIVE_GOLD(10),434 m_iMINOR_QUEST_FRIENDSHIP_PLEDGE_TO_PROTECT(20),435 m_iMINOR_QUEST_FRIENDSHIP_CONTEST_CULTURE(40),436 m_iMINOR_QUEST_FRIENDSHIP_CONTEST_FAITH(40),437 m_iMINOR_QUEST_FRIENDSHIP_CONTEST_TECHS(40),438 m_iMINOR_QUEST_FRIENDSHIP_INVEST(0),439 m_iMINOR_QUEST_FRIENDSHIP_BULLY_CITY_STATE(40),440 m_iMINOR_QUEST_FRIENDSHIP_DENOUNCE_MAJOR(40),441 m_iMINOR_QUEST_FRIENDSHIP_SPREAD_RELIGION(40),442 m_iMINOR_QUEST_FRIENDSHIP_TRADE_ROUTE(40),443 m_iMINOR_QUEST_STANDARD_CONTEST_LENGTH(30),444 m_iMINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER(2),445 m_iMINOR_CIV_GOLD_GIFT_GAME_DIVISOR(3),446 m_iMINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR(5),447 m_iMINOR_CIV_GOLD_GIFT_MINIMUM_FRIENDSHIP_REWARD(5),448 m_iMINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS(2),449 m_iMINOR_CIV_RESOURCE_SEARCH_RADIUS(5),450 m_iFRIENDSHIP_PER_UNIT_INTRUDING(-6),451 m_iFRIENDSHIP_PER_BARB_KILLED(5),452 m_iFRIENDSHIP_PER_UNIT_GIFTED(2),453 m_iMAX_INFLUENCE_FROM_MINOR_GIFTS(3),454 m_iMINOR_LIBERATION_FRIENDSHIP(150),455 m_iRETURN_CIVILIAN_FRIENDSHIP(30),456 m_iMINOR_CIV_MAX_GLOBAL_QUESTS_FOR_PLAYER(1),457 m_iMINOR_CIV_MAX_PERSONAL_QUESTS_FOR_PLAYER(2),458 m_iMINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN(30),459 m_iMINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN_RAND(20),460 m_iMINOR_CIV_GLOBAL_QUEST_MIN_TURNS_BETWEEN(10),461 m_iMINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN(25),462 m_iMINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER(200),463 m_iMINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN(30),464 m_iMINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN_RAND(20),465 m_iMINOR_CIV_PERSONAL_QUEST_MIN_TURNS_BETWEEN(10),466 m_iMINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN(25),467 m_iMINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER(200),468 m_iMINOR_CIV_QUEST_KILL_CAMP_RANGE(8),469 m_iMINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD(25),470 m_iMINOR_CIV_THREATENED_BY_BARBS_NOTIF_THRESHOLD(2),471 m_iMINOR_CIV_MERCANTILE_RESOURCES_QUANTITY(1),472 m_iMINOR_CIV_MERCANTILE_RESOURCES_KEEP_ON_CAPTURE_DISABLED(0), 473 m_iQUEST_DISABLED_ROUTE(0),474 m_iQUEST_DISABLED_KILL_CAMP(0),475 m_iQUEST_DISABLED_CONNECT_RESOURCE(0),476 m_iQUEST_DISABLED_CONSTRUCT_WONDER(0),477 m_iQUEST_DISABLED_GREAT_PERSON(0),478 m_iQUEST_DISABLED_KILL_CITY_STATE(0),479 m_iQUEST_DISABLED_FIND_PLAYER(0),480 m_iQUEST_DISABLED_NATURAL_WONDER(0),481 m_iQUEST_DISABLED_GIVE_GOLD(0),482 m_iQUEST_DISABLED_PLEDGE_TO_PROTECT(0),483 m_iQUEST_DISABLED_CONTEST_CULTURE(0),484 m_iQUEST_DISABLED_CONTEST_FAITH(0),485 m_iQUEST_DISABLED_CONTEST_TECHS(0),486 m_iQUEST_DISABLED_INVEST(0),487 m_iQUEST_DISABLED_BULLY_CITY_STATE(0),488 m_iQUEST_DISABLED_DENOUNCE_MAJOR(0),489 m_iQUEST_DISABLED_SPREAD_RELIGION(0),490 m_iQUEST_DISABLED_TRADE_ROUTE(0),491 m_iMINOR_CIV_QUEST_WEIGHT_DEFAULT(10),492 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE(200),493 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE(20),494 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE(120),495 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_ROUTE(150),496 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP(300),497 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE(200),498 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_CONNECT_RESOURCE(300),499 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER(300),500 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON(300),501 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE(200),502 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE(200),503 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE(40),504 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER(300),505 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_FIND_PLAYER(200),506 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER(50),507 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER(30),508 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_GIVE_GOLD(200),509 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_GIVE_GOLD(350),510 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_GIVE_GOLD(300),511 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_PLEDGE_TO_PROTECT(200),512 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_PLEDGE_TO_PROTECT(350),513 m_iMINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_PLEDGE_TO_PROTECT(300),514 m_iRELIGION_BELIEF_SCORE_CITY_MULTIPLIER(10),515 m_iRELIGION_BELIEF_SCORE_WORKED_PLOT_MULTIPLIER(8),516 m_iRELIGION_BELIEF_SCORE_OWNED_PLOT_MULTIPLIER(5),517 m_iRELIGION_BELIEF_SCORE_UNOWNED_PLOT_MULTIPLIER(3),518 m_iRELIGION_MISSIONARY_RANGE_IN_TURNS(10),519 m_iRELIGION_MAX_MISSIONARIES(4),520 m_iMC_GIFT_WEIGHT_THRESHOLD(100),521 m_iMC_ALWAYS_GIFT_DIPLO_THRESHOLD(4),522 m_iMC_SOMETIMES_GIFT_RAND_MULTIPLIER(5),523 m_iMC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER(30),524 m_iMC_GIFT_WEIGHT_PASS_OTHER_PLAYER(15),525 m_iMC_GIFT_WEIGHT_MARITIME_GROWTH(100),526 m_iMC_GIFT_WEIGHT_DIPLO_VICTORY(100),527 m_iMC_GIFT_WEIGHT_CULTURE_VICTORY(100),528 m_iMC_GIFT_WEIGHT_CONQUEST_VICTORY(100),529 m_iMC_GIFT_WEIGHT_MILITARISTIC(-50),530 m_iMC_GIFT_WEIGHT_RESOURCE_WE_NEED(80),531 m_iMC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL(101),532 m_iMC_GIFT_WEIGHT_PROTECTIVE(10),533 m_iMC_GIFT_WEIGHT_HOSTILE(-20),534 m_iMC_GIFT_WEIGHT_NEIGHBORS(5),535 m_iMC_GIFT_WEIGHT_CLOSE(4),536 m_iMC_GIFT_WEIGHT_FAR(3),537 m_iMC_GIFT_WEIGHT_ALMOST_NOT_ALLIES(150),538 m_iMC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS(125),539 m_iOPINION_WEIGHT_LAND_FIERCE(30),540 m_iOPINION_WEIGHT_LAND_STRONG(20),541 m_iOPINION_WEIGHT_LAND_WEAK(10),542 m_iOPINION_WEIGHT_LAND_NONE(-6),543 m_iOPINION_WEIGHT_VICTORY_FIERCE(30),544 m_iOPINION_WEIGHT_VICTORY_STRONG(20),545 m_iOPINION_WEIGHT_VICTORY_WEAK(10),546 m_iOPINION_WEIGHT_VICTORY_NONE(-6),547 m_iOPINION_WEIGHT_WONDER_FIERCE(20),548 m_iOPINION_WEIGHT_WONDER_STRONG(15),549 m_iOPINION_WEIGHT_WONDER_WEAK(10),550 m_iOPINION_WEIGHT_WONDER_NONE(0),551 m_iOPINION_WEIGHT_MINOR_CIV_FIERCE(30),552 m_iOPINION_WEIGHT_MINOR_CIV_STRONG(20),553 m_iOPINION_WEIGHT_MINOR_CIV_WEAK(10),554 m_iOPINION_WEIGHT_MINOR_CIV_NONE(0),555 m_iOPINION_WEIGHT_WARMONGER_CRITICAL(100),556 m_iOPINION_WEIGHT_WARMONGER_SEVERE(70),557 m_iOPINION_WEIGHT_WARMONGER_MAJOR(40),558 m_iOPINION_WEIGHT_WARMONGER_MINOR(15),559 m_iOPINION_WEIGHT_WARMONGER_NONE(0),560 m_iOPINION_WEIGHT_ASKED_NO_SETTLE(20),561 m_iOPINION_WEIGHT_ASKED_STOP_SPYING(20),562 m_iOPINION_WEIGHT_MADE_DEMAND_OF_US(20),563 m_iOPINION_WEIGHT_RETURNED_CIVILIAN(-20),564 m_iOPINION_WEIGHT_BUILT_LANDMARK(-20),565 m_iOPINION_WEIGHT_RESURRECTED(-200),566 m_iOPINION_WEIGHT_LIBERATED_ONE_CITY(-30),567 m_iOPINION_WEIGHT_LIBERATED_TWO_CITIES(-50),568 m_iOPINION_WEIGHT_LIBERATED_THREE_CITIES(-60),569 m_iOPINION_WEIGHT_EMBASSY(-1),570 m_iOPINION_WEIGHT_CULTURE_BOMBED(30),571 m_iOPINION_WEIGHT_PER_NEGATIVE_CONVERSION(2),572 m_iOPINION_WEIGHT_ADOPTING_HIS_RELIGION(-10),573 m_iOPINION_WEIGHT_ADOPTING_MY_RELIGION(-6),574 m_iOPINION_WEIGHT_SAME_LATE_POLICIES(-10),575 m_iOPINION_WEIGHT_DIFFERENT_LATE_POLICIES(10),576 m_iOPINION_WEIGHT_BROKEN_MILITARY_PROMISE(40),577 m_iOPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD(15),578 m_iOPINION_WEIGHT_IGNORED_MILITARY_PROMISE(15),579 m_iOPINION_WEIGHT_BROKEN_EXPANSION_PROMISE(20),580 m_iOPINION_WEIGHT_IGNORED_EXPANSION_PROMISE(15),581 m_iOPINION_WEIGHT_BROKEN_BORDER_PROMISE(20),582 m_iOPINION_WEIGHT_IGNORED_BORDER_PROMISE(15),583 m_iOPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE(40),584 m_iOPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD(15),585 m_iOPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE(15),586 m_iOPINION_WEIGHT_BROKEN_SPY_PROMISE(20),587 m_iOPINION_WEIGHT_IGNORED_SPY_PROMISE(10),588 m_iOPINION_WEIGHT_FORGAVE_FOR_SPYING(-10),589 m_iOPINION_WEIGHT_BROKEN_NO_CONVERT_PROMISE(8),590 m_iOPINION_WEIGHT_IGNORED_NO_CONVERT_PROMISE(4),591 m_iOPINION_WEIGHT_BROKEN_NO_DIG_PROMISE(30),592 m_iOPINION_WEIGHT_IGNORED_NO_DIG_PROMISE(20),593 m_iOPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE(20),594 m_iOPINION_WEIGHT_KILLED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(125),595 m_iOPINION_WEIGHT_KILLED_PROTECTED_MINOR(40),596 m_iOPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS(10),597 m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(75),598 m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY_NUM_TURNS(50),599 m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY(20),600 m_iOPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO(15),601 m_iOPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS(15),602 m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN(75),603 m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY_NUM_TURNS(50),604 m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY(15),605 m_iOPINION_WEIGHT_BULLIED_PROTECTED_MINOR_WHILE_AGO(10),606 m_iOPINION_WEIGHT_BULLIED_MANY_PROTECTED_MINORS(10),607 m_iOPINION_WEIGHT_SIDED_WITH_THEIR_MINOR_NUM_TURNS_UNTIL_FORGIVEN(25),608 m_iOPINION_WEIGHT_SIDED_WITH_THEIR_MINOR(5),609 m_iOPINION_WEIGHT_DOF(-35),610 m_iOPINION_WEIGHT_DOF_WITH_FRIEND(-15),611 m_iOPINION_WEIGHT_DOF_WITH_ENEMY(15),612 m_iOPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH(25),613 m_iOPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE(-10),614 m_iOPINION_WEIGHT_DENOUNCED_FRIEND_EACH(15),615 m_iOPINION_WEIGHT_DENOUNCED_ME_FRIENDS(35),616 m_iOPINION_WEIGHT_WAR_FRIEND_EACH(40),617 m_iOPINION_WEIGHT_WAR_ME_FRIENDS(60),618 m_iOPINION_WEIGHT_REFUSED_REQUEST_EACH(15),619 m_iOPINION_WEIGHT_DENOUNCED_ME(35),620 m_iOPINION_WEIGHT_DENOUNCED_THEM(35),621 m_iOPINION_WEIGHT_DENOUNCED_FRIEND(15),622 m_iOPINION_WEIGHT_DENOUNCED_ENEMY(-15),623 m_iOPINION_WEIGHT_RECKLESS_EXPANDER(35),624 m_iOPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL(-15),625 m_iOPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL_NUM_TURNS(45),626 m_iOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL(15),627 m_iOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS(45),628 m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL(-20),629 m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL_NUM_TURNS(45),630 m_iOPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL(20),631 m_iOPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL_NUM_TURNS(45),632 m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING(-20),633 m_iOPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING_NUM_TURNS(45),634 m_iOPINION_THRESHOLD_UNFORGIVABLE(50),635 m_iOPINION_THRESHOLD_ENEMY(30),636 m_iOPINION_THRESHOLD_COMPETITOR(10),637 m_iOPINION_THRESHOLD_FAVORABLE(-10),638 m_iOPINION_THRESHOLD_FRIEND(-30),639 m_iOPINION_THRESHOLD_ALLY(-50),640 m_iAPPROACH_NEUTRAL_DEFAULT(4),641 m_iAPPROACH_BIAS_FOR_CURRENT(3),642 m_iAPPROACH_WAR_CURRENTLY_DECEPTIVE(2),643 m_iAPPROACH_HOSTILE_CURRENTLY_HOSTILE(5),644 m_iAPPROACH_WAR_CURRENTLY_WAR(3),645 m_iAPPROACH_RANDOM_PERCENT(15),646 m_iAPPROACH_WAR_CONQUEST_GRAND_STRATEGY(5),647 m_iAPPROACH_OPINION_UNFORGIVABLE_WAR(10),648 m_iAPPROACH_OPINION_UNFORGIVABLE_HOSTILE(4),649 m_iAPPROACH_OPINION_UNFORGIVABLE_DECEPTIVE(0),650 m_iAPPROACH_OPINION_UNFORGIVABLE_GUARDED(4),651 m_iAPPROACH_OPINION_ENEMY_WAR(8),652 m_iAPPROACH_OPINION_ENEMY_HOSTILE(4),653 m_iAPPROACH_OPINION_ENEMY_DECEPTIVE(1),654 m_iAPPROACH_OPINION_ENEMY_GUARDED(4),655 m_iAPPROACH_OPINION_COMPETITOR_WAR(4),656 m_iAPPROACH_OPINION_COMPETITOR_HOSTILE(4),657 m_iAPPROACH_OPINION_COMPETITOR_DECEPTIVE(2),658 m_iAPPROACH_OPINION_COMPETITOR_GUARDED(2),659 m_iAPPROACH_OPINION_NEUTRAL_DECEPTIVE(0),660 m_iAPPROACH_OPINION_NEUTRAL_FRIENDLY(2),661 m_iAPPROACH_OPINION_FAVORABLE_HOSTILE(-5),662 m_iAPPROACH_OPINION_FAVORABLE_DECEPTIVE(0),663 m_iAPPROACH_OPINION_FAVORABLE_FRIENDLY(4),664 m_iAPPROACH_OPINION_FRIEND_HOSTILE(-5),665 m_iAPPROACH_OPINION_FRIEND_FRIENDLY(10),666 m_iAPPROACH_OPINION_ALLY_FRIENDLY(10),667 m_iAPPROACH_DECEPTIVE_WORKING_WITH_PLAYER(15),668 m_iAPPROACH_FRIENDLY_WORKING_WITH_PLAYER(15),669 m_iAPPROACH_HOSTILE_WORKING_WITH_PLAYER(-10),670 m_iAPPROACH_GUARDED_WORKING_WITH_PLAYER(-10),671 m_iAPPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER(10),672 m_iAPPROACH_HOSTILE_WORKING_AGAINST_PLAYER(10),673 m_iAPPROACH_WAR_WORKING_AGAINST_PLAYER(10),674 m_iAPPROACH_WAR_DENOUNCED(10),675 m_iAPPROACH_HOSTILE_DENOUNCED(10),676 m_iAPPROACH_GUARDED_DENOUNCED(5),677 m_iAPPROACH_FRIENDLY_DENOUNCED(-15),678 m_iAPPROACH_DECEPTIVE_DENOUNCED(-15),679 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_WAR(6),680 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE(2),681 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_GUARDED(1),682 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR(4),683 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE(1),684 m_iAPPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED(1),685 m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL(0),686 m_iAPPROACH_GUARDED_MILITARY_THREAT_CRITICAL(4),687 m_iAPPROACH_AFRAID_MILITARY_THREAT_CRITICAL(4),688 m_iAPPROACH_DECEPTIVE_DEMAND(-6),689 m_iAPPROACH_FRIENDLY_DEMAND(-6),690 m_iAPPROACH_WAR_BROKEN_MILITARY_PROMISE(4),691 m_iAPPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE(-10),692 m_iAPPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE(-10),693 m_iAPPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD(5),694 m_iAPPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD(-4),695 m_iAPPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD(-4),696 m_iAPPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE(-4),697 m_iAPPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE(-4),698 m_iAPPROACH_WAR_BROKEN_EXPANSION_PROMISE(4),699 m_iAPPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE(-6),700 m_iAPPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE(-6),701 m_iAPPROACH_WAR_IGNORED_EXPANSION_PROMISE(3),702 m_iAPPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE(-4),703 m_iAPPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE(-4),704 m_iAPPROACH_WAR_BROKEN_BORDER_PROMISE(4),705 m_iAPPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE(-6),706 m_iAPPROACH_FRIENDLY_BROKEN_BORDER_PROMISE(-6),707 m_iAPPROACH_WAR_IGNORED_BORDER_PROMISE(3),708 m_iAPPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE(-4),709 m_iAPPROACH_FRIENDLY_IGNORED_BORDER_PROMISE(-4),710 m_iAPPROACH_WAR_BROKEN_CITY_STATE_PROMISE(4),711 m_iAPPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE(-10),712 m_iAPPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE(-10),713 m_iAPPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD(3),714 m_iAPPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD(-3),715 m_iAPPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD(-3),716 m_iAPPROACH_WAR_IGNORED_CITY_STATE_PROMISE(4),717 m_iAPPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE(-4),718 m_iAPPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE(-4),719 m_iAPPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL(0),720 m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE(0),721 m_iAPPROACH_GUARDED_MILITARY_THREAT_SEVERE(3),722 m_iAPPROACH_AFRAID_MILITARY_THREAT_SEVERE(2),723 m_iAPPROACH_FRIENDLY_MILITARY_THREAT_SEVERE(0),724 m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR(0),725 m_iAPPROACH_GUARDED_MILITARY_THREAT_MAJOR(2),726 m_iAPPROACH_AFRAID_MILITARY_THREAT_MAJOR(1),727 m_iAPPROACH_FRIENDLY_MILITARY_THREAT_MAJOR(0),728 m_iAPPROACH_DECEPTIVE_MILITARY_THREAT_MINOR(0),729 m_iAPPROACH_GUARDED_MILITARY_THREAT_MINOR(0),730 m_iAPPROACH_AFRAID_MILITARY_THREAT_MINOR(1),731 m_iAPPROACH_FRIENDLY_MILITARY_THREAT_MINOR(0),732 m_iAPPROACH_HOSTILE_MILITARY_THREAT_NONE(2),733 m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL(-9),734 m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING(-3),735 m_iAPPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING(-12),736 m_iAPPROACH_HOSTILE_AT_WAR_WITH_PLAYER(-2),737 m_iAPPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER(2),738 m_iAPPROACH_GUARDED_AT_WAR_WITH_PLAYER(0),739 m_iAPPROACH_FRIENDLY_AT_WAR_WITH_PLAYER(2),740 m_iAPPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER(-12),741 m_iAPPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER(-2),742 m_iAPPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER(2),743 m_iAPPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER(0),744 m_iAPPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER(2),745 m_iAPPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER(-2),746 m_iAPPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER(-2),747 m_iAPPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER(2),748 m_iAPPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER(2),749 m_iAPPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER(-4),750 m_iAPPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER(-4),751 m_iAPPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER(2),752 m_iAPPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER(2),753 m_iAPPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT(45),754 m_iAPPROACH_WAR_PROJECTION_DEFEAT_PERCENT(60),755 m_iAPPROACH_WAR_PROJECTION_STALEMATE_PERCENT(80),756 m_iAPPROACH_WAR_PROJECTION_UNKNOWN_PERCENT(100),757 m_iAPPROACH_WAR_PROJECTION_GOOD_PERCENT(150),758 m_iAPPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT(180),759 m_iAPPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT(125),760 m_iAPPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT(115),761 m_iAPPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT(105),762 m_iAPPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT(100),763 m_iAPPROACH_GUARDED_PROJECTION_GOOD_PERCENT(80),764 m_iAPPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT(60),765 m_iTURNS_SINCE_PEACE_WEIGHT_DAMPENER(25),766 m_iAPPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT(65),767 m_iAPPROACH_WAR_RECKLESS_EXPANDER(160),768 m_iAPPROACH_WAR_PROXIMITY_NEIGHBORS(115),769 m_iAPPROACH_WAR_PROXIMITY_CLOSE(100),770 m_iAPPROACH_WAR_PROXIMITY_FAR(60),771 m_iAPPROACH_WAR_PROXIMITY_DISTANT(50),772 m_iMINOR_APPROACH_IGNORE_DEFAULT(1),773 m_iMINOR_APPROACH_BIAS_FOR_CURRENT(2),774 m_iMINOR_APPROACH_IGNORE_CURRENTLY_WAR(3),775 m_iMINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY(10),776 m_iMINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY(-15),777 m_iMINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY(-5),778 m_iMINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS(10),779 m_iMINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY(-20),780 m_iMINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY(-15),781 m_iMINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS(5),782 m_iMINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY(-20),783 m_iMINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY(-15),784 m_iMINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST(5),785 m_iMINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE(-10),786 m_iMINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE(10),787 m_iMINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR(-15),788 m_iMINOR_APPROACH_FRIENDLY_CURRENTLY_WAR(-6),789 m_iMINOR_APPROACH_FRIENDLY_RESOURCES(1),790 m_iMINOR_APPROACH_PROTECTIVE_RESOURCES(1),791 m_iMINOR_APPROACH_WAR_FRIENDS(-100),792 m_iMINOR_APPROACH_FRIENDLY_FRIENDS(4),793 m_iMINOR_APPROACH_PROTECTIVE_FRIENDS(2),794 m_iMINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS(-2),795 m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS(-1),796 m_iMINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS(1),797 m_iMINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS(1),798 m_iMINOR_APPROACH_IGNORE_PROXIMITY_CLOSE(-1),799 m_iMINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE(1),800 m_iMINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE(-2),801 m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_FAR(2),802 m_iMINOR_APPROACH_CONQUEST_PROXIMITY_FAR(-4),803 m_iMINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT(2),804 m_iMINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT(-10),805 m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY(0),806 m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE(0),807 m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL(0),808 m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL(0),809 m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE(-1),810 m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE(-2),811 m_iMINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE(1),812 m_iMINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL(0),813 m_iMINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL(0),814 m_iMINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER(-20),815 m_iMINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER(-2),816 m_iMINOR_APPROACH_WAR_TARGET_IMPOSSIBLE(10),817 m_iMINOR_APPROACH_WAR_TARGET_BAD(20),818 m_iMINOR_APPROACH_WAR_TARGET_AVERAGE(40),819 m_iMINOR_APPROACH_WAR_TARGET_FAVORABLE(110),820 m_iMINOR_APPROACH_WAR_TARGET_SOFT(130),821 m_iCOOPERATION_DESIRE_THRESHOLD_EAGER(200),822 m_iCOOPERATION_DESIRE_THRESHOLD_STRONG(150),823 m_iCOOPERATION_DESIRE_THRESHOLD_DECENT(100),824 m_iCOOPERATION_DESIRE_THRESHOLD_WEAK(50),825 m_iCOOPERATION_DESIRE_WAR_STATE_CALM(0),826 m_iCOOPERATION_DESIRE_WAR_STATE_NEARLY_WON(-100),827 m_iCOOPERATION_DESIRE_WAR_STATE_OFFENSIVE(-50),828 m_iCOOPERATION_DESIRE_WAR_STATE_STALEMATE(0),829 m_iCOOPERATION_DESIRE_WAR_STATE_DEFENSIVE(25),830 m_iCOOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED(60),831 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE(50),832 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL(40),833 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_STRONG(25),834 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE(10),835 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_POOR(0),836 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_WEAK(0),837 m_iCOOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC(0),838 m_iCOOPERATION_DESIRE_OPINION_ALLY(150),839 m_iCOOPERATION_DESIRE_OPINION_FRIEND(100),840 m_iCOOPERATION_DESIRE_OPINION_NEUTRAL(50),841 m_iCOOPERATION_DESIRE_OPINION_COMPETITOR(25),842 m_iCOOPERATION_DESIRE_OPINION_ENEMY(0),843 m_iCOOPERATION_DESIRE_GAME_THREAT_CRITICAL(0),844 m_iCOOPERATION_DESIRE_GAME_THREAT_SEVERE(10),845 m_iCOOPERATION_DESIRE_GAME_THREAT_MAJOR(25),846 m_iCOOPERATION_DESIRE_GAME_THREAT_MINOR(35),847 m_iCOOPERATION_DESIRE_GAME_THREAT_NONE(50),848 m_iCOOPERATION_DESIRE_THEM_US_SAME_COMPETITOR(50),849 m_iCOOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY(75),850 m_iCOOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR(75),851 m_iCOOPERATION_DESIRE_THEM_US_SAME_ENEMY(100),852 m_iEVALUATE_WAR_PLAYER_THRESHOLD(400),853 m_iEVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD(50),854 m_iEVALUATE_WAR_CONQUEST_GRAND_STRATEGY(50),855 m_iEVALUATE_WAR_NOT_PREPARED(-100),856 m_iEVALUATE_WAR_ALREADY_FIGHTING(-150),857 m_iEVALUATE_WAR_GAME_THREAT_CRITICAL(150),858 m_iEVALUATE_WAR_GAME_THREAT_SEVERE(100),859 m_iEVALUATE_WAR_GAME_THREAT_MAJOR(50),860 m_iEVALUATE_WAR_GAME_THREAT_MINOR(20),861 m_iEVALUATE_WAR_GAME_THREAT_NONE(0),862 m_iEVALUATE_WAR_SOFT_TARGET(100),863 m_iEVALUATE_WAR_FAVORABLE_TARGET(50),864 m_iEVALUATE_WAR_AVERAGE_TARGET(-25),865 m_iEVALUATE_WAR_BAD_TARGET(-100),866 m_iEVALUATE_WAR_IMPOSSIBLE_TARGET(-200),867 m_iREQUEST_PEACE_TURN_THRESHOLD(4),868 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION(100),869 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT(60),870 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE(20),871 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN(0),872 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_GOOD(-20),873 m_iPEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD(-50),874 m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE(0),875 m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR(10),876 m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR(20),877 m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS(50),878 m_iPEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED(80),879 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER(180),880 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION(150),881 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_CESSION(120),882 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER(95),883 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SUBMISSION(70),884 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_BACKDOWN(55),885 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_SETTLEMENT(40),886 m_iPEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE(20),887 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION(-50),888 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT(-20),889 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE(-10),890 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN(0),891 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD(50),892 m_iPEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD(100),893 m_iPEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE(-50),894 m_iPEACE_WILLINGNESS_ACCEPT_TARGET_BAD(-20),895 m_iPEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE(0),896 m_iPEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE(20),897 m_iPEACE_WILLINGNESS_ACCEPT_TARGET_SOFT(50),898 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER(150),899 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION(115),900 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_CESSION(80),901 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER(65),902 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SUBMISSION(50),903 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_BACKDOWN(35),904 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_SETTLEMENT(20),905 m_iPEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE(10),906 m_iARMISTICE_GPT_DIVISOR(3),907 m_iARMISTICE_MIN_GOLD(100),908 m_iWAR_GOAL_THRESHOLD_CONQUEST(250),909 m_iWAR_GOAL_THRESHOLD_DAMAGE(130),910 m_iWAR_GOAL_THRESHOLD_PEACE(70),911 m_iWAR_GOAL_STATE_CALM(0),912 m_iWAR_GOAL_STATE_NEARLY_WON(300),913 m_iWAR_GOAL_STATE_OFFENSIVE(100),914 m_iWAR_GOAL_STATE_STALEMATE(-30),915 m_iWAR_GOAL_STATE_DEFENSIVE(-100),916 m_iWAR_GOAL_STATE_NEARLY_DEFEATED(-300),917 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_CALM(-50),918 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON(0),919 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE(-20),920 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE(-60),921 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE(-100),922 m_iWAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED(-150),923 m_iWAR_GOAL_DAMAGE_CRIPPLED(-100),924 m_iWAR_GOAL_DAMAGE_SERIOUS(-50),925 m_iWAR_GOAL_DAMAGE_MAJOR(-25),926 m_iWAR_GOAL_DAMAGE_MINOR(-10),927 m_iWAR_GOAL_DAMAGE_NONE(0),928 m_iWAR_GOAL_GAME_THREAT_CRITICAL(200),929 m_iWAR_GOAL_GAME_THREAT_SEVERE(100),930 m_iWAR_GOAL_GAME_THREAT_MAJOR(50),931 m_iWAR_GOAL_GAME_THREAT_MINOR(20),932 m_iWAR_GOAL_GAME_THREAT_NONE(0),933 m_iWAR_GOAL_TARGET_SOFT(100),934 m_iWAR_GOAL_TARGET_FAVORABLE(50),935 m_iWAR_GOAL_TARGET_AVERAGE(0),936 m_iWAR_GOAL_TARGET_BAD(-50),937 m_iWAR_GOAL_TARGET_IMPOSSIBLE(-100),938 m_iWAR_PROJECTION_THRESHOLD_VERY_GOOD(100),939 m_iWAR_PROJECTION_THRESHOLD_GOOD(25),940 m_iWAR_PROJECTION_THRESHOLD_DESTRUCTION(-100),941 m_iWAR_PROJECTION_THRESHOLD_DEFEAT(-25),942 m_iWAR_PROJECTION_THRESHOLD_STALEMATE(0),943 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC(100),944 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK(60),945 m_iWAR_PROJECTION_RECKLESS_EXPANDER(25),946 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR(25),947 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE(0),948 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG(-25),949 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL(-60),950 m_iWAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE(-100),951 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC(50),952 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK(30),953 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR(12),954 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE(0),955 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG(-12),956 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL(-30),957 m_iWAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE(-50),958 m_iWAR_PROJECTION_WAR_DAMAGE_US_NONE(0),959 m_iWAR_PROJECTION_WAR_DAMAGE_US_MINOR(-10),960 m_iWAR_PROJECTION_WAR_DAMAGE_US_MAJOR(-20),961 m_iWAR_PROJECTION_WAR_DAMAGE_US_SERIOUS(-30),962 m_iWAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED(-40),963 m_iWAR_PROJECTION_WAR_DAMAGE_THEM_NONE(0),964 m_iWAR_PROJECTION_WAR_DAMAGE_THEM_MINOR(5),965 m_iWAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR(10),966 m_iWAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS(15),967 m_iWAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED(20),968 m_iWAR_PROJECTION_WAR_DURATION_SCORE_CAP(20),969 m_iWAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES(25),970 m_iWAR_STATE_THRESHOLD_NEARLY_WON(75),971 m_iWAR_STATE_THRESHOLD_OFFENSIVE(57),972 m_iWAR_STATE_THRESHOLD_STALEMATE(42),973 m_iWAR_STATE_THRESHOLD_DEFENSIVE(25),974 m_iWAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED(67),975 m_iWAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS(50),976 m_iWAR_DAMAGE_LEVEL_THRESHOLD_MAJOR(25),977 m_iWAR_DAMAGE_LEVEL_THRESHOLD_MINOR(10),978 m_iWAR_DAMAGE_LEVEL_CITY_WEIGHT(150),979 m_iWAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER(100),980 m_iWAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER(120),981 m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE(80),982 m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH(50),983 m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM(30),984 m_iMILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW(10),985 m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH(3),986 m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM(5),987 m_iEXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW(9),988 m_iPLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD(10),989 m_iPLOT_BUYING_POSTURE_HIGH_THRESHOLD(7),990 m_iPLOT_BUYING_POSTURE_MEDIUM_THRESHOLD(4),991 m_iPLOT_BUYING_POSTURE_LOW_THRESHOLD(2),992 m_iMILITARY_STRENGTH_BASE(30),993 m_iMILITARY_STRENGTH_RATIO_MULTIPLIER(100),994 m_iMILITARY_STRENGTH_CITY_MOD(33),995 m_iMILITARY_STRENGTH_IMMENSE_THRESHOLD(250),996 m_iMILITARY_STRENGTH_POWERFUL_THRESHOLD(165),997 m_iMILITARY_STRENGTH_STRONG_THRESHOLD(115),998 m_iMILITARY_STRENGTH_AVERAGE_THRESHOLD(85),999 m_iMILITARY_STRENGTH_POOR_THRESHOLD(60),1000 m_iMILITARY_STRENGTH_WEAK_THRESHOLD(40),1001 m_iECONOMIC_STRENGTH_RATIO_MULTIPLIER(100),1002 m_iECONOMIC_STRENGTH_IMMENSE_THRESHOLD(250),1003 m_iECONOMIC_STRENGTH_POWERFUL_THRESHOLD(153),1004 m_iECONOMIC_STRENGTH_STRONG_THRESHOLD(120),1005 m_iECONOMIC_STRENGTH_AVERAGE_THRESHOLD(83),1006 m_iECONOMIC_STRENGTH_POOR_THRESHOLD(65),1007 m_iECONOMIC_STRENGTH_WEAK_THRESHOLD(40),1008 m_iTARGET_IMPOSSIBLE_THRESHOLD(200),1009 m_iTARGET_BAD_THRESHOLD(125),1010 m_iTARGET_AVERAGE_THRESHOLD(80),1011 m_iTARGET_FAVORABLE_THRESHOLD(50),1012 m_iTARGET_INCREASE_WAR_TURNS(50),1013 m_iTARGET_MILITARY_STRENGTH_IMMENSE(250),1014 m_iTARGET_MILITARY_STRENGTH_POWERFUL(165),1015 m_iTARGET_MILITARY_STRENGTH_STRONG(115),1016 m_iTARGET_MILITARY_STRENGTH_AVERAGE(85),1017 m_iTARGET_MILITARY_STRENGTH_POOR(60),1018 m_iTARGET_MILITARY_STRENGTH_WEAK(40),1019 m_iTARGET_MILITARY_STRENGTH_PATHETIC(0),1020 m_iTARGET_ALREADY_WAR_EACH_PLAYER(30),1021 m_iTARGET_NEIGHBORS(-10),1022 m_iTARGET_CLOSE(0),1023 m_iTARGET_FAR(30),1024 m_iTARGET_DISTANT(80),1025 m_iTARGET_MINOR_BACKUP_PATHETIC(0),1026 m_iTARGET_MINOR_BACKUP_WEAK(0),1027 m_iTARGET_MINOR_BACKUP_POOR(5),1028 m_iTARGET_MINOR_BACKUP_AVERAGE(15),1029 m_iTARGET_MINOR_BACKUP_STRONG(25),1030 m_iTARGET_MINOR_BACKUP_POWERFUL(35),1031 m_iTARGET_MINOR_BACKUP_IMMENSE(50),1032 m_iTARGET_MINOR_BACKUP_DISTANT(100),1033 m_iTARGET_MINOR_BACKUP_FAR(115),1034 m_iTARGET_MINOR_BACKUP_CLOSE(150),1035 m_iTARGET_MINOR_BACKUP_NEIGHBORS(200),1036 m_iGAME_THREAT_CRITICAL_THRESHOLD(150),1037 m_iGAME_THREAT_SEVERE_THRESHOLD(100),1038 m_iGAME_THREAT_MAJOR_THRESHOLD(50),1039 m_iGAME_THREAT_MINOR_THRESHOLD(10),1040 m_iGAME_THREAT_AT_WAR_STALEMATE(10),1041 m_iGAME_THREAT_AT_WAR_DEFENSIVE(40),1042 m_iGAME_THREAT_AT_WAR_NEARLY_DEFEATED(100),1043 m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE(80),1044 m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL(50),1045 m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG(30),1046 m_iGAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE(10),1047 m_iGAME_THREAT_GUESS_AT_WAR(50),1048 m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE(100),1049 m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL(60),1050 m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG(40),1051 m_iGAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE(20),1052 m_iMILITARY_THREAT_CRITICAL_THRESHOLD(300),1053 m_iMILITARY_THREAT_SEVERE_THRESHOLD(220),1054 m_iMILITARY_THREAT_MAJOR_THRESHOLD(170),1055 m_iMILITARY_THREAT_MINOR_THRESHOLD(100),1056 m_iMILITARY_THREAT_STRENGTH_IMMENSE(300),1057 m_iMILITARY_THREAT_STRENGTH_POWERFUL(200),1058 m_iMILITARY_THREAT_STRENGTH_STRONG(135),1059 m_iMILITARY_THREAT_STRENGTH_AVERAGE(100),1060 m_iMILITARY_THREAT_STRENGTH_POOR(65),1061 m_iMILITARY_THREAT_STRENGTH_WEAK(20),1062 m_iMILITARY_THREAT_STRENGTH_PATHETIC(5),1063 m_iMILITARY_THREAT_WAR_STATE_CALM(0),1064 m_iMILITARY_THREAT_WAR_STATE_NEARLY_WON(-100),1065 m_iMILITARY_THREAT_WAR_STATE_OFFENSIVE(-40),1066 m_iMILITARY_THREAT_WAR_STATE_STALEMATE(30),1067 m_iMILITARY_THREAT_WAR_STATE_DEFENSIVE(80),1068 m_iMILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED(150),1069 m_iMILITARY_THREAT_NEIGHBORS(100),1070 m_iMILITARY_THREAT_CLOSE(40),1071 m_iMILITARY_THREAT_FAR(-40),1072 m_iMILITARY_THREAT_DISTANT(-100),1073 m_iMILITARY_THREAT_PER_MINOR_ATTACKED(20),1074 m_iMILITARY_THREAT_PER_MINOR_CONQUERED(10),1075 m_iMILITARY_THREAT_PER_MAJOR_ATTACKED(40),1076 m_iMILITARY_THREAT_PER_MAJOR_CONQUERED(20),1077 m_iMILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER(-30),1078 m_iWARMONGER_THREAT_CRITICAL_THRESHOLD(200),1079 m_iWARMONGER_THREAT_SEVERE_THRESHOLD(100),1080 m_iWARMONGER_THREAT_MAJOR_THRESHOLD(50),1081 m_iWARMONGER_THREAT_MINOR_THRESHOLD(20),1082 m_iWARMONGER_THREAT_MINOR_ATTACKED_WEIGHT(50),1083 m_iWARMONGER_THREAT_MINOR_CONQUERED_WEIGHT(100),1084 m_iWARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT(50),1085 m_iWARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT(100),1086#if defined(MOD_BUGFIX_MINOR)1087 m_iWARMONGER_THREAT_PER_TURN_DECAY(-5),1088#else1089 m_iWARMONGER_THREAT_PER_TURN_DECAY(5),1090#endif1091 m_iWARMONGER_THREAT_PERSONALITY_MOD(10),1092 m_iWARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD(40),1093 m_iWARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD(25),1094 m_iWARMONGER_ON_CITY_STATE_MULTIPLIER(50),1095 m_iLAND_DISPUTE_FIERCE_THRESHOLD(400),1096 m_iLAND_DISPUTE_STRONG_THRESHOLD(230),1097 m_iLAND_DISPUTE_WEAK_THRESHOLD(100),1098 m_iVICTORY_DISPUTE_FIERCE_THRESHOLD(80),1099 m_iVICTORY_DISPUTE_STRONG_THRESHOLD(50),1100 m_iVICTORY_DISPUTE_WEAK_THRESHOLD(30),1101 m_iWONDER_DISPUTE_FIERCE_THRESHOLD(10),1102 m_iWONDER_DISPUTE_STRONG_THRESHOLD(7),1103 m_iWONDER_DISPUTE_WEAK_THRESHOLD(5),1104 m_iMINOR_CIV_DISPUTE_FIERCE_THRESHOLD(700),1105 m_iMINOR_CIV_DISPUTE_STRONG_THRESHOLD(400),1106 m_iMINOR_CIV_DISPUTE_WEAK_THRESHOLD(200),1107 m_iMINOR_CIV_DISPUTE_ALLIES_WEIGHT(10),1108 m_iMINOR_CIV_DISPUTE_FRIENDS_WEIGHT(5),1109 m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE(0),1110 m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW(10),1111 m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM(32),1112 m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH(50),1113 m_iLAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE(60),1114 m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE(0),1115 m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW(5),1116 m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM(12),1117 m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH(20),1118 m_iLAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE(30),1119 m_iLAND_DISPUTE_DISTANT(0),1120 m_iLAND_DISPUTE_FAR(10),1121 m_iLAND_DISPUTE_CLOSE(18),1122 m_iLAND_DISPUTE_NEIGHBORS(30),1123 m_iLAND_DISPUTE_CRAMPED_MULTIPLIER(0),1124 m_iLAND_DISPUTE_NO_EXPANSION_STRATEGY(0),1125 m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE(14),1126 m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY(10),1127 m_iVICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE(6),1128 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10(200),1129 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9(180),1130 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8(160),1131 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7(130),1132 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6(110),1133 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5(90),1134 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4(80),1135 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3(55),1136 m_iLAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2(30),1137 m_iVICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD(70),1138 m_iVICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD(50),1139 m_iVICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD(30),1140 m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE(7),1141 m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY(5),1142 m_iVICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE(3),1143 m_iIC_MEMORY_TURN_EXPIRATION(50),1144 m_iSTOP_SPYING_MEMORY_TURN_EXPIRATION(50),1145 m_iCOOP_WAR_SOON_COUNTER(10),1146 m_iCOOP_WAR_LOCKED_TURNS(20),1147 m_iCOOP_WAR_LOCKED_TURNS_WAR_WEIGHT(1000),1148 m_iDEMAND_TURN_LIMIT_MIN(20),1149 m_iDEMAND_TURN_LIMIT_RAND(10),1150 m_iDONT_SETTLE_RAND(100),1151 m_iDONT_SETTLE_FLAVOR_BASE(8),1152 m_iDONT_SETTLE_FLAVOR_MULTIPLIER(5),1153 m_iDONT_SETTLE_FRIENDLY(30),1154 m_iDONT_SETTLE_STRENGTH_PATHETIC(-30),1155 m_iDONT_SETTLE_STRENGTH_WEAK(-20),1156 m_iDONT_SETTLE_STRENGTH_POOR(-10),1157 m_iDONT_SETTLE_STRENGTH_AVERAGE(0),1158 m_iDONT_SETTLE_STRENGTH_STRONG(25),1159 m_iDONT_SETTLE_STRENGTH_POWERFUL(40),1160 m_iDONT_SETTLE_STRENGTH_IMMENSE(60),1161 m_iDONT_SETTLE_MOD_MILITARY_POSTURE_NONE(100),1162 m_iDONT_SETTLE_MOD_MILITARY_POSTURE_LOW(100),1163 m_iDONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM(150),1164 m_iDONT_SETTLE_MOD_MILITARY_POSTURE_HIGH(200),1165 m_iDONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE(300),1166 m_iDOF_TURN_BUFFER(20),1167 m_iDOF_THRESHOLD(12),1168 m_iDENUNCIATION_EXPIRATION_TIME(30),1169 m_iDOF_EXPIRATION_TIME(50),1170 m_iEACH_GOLD_VALUE_PERCENT(100),1171 m_iEACH_GOLD_PER_TURN_VALUE_PERCENT(75),11721173 m_iEXPANSION_BICKER_TIMEOUT(10),1174 m_iEXPANSION_PROMISE_TURNS_EFFECTIVE(50),1175 m_iEXPANSION_PROMISE_BROKEN_PER_TURN_DECAY(3),1176 m_iBROKEN_EXPANSION_PROMISE_PER_OPINION_WEIGHT(10),1177 m_iOPINION_WEIGHT_EXPANSION_PROMISE_BROKE_MAX(30),1178 m_iEXPANSION_PROMISE_IGNORED_PER_TURN_DECAY(3),1179 m_iIGNORED_EXPANSION_PROMISE_PER_OPINION_WEIGHT(10),1180 m_iOPINION_WEIGHT_EXPANSION_PROMISE_IGNORED_MAX(15),11811182 m_iBORDER_PROMISE_TURNS_EFFECTIVE(50),1183 m_iBORDER_PROMISE_BROKEN_PER_TURN_DECAY(3),1184 m_iBROKEN_BORDER_PROMISE_PER_OPINION_WEIGHT(10),1185 m_iOPINION_WEIGHT_BORDER_PROMISE_BROKE_MAX(30),1186 m_iBORDER_PROMISE_IGNORED_PER_TURN_DECAY(3),1187 m_iIGNORED_BORDER_PROMISE_PER_OPINION_WEIGHT(10),1188 m_iOPINION_WEIGHT_BORDER_PROMISE_IGNORED_MAX(15),1189 m_iDECLARED_WAR_ON_FRIEND_PER_TURN_DECAY(100),1190 m_iDECLARED_WAR_ON_FRIEND_PER_OPINION_WEIGHT(1),11911192 m_iDEAL_VALUE_PER_TURN_DECAY(3),1193 m_iDEAL_VALUE_PER_OPINION_WEIGHT(10),1194 m_iCOMMON_FOE_VALUE_PER_TURN_DECAY(25),1195 m_iCOMMON_FOE_VALUE_PER_OPINION_WEIGHT(50),1196 m_iWANT_RESEARCH_AGREEMENT_RAND(8),1197 m_iDEMAND_RAND(100),1198 m_iCAN_WORK_WATER_FROM_GAME_START(1),1199 m_iNAVAL_PLOT_BLOCKADE_RANGE(2),1200 m_iEVENT_MESSAGE_TIME(10),1201 m_iSTART_YEAR(-4000),1202 m_iWEEKS_PER_MONTHS(4),1203 m_iHIDDEN_START_TURN_OFFSET(0),1204 m_iRECON_VISIBILITY_RANGE(6),1205 m_iPLOT_VISIBILITY_RANGE(1),1206 m_iUNIT_VISIBILITY_RANGE(1),1207 m_iAIR_UNIT_REBASE_RANGE_MULTIPLIER(200),1208 m_iMOUNTAIN_SEE_FROM_CHANGE(2),1209 m_iMOUNTAIN_SEE_THROUGH_CHANGE(2),1210 m_iHILLS_SEE_FROM_CHANGE(1),1211 m_iHILLS_SEE_THROUGH_CHANGE(1),1212 m_iSEAWATER_SEE_FROM_CHANGE(1),1213 m_iSEAWATER_SEE_THROUGH_CHANGE(1),1214 m_iMAX_YIELD_STACK(5),1215 m_iMOVE_DENOMINATOR(60),1216 m_iSTARTING_DISTANCE_PERCENT(12),1217 m_iMIN_CIV_STARTING_DISTANCE(10),1218 m_iMIN_CITY_RANGE(2),1219 m_iOWNERSHIP_SCORE_DURATION_THRESHOLD(20),1220 m_iNUM_POLICY_BRANCHES_ALLOWED(2),1221 m_iVICTORY_POINTS_NEEDED_TO_WIN(20),1222 m_iNUM_VICTORY_POINT_AWARDS(5),1223 m_iNUM_OR_TECH_PREREQS(3),1224 m_iNUM_AND_TECH_PREREQS(4),1225 m_iNUM_UNIT_AND_TECH_PREREQS(3),1226 m_iNUM_BUILDING_AND_TECH_PREREQS(3),1227 m_iNUM_BUILDING_RESOURCE_PREREQS(5),1228 m_iBASE_RESEARCH_RATE(1),1229 m_iMAX_WORLD_WONDERS_PER_CITY(-1),1230 m_iMAX_TEAM_WONDERS_PER_CITY(-1),1231 m_iMAX_NATIONAL_WONDERS_PER_CITY(-1),1232 m_iMAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC(-1),1233 m_iMAX_BUILDINGS_PER_CITY(-1),1234 m_iINITIAL_CITY_POPULATION(1),1235 m_iBASE_CITY_AIR_STACKING(6),1236 m_iCITY_CAPTURE_POPULATION_PERCENT(50),1237 m_iBASE_CITY_GROWTH_THRESHOLD(15),1238 m_iFOOD_CONSUMPTION_PER_POPULATION(2),1239 m_iHAPPINESS_PER_CITY_WITH_STATE_RELIGION(0),1240 m_iHAPPINESS_PER_NATURAL_WONDER(1),1241 m_iHAPPINESS_PER_EXTRA_LUXURY(0),1242 m_iUNHAPPINESS_PER_POPULATION(1),1243 m_fUNHAPPINESS_PER_OCCUPIED_POPULATION(1.25f),1244 m_iUNHAPPINESS_PER_CITY(2),1245 m_iUNHAPPINESS_PER_CAPTURED_CITY(3),1246 m_iUNHAPPY_GROWTH_PENALTY(-75),1247 m_iVERY_UNHAPPY_GROWTH_PENALTY(-100),1248 m_iVERY_UNHAPPY_CANT_TRAIN_SETTLERS(1),1249 m_iVERY_UNHAPPY_THRESHOLD(-10),1250 m_iSUPER_UNHAPPY_THRESHOLD(-20),1251 m_iUPRISING_COUNTER_MIN(5),1252 m_iUPRISING_COUNTER_POSSIBLE(5),1253 m_iUPRISING_NUM_BASE(100),1254 m_iUPRISING_NUM_CITY_COUNT(20),1255 m_iREVOLT_COUNTER_MIN(5),1256 m_iVERY_UNHAPPY_COMBAT_PENALTY_PER_UNHAPPY(-2),1257 m_iVERY_UNHAPPY_MAX_COMBAT_PENALTY(-40),1258 m_iSTRATEGIC_RESOURCE_EXHAUSTED_PENALTY(-50),1259 m_iVERY_UNHAPPY_PRODUCTION_PENALTY_PER_UNHAPPY(-2),1260 m_iVERY_UNHAPPY_MAX_PRODUCTION_PENALTY(-40),1261 m_iVERY_UNHAPPY_GOLD_PENALTY_PER_UNHAPPY(-2),1262 m_iVERY_UNHAPPY_MAX_GOLD_PENALTY(-40),1263 m_iWLTKD_GROWTH_MULTIPLIER(25),1264 m_iINDUSTRIAL_ROUTE_PRODUCTION_MOD(50),1265 m_iRESOURCE_DEMAND_COUNTDOWN_BASE(15),1266 m_iRESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD(25),1267 m_iRESOURCE_DEMAND_COUNTDOWN_RAND(10),1268 m_iNEW_HURRY_MODIFIER(50),1269 m_iGREAT_GENERAL_RANGE(2),1270 m_iGREAT_GENERAL_STRENGTH_MOD(25),1271 m_iBONUS_PER_ADJACENT_FRIEND(15),1272 m_iPOLICY_ATTACK_BONUS_MOD(20),1273 m_iCONSCRIPT_MIN_CITY_POPULATION(5),1274 m_iCONSCRIPT_POPULATION_PER_COST(60),1275 m_iMIN_TIMER_UNIT_DOUBLE_MOVES(32),1276 m_iCOMBAT_DAMAGE(20),1277 m_iNONCOMBAT_UNIT_RANGED_DAMAGE(4),1278 m_iNAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER(100),1279 m_iLAKE_PLOT_RAND(160),1280 m_iPLOTS_PER_RIVER_EDGE(12),1281 m_iRIVER_SOURCE_MIN_RIVER_RANGE(4),1282 m_iRIVER_SOURCE_MIN_SEAWATER_RANGE(2),1283 m_iLAKE_MAX_AREA_SIZE(9),1284 m_iINITIAL_GOLD_PER_UNIT_TIMES_100(50),1285 m_iINITIAL_FREE_OUTSIDE_UNITS(3),1286 m_iINITIAL_OUTSIDE_UNIT_GOLD_PERCENT(0),1287 m_iUNIT_MAINTENANCE_GAME_MULTIPLIER(5),1288 m_iUNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR(6),1289 m_iFREE_UNIT_HAPPINESS(0),1290 m_iTRADE_ROUTE_BASE_GOLD(1),1291 m_iTRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER(0),1292 m_iTRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER(125),1293 m_iDEFICIT_UNIT_DISBANDING_THRESHOLD(-5),1294 m_iGOLDEN_AGE_BASE_THRESHOLD_HAPPINESS(500),1295 m_fGOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER(0.02f),1296 m_iGOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS(500),1297 m_iGOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR(5),1298 m_iBASE_GOLDEN_AGE_UNITS(1),1299 m_iGOLDEN_AGE_UNITS_MULTIPLIER(1),1300 m_iGOLDEN_AGE_LENGTH(10),1301 m_iGOLDEN_AGE_GREAT_PEOPLE_MODIFIER(100),1302 m_iMIN_UNIT_GOLDEN_AGE_TURNS(3),1303 m_iGOLDEN_AGE_CULTURE_MODIFIER(50),1304 m_iHILLS_EXTRA_MOVEMENT(1),1305 m_iRIVER_EXTRA_MOVEMENT(10),1306 m_iFEATURE_GROWTH_MODIFIER(25),1307 m_iROUTE_FEATURE_GROWTH_MODIFIER(-50),1308 m_iEXTRA_YIELD(1),1309 m_iFORTIFY_MODIFIER_PER_TURN(25),1310 m_iMAX_FORTIFY_TURNS(2),1311 m_iNUKE_FALLOUT_PROB(50),1312 m_iNUKE_UNIT_DAMAGE_BASE(3),1313 m_iNUKE_UNIT_DAMAGE_RAND_1(4),1314 m_iNUKE_UNIT_DAMAGE_RAND_2(4),1315 m_iNUKE_NON_COMBAT_DEATH_THRESHOLD(6),1316 m_iNUKE_LEVEL1_POPULATION_DEATH_BASE(30),1317 m_iNUKE_LEVEL1_POPULATION_DEATH_RAND_1(20),1318 m_iNUKE_LEVEL1_POPULATION_DEATH_RAND_2(20),1319 m_iNUKE_LEVEL2_POPULATION_DEATH_BASE(60),1320 m_iNUKE_LEVEL2_POPULATION_DEATH_RAND_1(10),1321 m_iNUKE_LEVEL2_POPULATION_DEATH_RAND_2(10),1322 m_iNUKE_LEVEL2_ELIM_POPULATION_THRESHOLD(5),1323 m_iNUKE_CITY_HIT_POINT_DAMAGE(50),1324 m_iNUKE_BLAST_RADIUS(2),1325 m_iTECH_COST_EXTRA_TEAM_MEMBER_MODIFIER(50),1326 m_iTECH_COST_TOTAL_KNOWN_TEAM_MODIFIER(30),1327 m_iTECH_COST_KNOWN_PREREQ_MODIFIER(20),1328 m_iPEACE_TREATY_LENGTH(10),1329 m_iCOOP_WAR_LOCKED_LENGTH(15),1330 m_iBASE_FEATURE_PRODUCTION_PERCENT(67),1331 m_iFEATURE_PRODUCTION_PERCENT_MULTIPLIER(0),1332 m_iDIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT(67),1333 m_iDEFAULT_WAR_VALUE_FOR_UNIT(100),1334 m_iUNIT_PRODUCTION_PERCENT(100),1335 m_iMAX_UNIT_SUPPLY_PRODMOD(70),1336 m_iBUILDING_PRODUCTION_PERCENT(100),1337 m_iPROJECT_PRODUCTION_PERCENT(100),1338 m_iMAXED_UNIT_GOLD_PERCENT(100),1339 m_iMAXED_BUILDING_GOLD_PERCENT(100),1340 m_iMAXED_PROJECT_GOLD_PERCENT(300),1341 m_iMAX_CITY_DEFENSE_DAMAGE(100),1342 m_iCIRCUMNAVIGATE_FREE_MOVES(0),1343 m_iBASE_CAPTURE_GOLD(20),1344 m_iCAPTURE_GOLD_PER_POPULATION(10),1345 m_iCAPTURE_GOLD_RAND1(20),1346 m_iCAPTURE_GOLD_RAND2(20),1347 m_iCAPTURE_GOLD_MAX_TURNS(50),1348 m_iBARBARIAN_CITY_ATTACK_MODIFIER(-25),1349 m_iBUILDING_PRODUCTION_DECAY_TIME(50),1350 m_iBUILDING_PRODUCTION_DECAY_PERCENT(99),1351 m_iUNIT_PRODUCTION_DECAY_TIME(10),1352 m_iUNIT_PRODUCTION_DECAY_PERCENT(98),1353 m_iBASE_UNIT_UPGRADE_COST(10),1354 m_iUNIT_UPGRADE_COST_PER_PRODUCTION(2),1355 m_iUNIT_UPGRADE_COST_VISIBLE_DIVISOR(5),1356 m_iUNIT_UPGRADE_COST_DISCOUNT_MAX(-75),1357 m_iWAR_SUCCESS_UNIT_CAPTURING(1),1358 m_iWAR_SUCCESS_CITY_CAPTURING(10),1359 m_iDIPLO_VOTE_SECRETARY_GENERAL_INTERVAL(4),1360 m_iTEAM_VOTE_MIN_CANDIDATES(2),1361 m_iRESEARCH_AGREEMENT_TIMER(20),1362 m_iRESEARCH_AGREEMENT_BOOST_DIVISOR(3),1363 m_iSCORE_POPULATION_FACTOR(5000),1364 m_iSCORE_LAND_FACTOR(2000),1365 m_iSCORE_WONDER_FACTOR(1000),1366 m_iSCORE_TECH_FACTOR(2000),1367 m_iSCORE_FREE_PERCENT(0),1368 m_iSCORE_VICTORY_PERCENT(0),1369 m_iSCORE_HANDICAP_PERCENT_OFFSET(-60),1370 m_iSCORE_HANDICAP_PERCENT_PER(20),1371 m_iMINIMAP_RENDER_SIZE(512),1372 m_iMAX_INTERCEPTION_PROBABILITY(100),1373 m_iMAX_EVASION_PROBABILITY(90),1374 m_iPLAYER_ALWAYS_RAZES_CITIES(0),1375 m_iMIN_WATER_SIZE_FOR_OCEAN(10),1376 m_iCITY_SCREEN_CLICK_WILL_EXIT(0),1377 m_iWATER_POTENTIAL_CITY_WORK_FOR_AREA(0),1378 m_iLAND_UNITS_CAN_ATTACK_WATER_CITIES(0),1379 m_iCITY_MAX_NUM_BUILDINGS(1),1380 m_iCITY_MIN_SIZE_FOR_SETTLERS(2),1381 m_iRANGED_ATTACKS_USE_MOVES(0),1382 m_iADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES(0),1383 m_iADVANCED_START_MAX_UNITS_PER_CITY(2),1384 m_iADVANCED_START_CITY_COST(67),1385 m_iADVANCED_START_CITY_COST_INCREASE(0),1386 m_iADVANCED_START_POPULATION_COST(150),1387 m_iADVANCED_START_POPULATION_COST_INCREASE(0),1388 m_iADVANCED_START_VISIBILITY_COST(2),1389 m_iADVANCED_START_VISIBILITY_COST_INCREASE(3),1390 m_iADVANCED_START_CITY_PLACEMENT_MAX_RANGE(6),1391 m_iNEW_CITY_BUILDING_VALUE_MODIFIER(-60),1392 m_iPATH_DAMAGE_WEIGHT(0),1393 m_iPUPPET_SCIENCE_MODIFIER(-25),1394 m_iPUPPET_CULTURE_MODIFIER(-25),1395 m_iPUPPET_GOLD_MODIFIER(0),1396 m_iPUPPET_FAITH_MODIFIER(0),1397 m_iBASE_POLICY_COST(25),1398 m_iPOLICY_COST_INCREASE_TO_BE_EXPONENTED(6),1399 m_iPOLICY_COST_VISIBLE_DIVISOR(5),1400 m_iSWITCH_POLICY_BRANCHES_ANARCHY_TURNS(1),1401 m_iSWITCH_POLICY_BRANCHES_TENETS_LOST(2),1402 m_iPOLICY_COST_DISCOUNT_MAX(-75),1403 m_iGOLD_PURCHASE_GOLD_PER_PRODUCTION(4),1404 m_iGOLD_PURCHASE_VISIBLE_DIVISOR(10),1405 m_iPROJECT_PURCHASING_DISABLED(1),1406 m_iINFLUENCE_MOUNTAIN_COST(3),1407 m_iINFLUENCE_HILL_COST(2),1408 m_iINFLUENCE_RIVER_COST(1),1409 m_iUSE_FIRST_RING_INFLUENCE_TERRAIN_COST(0),1410 m_iNUM_RESOURCE_QUANTITY_TYPES(4),1411 m_iSPECIALISTS_DIVERT_POPULATION_ENABLED(0),1412 m_iSCIENCE_PER_POPULATION(1),1413 m_iRESEARCH_AGREEMENT_MOD(0),1414 m_iBARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD(33),1415 m_iBARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING(2),1416 m_iBARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL(4),1417 m_iBARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP(7),1418 m_iBARBARIAN_CAMP_COASTAL_SPAWN_ROLL(6),1419 m_iBARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE(10),1420 m_iBARBARIAN_NAVAL_UNIT_START_TURN_SPAWN(30),1421 m_iMAX_BARBARIANS_FROM_CAMP_NEARBY(2),1422 m_iMAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE(4),1423 m_iGOLD_FROM_BARBARIAN_CONVERSION(25),1424 m_iBARBARIAN_CITY_GOLD_RANSOM(200),1425 m_iBARBARIAN_UNIT_GOLD_RANSOM(100),1426 m_iEMBARKED_UNIT_MOVEMENT(2),1427 m_iEMBARKED_VISIBILITY_RANGE(0),1428 m_iDEFAULT_MAX_NUM_BUILDERS(-1),1429 m_iBARBARIAN_TECH_PERCENT(75),1430 m_iCITY_RESOURCE_WLTKD_TURNS(20),1431 m_iMAX_SPECIALISTS_FROM_BUILDING(4),1432 m_iGREAT_PERSON_THRESHOLD_BASE(100),1433 m_iGREAT_PERSON_THRESHOLD_INCREASE(100),1434 m_iCULTURE_BOMB_COOLDOWN(10),1435 m_iCULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE(-50),1436 m_iLANDMARK_MINOR_FRIENDSHIP_CHANGE(50),1437 m_iUNIT_AUTO_EXPLORE_DISABLED(0),1438 m_iUNIT_WORKER_AUTOMATION_DISABLED(0),1439 m_iUNIT_DELETE_DISABLED(0),1440 m_iMIN_START_AREA_TILES(4),1441 m_iMIN_DISTANCE_OTHER_AREA_PERCENT(75),1442 m_iMINOR_CIV_FOOD_REQUIREMENT(2),1443 m_iMAJOR_CIV_FOOD_REQUIREMENT(3),1444 m_iMIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST(50),1445 m_iSTART_AREA_FOOD_MULTIPLIER(6),1446 m_iSTART_AREA_HAPPINESS_MULTIPLIER(12),1447 m_iSTART_AREA_PRODUCTION_MULTIPLIER(8),1448 m_iSTART_AREA_GOLD_MULTIPLIER(2),1449 m_iSTART_AREA_SCIENCE_MULTIPLIER(1),1450 m_iSTART_AREA_FAITH_MULTIPLIER(1),1451 m_iSTART_AREA_RESOURCE_MULTIPLIER(1),1452 m_iSTART_AREA_STRATEGIC_MULTIPLIER(1),1453 m_iSTART_AREA_BUILD_ON_COAST_PERCENT(20),1454 m_iSETTLER_FOOD_MULTIPLIER(15),1455 m_iSETTLER_HAPPINESS_MULTIPLIER(6),1456 m_iSETTLER_PRODUCTION_MULTIPLIER(3),1457 m_iSETTLER_GOLD_MULTIPLIER(2),1458 m_iSETTLER_SCIENCE_MULTIPLIER(1),1459 m_iSETTLER_FAITH_MULTIPLIER(1),1460 m_iSETTLER_RESOURCE_MULTIPLIER(1),1461 m_iSETTLER_STRATEGIC_MULTIPLIER(1),1462 m_iSETTLER_BUILD_ON_COAST_PERCENT(10),1463 m_iCITY_RING_1_MULTIPLIER(12),1464 m_iCITY_RING_2_MULTIPLIER(8),1465 m_iCITY_RING_3_MULTIPLIER(6),1466 m_iCITY_RING_4_MULTIPLIER(1),1467 m_iCITY_RING_5_MULTIPLIER(1),1468 m_iSETTLER_EVALUATION_DISTANCE(40),1469 m_iSETTLER_DISTANCE_DROPOFF_MODIFIER(85),1470 m_iBUILD_ON_RESOURCE_PERCENT(-50),1471 m_iBUILD_ON_RIVER_PERCENT(15),1472 m_iCHOKEPOINT_STRATEGIC_VALUE(5),1473 m_iHILL_STRATEGIC_VALUE(3),1474 m_iALREADY_OWNED_STRATEGIC_VALUE(-1000),1475 m_iMINOR_CIV_CONTACT_GOLD_FIRST(30),1476 m_iMINOR_CIV_CONTACT_GOLD_OTHER(15),1477 m_iMINOR_CIV_GROWTH_PERCENT(150),1478 m_iMINOR_CIV_PRODUCTION_PERCENT(150),1479 m_iMINOR_CIV_GOLD_PERCENT(200),1480 m_iMINOR_CIV_TECH_PERCENT(40),1481 m_iMINOR_POLICY_RESOURCE_MULTIPLIER(200),1482 m_iMINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER(150),1483 m_iMINOR_GOLD_GIFT_LARGE(1000),1484 m_iMINOR_GOLD_GIFT_MEDIUM(500),1485 m_iMINOR_GOLD_GIFT_SMALL(250),1486 m_iMINOR_CIV_TILE_IMPROVEMENT_GIFT_COST(200),1487 m_iMINOR_CIV_BUYOUT_COST(500),1488 m_iMINOR_CIV_BUYOUT_TURNS(5),1489 m_iMINOR_FRIENDSHIP_FROM_TRADE_MISSION(30),1490 m_iMINOR_FRIENDSHIP_ANCHOR_DEFAULT(0),1491 m_iMINOR_FRIENDSHIP_ANCHOR_MOD_PROTECTED(10),1492 m_iMINOR_FRIENDSHIP_ANCHOR_MOD_WARY_OF(-20),1493 m_iMINOR_UNIT_GIFT_TRAVEL_TURNS(3),1494 m_iPLOT_UNIT_LIMIT(1),1495 m_iZONE_OF_CONTROL_ENABLED(1),1496 m_iFIRE_SUPPORT_DISABLED(1),1497#if defined(MOD_BUGFIX_MINOR)1498 // BNW matey boy!1499 m_iMAX_HIT_POINTS(100),1500#else1501 m_iMAX_HIT_POINTS(10),1502#endif1503 m_iMAX_CITY_HIT_POINTS(200),1504 m_iCITY_HIT_POINTS_HEALED_PER_TURN(1),1505 m_iFLAT_LAND_EXTRA_DEFENSE(-33),1506 m_iHILLS_EXTRA_DEFENSE(25),1507 m_iRIVER_ATTACK_MODIFIER(-20),1508 m_iAMPHIB_ATTACK_MODIFIER(-50),1509 m_iENEMY_HEAL_RATE(10),1510 m_iNEUTRAL_HEAL_RATE(10),1511 m_iFRIENDLY_HEAL_RATE(15),1512 m_iINSTA_HEAL_RATE(50),1513 m_iCITY_HEAL_RATE(15),1514 m_iATTACK_SAME_STRENGTH_MIN_DAMAGE(400),1515 m_iRANGE_ATTACK_RANGED_DEFENDER_MOD(125),1516 m_iATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(400),1517 m_iRANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE(250),1518 m_iRANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(300),1519 m_iAIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE(200),1520 m_iAIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE(200),1521 m_iINTERCEPTION_SAME_STRENGTH_MIN_DAMAGE(400),1522 m_iINTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE(300),1523 m_iAIR_SWEEP_INTERCEPTION_DAMAGE_MOD(75),1524 m_iWOUNDED_DAMAGE_MULTIPLIER(50),1525 m_iTRAIT_WOUNDED_DAMAGE_MOD(-50),1526 m_iCITY_STRENGTH_DEFAULT(400),1527 m_iCITY_STRENGTH_POPULATION_CHANGE(25),1528 m_iCITY_STRENGTH_UNIT_DIVISOR(300),1529 m_iCITY_STRENGTH_HILL_CHANGE(3),1530 m_iCITY_ATTACKING_DAMAGE_MOD(50),1531 m_iATTACKING_CITY_MELEE_DAMAGE_MOD(100),1532 m_iCITY_ATTACK_RANGE(2),1533 m_iCAN_CITY_USE_INDIRECT_FIRE(1),1534 m_iCITY_RANGED_ATTACK_STRENGTH_MULTIPLIER(40),1535 m_iMIN_CITY_STRIKE_DAMAGE(1),1536 m_iCITY_CAPTURE_DAMAGE_PERCENT(50),1537 m_iEXPERIENCE_PER_LEVEL(10),1538 m_iEXPERIENCE_ATTACKING_UNIT_MELEE(5),1539 m_iEXPERIENCE_DEFENDING_UNIT_MELEE(4),1540 m_iEXPERIENCE_ATTACKING_UNIT_AIR(4),1541 m_iEXPERIENCE_DEFENDING_UNIT_AIR(2),1542 m_iEXPERIENCE_ATTACKING_UNIT_RANGED(2),1543 m_iEXPERIENCE_DEFENDING_UNIT_RANGED(2),1544 m_iEXPERIENCE_ATTACKING_AIR_SWEEP(5),1545 m_iEXPERIENCE_DEFENDING_AIR_SWEEP_AIR(5),1546 m_iEXPERIENCE_DEFENDING_AIR_SWEEP_GROUND(2),1547 m_iEXPERIENCE_ATTACKING_CITY_MELEE(5),1548 m_iEXPERIENCE_ATTACKING_CITY_RANGED(3),1549 m_iEXPERIENCE_ATTACKING_CITY_AIR(4),1550 m_iBARBARIAN_MAX_XP_VALUE(30),1551 m_iCOMBAT_EXPERIENCE_IN_BORDERS_PERCENT(100),1552 m_iGREAT_GENERALS_THRESHOLD_INCREASE(50),1553 m_iGREAT_GENERALS_THRESHOLD_INCREASE_TEAM(50),1554 m_iGREAT_GENERALS_THRESHOLD(200),1555 m_iUNIT_DEATH_XP_GREAT_GENERAL_LOSS(50),1556 m_iMIN_EXPERIENCE_PER_COMBAT(1),1557 m_iMAX_EXPERIENCE_PER_COMBAT(10),1558 m_iCRAMPED_RANGE_FROM_CITY(5),1559 m_iCRAMPED_USABLE_PLOT_PERCENT(25),1560 m_iPROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT(7),1561 m_iPROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY(11),1562 m_iPROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER(25),1563 m_iPROXIMITY_CLOSE_DISTANCE_MAX(20),1564 m_iPROXIMITY_CLOSE_DISTANCE_MIN(10),1565 m_iPROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER(45),1566 m_iPROXIMITY_FAR_DISTANCE_MAX(50),1567 m_iPROXIMITY_FAR_DISTANCE_MIN(20),1568 m_iPLOT_BASE_COST(50),1569 m_iPLOT_ADDITIONAL_COST_PER_PLOT(5),1570 m_iPLOT_COST_APPEARANCE_DIVISOR(5),1571 m_iCULTURE_COST_FIRST_PLOT(20),1572 m_iCULTURE_COST_LATER_PLOT_MULTIPLIER(10),1573 m_iCULTURE_COST_VISIBLE_DIVISOR(5),1574 m_iCULTURE_PLOT_COST_MOD_MINIMUM(-85),1575 m_iMINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER(150),1576#if defined(MOD_GLOBAL_CITY_WORKING)1577 m_iMAXIMUM_WORK_PLOT_DISTANCE(3),1578#endif1579 m_iMAXIMUM_BUY_PLOT_DISTANCE(3),1580 m_iMAXIMUM_ACQUIRE_PLOT_DISTANCE(5),1581 m_iPLOT_INFLUENCE_BASE_MULTIPLIER(100),1582 m_iPLOT_INFLUENCE_DISTANCE_MULTIPLIER(100),1583 m_iPLOT_INFLUENCE_DISTANCE_DIVISOR(3),1584 m_iPLOT_INFLUENCE_RING_COST(100),1585 m_iPLOT_INFLUENCE_WATER_COST(25),1586 m_iPLOT_INFLUENCE_IMPROVEMENT_COST(-5),1587 m_iPLOT_INFLUENCE_ROUTE_COST(0),1588 m_iPLOT_INFLUENCE_RESOURCE_COST(-105),1589 m_iPLOT_INFLUENCE_NW_COST(-105),1590 m_iPLOT_BUY_RESOURCE_COST(-100),1591 m_iPLOT_BUY_YIELD_COST(10),1592 m_iPLOT_INFLUENCE_YIELD_POINT_COST(-1),1593 m_iPLOT_INFLUENCE_NO_ADJACENT_OWNED_COST(1000),1594 m_iUNITED_NATIONS_COUNTDOWN_TURNS(10),1595 m_iOWN_UNITED_NATIONS_VOTE_BONUS(1),1596 m_iDIPLO_VICTORY_ALGORITHM_THRESHOLD(28),1597 m_iDIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER(35),1598 m_iDIPLO_VICTORY_DEFAULT_VOTE_PERCENT(67),1599 m_iSCORE_CITY_MULTIPLIER(10),1600 m_iSCORE_POPULATION_MULTIPLIER(3),1601 m_iSCORE_LAND_MULTIPLIER(1),1602 m_iSCORE_WONDER_MULTIPLIER(40),1603 m_iSCORE_TECH_MULTIPLIER(4),1604 m_iSCORE_FUTURE_TECH_MULTIPLIER(10),1605 m_iSCORE_POLICY_MULTIPLIER(4),1606 m_iSCORE_GREAT_WORK_MULTIPLIER(4),1607 m_iSCORE_BELIEF_MULTIPLIER(20),1608 m_iSCORE_RELIGION_CITIES_MULTIPLIER(1),1609 m_iVICTORY_POINTS_PER_ERA(1),1610 m_iMIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY(10),1611 m_iZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS(5),1612 m_iZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS(5),1613 m_iZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS(5),1614 m_iMAX_CITY_DIST_HIGHWATER_MARK(3),1615 m_iHEAVY_RESOURCE_THRESHOLD(3),1616 m_iPROGRESS_POPUP_TURN_FREQUENCY(25),1617 m_iSETTLER_PRODUCTION_SPEED(0),1618 m_iBUY_PLOTS_DISABLED(0),1619 m_iCITY_STRENGTH_TECH_MULTIPLIER(2),1620 m_iWARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT(0),1621 m_iBUILDING_SALE_DIVISOR(10),1622 m_iDISBAND_UNIT_REFUND_PERCENT(10),1623 m_iMINOR_CIV_ROUTE_QUEST_WEIGHT(0),1624 m_iWITHDRAW_MOD_ENEMY_MOVES(0),1625 m_iWITHDRAW_MOD_BLOCKED_TILE(0),1626 m_iAI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT(5),1627 m_iAI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY(10),1628 m_iINTERNATIONAL_TRADE_BASE(100),1629 m_iINTERNATIONAL_TRADE_EXCLUSIVE_CONNECTION(200),1630 m_iINTERNATIONAL_TRADE_CITY_GPT_DIVISOR(20),16311632// -- floats --16331634 m_fDIPLO_VICTORY_CIV_DELEGATES_COEFFICIENT(1.443f),1635 m_fDIPLO_VICTORY_CIV_DELEGATES_CONSTANT(7.000f),1636 m_fDIPLO_VICTORY_CS_DELEGATES_COEFFICIENT(16.023f),1637 m_fDIPLO_VICTORY_CS_DELEGATES_CONSTANT(-13.738f),1638 m_fAI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT(0.015f),1639 m_fAI_PRODUCTION_WEIGHT_BASE_MOD(0.15f),1640 m_fAI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT(0.015f),1641 m_fAI_RESEARCH_WEIGHT_BASE_MOD(0.15f),1642 m_fHURRY_GOLD_PRODUCTION_EXPONENT(0.95f),1643 m_fCITY_ZOOM_LEVEL_1(500.0f),1644 m_fCITY_ZOOM_LEVEL_2(700.0f),1645 m_fCITY_ZOOM_LEVEL_3(800.0f),1646 m_fCITY_ZOOM_OFFSET(20.0f),1647 m_fCULTURE_COST_LATER_PLOT_EXPONENT(1.1f),1648 m_fPOST_COMBAT_TEXT_DELAY(1.0f),1649 m_fAI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER(0.2f),1650 m_fAI_DANGER_MAJOR_APPROACH_WAR(1.0f),1651 m_fAI_DANGER_MAJOR_APPROACH_HOSTILE(0.2f),1652 m_fAI_DANGER_MAJOR_APPROACH_DECEPTIVE(0.1f),1653 m_fAI_DANGER_MAJOR_APPROACH_GUARDED(0.5f),1654 m_fAI_DANGER_MAJOR_APPROACH_AFRAID(0.9f),1655 m_fAI_DANGER_MAJOR_APPROACH_FRIENDLY(0.0f),1656 m_fAI_DANGER_MAJOR_APPROACH_NEUTRAL(0.1f),1657 m_fAI_DANGER_MINOR_APPROACH_NEUTRAL(0.1f),1658 m_fAI_DANGER_MINOR_APPROACH_FRIENDLY(0.0f),1659 m_fAI_DANGER_MINOR_APPROACH_BULLY(0.9f),1660 m_fAI_DANGER_MINOR_APPROACH_CONQUEST(1.0f),1661 m_fFLAVOR_STANDARD_LOG10_TILES_PER_PLAYER(2.1f),1662 m_fDIPLO_VICTORY_TEAM_MULTIPLIER(1.1f),1663 m_fAI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION(0.3f),1664 m_fAI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY(1.0f),1665 m_fAI_STRATEGY_NAVAL_UNITS_PER_CITY(0.67f),1666 m_fGOLD_GIFT_FRIENDSHIP_EXPONENT(1.01f),1667 m_fGOLD_GIFT_FRIENDSHIP_DIVISOR(6.3f),1668 m_fHURRY_GOLD_TECH_EXPONENT(1.10f),1669 m_fHURRY_GOLD_CULTURE_EXPONENT(1.10f),1670 m_fCITY_GROWTH_MULTIPLIER(6.0f),1671 m_fCITY_GROWTH_EXPONENT(1.8f),1672 m_fPOLICY_COST_EXPONENT(1.70f),1673 m_fUNIT_UPGRADE_COST_MULTIPLIER_PER_ERA(0.0f),1674 m_fUNIT_UPGRADE_COST_EXPONENT(1.0f),1675 m_fCITY_STRENGTH_TECH_BASE(5.0f),1676 m_fCITY_STRENGTH_TECH_EXPONENT(1.8f),1677 m_fESPIONAGE_COUP_NOBODY_BONUS(1.0f),1678 m_fESPIONAGE_COUP_MULTIPLY_CONSTANT(1.0f),1679 m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_ZERO(1.0f),1680 m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_ONE(1.0f),1681 m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_TWO(1.0f),1682 m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_THREE(1.0f),1683 m_fESPIONAGE_COUP_SPY_LEVEL_DELTA_FOUR(1.0f),1684 m_iPILLAGE_HEAL_AMOUNT(25),1685 m_iCITY_CONNECTIONS_CONNECT_TO_CAPITAL(1),1686 m_fUNRESEARCHED_TECH_FROM_KILLS_SLOPE(9.68f),1687 m_fUNRESEARCHED_TECH_FROM_KILLS_INTERCEPT(-114.07f),1688 m_iBASE_CULTURE_PER_GREAT_WORK(2),1689 m_iBASE_TOURISM_PER_GREAT_WORK(2),1690 m_iTOURISM_MODIFIER_SHARED_RELIGION(25),1691 m_iTOURISM_MODIFIER_TRADE_ROUTE(25),1692 m_iTOURISM_MODIFIER_OPEN_BORDERS(25),1693 m_iTOURISM_MODIFIER_DIFFERENT_IDEOLOGIES(-50),1694 m_iTOURISM_MODIFIER_DIPLOMAT(25),1695 m_iMINIUMUM_TOURISM_BLAST_STRENGTH(100),1696 m_iCULTURE_LEVEL_EXOTIC(5),1697 m_iCULTURE_LEVEL_FAMILIAR(10),1698 m_iCULTURE_LEVEL_POPULAR(15),1699 m_iCULTURE_LEVEL_INFLUENTIAL(20),1700 m_iCULTURE_LEVEL_DOMINANT(50),1701 m_iMIN_DIG_SITES_PER_MAJOR_CIV(5),1702 m_iMAX_DIG_SITES_PER_MAJOR_CIV(8),1703 m_iPERCENT_SITES_HIDDEN(30),1704 m_iPERCENT_HIDDEN_SITES_WRITING(30),1705 m_iSAPPED_CITY_ATTACK_MODIFIER(50),1706 m_iSAPPER_BONUS_RANGE(2),1707 m_iEXOTIC_GOODS_GOLD_MIN(50),1708 m_iEXOTIC_GOODS_GOLD_MAX(250),1709 m_iEXOTIC_GOODS_XP_MIN(5),1710 m_iEXOTIC_GOODS_XP_MAX(25),1711 m_iTEMPORARY_CULTURE_BOOST_MOD(100),1712 m_iTEMPORARY_TOURISM_BOOST_MOD(100),1713 m_iPROMOTION_GOODY_HUT_PICKER(-1),17141715 m_iIDEOLOGY_PERCENT_CLEAR_VICTORY_PREF(25),1716 m_iIDEOLOGY_SCORE_GRAND_STRATS(1),1717 m_iIDEOLOGY_SCORE_HAPPINESS(1),1718 m_iIDEOLOGY_SCORE_PER_FREE_TENET(4),1719 m_iIDEOLOGY_SCORE_HOSTILE(4),1720 m_iIDEOLOGY_SCORE_GUARDED(2),1721 m_iIDEOLOGY_SCORE_AFRAID(3),1722 m_iIDEOLOGY_SCORE_FRIENDLY(6),1723 m_iPOLICY_BRANCH_FREEDOM(9),1724 m_iPOLICY_BRANCH_AUTOCRACY(11),1725 m_iPOLICY_BRANCH_ORDER(10),17261727 m_iLEAGUE_SESSION_INTERVAL_BASE_TURNS(30),1728 m_iLEAGUE_SESSION_SOON_WARNING_TURNS(5),1729 m_iLEAGUE_MEMBER_PROPOSALS_BASE(1),1730 m_iLEAGUE_MEMBER_VOTES_BASE(1),1731 m_iLEAGUE_MEMBER_VOTES_FOR_HOST(1),1732 m_iLEAGUE_MEMBER_VOTES_PER_CITY_STATE_ALLY(1),1733 m_fLEAGUE_PROJECT_REWARD_TIER_1_THRESHOLD(0.5f),1734 m_fLEAGUE_PROJECT_REWARD_TIER_2_THRESHOLD(1.0f),17351736// -- post defines --17371738 m_iLAND_TERRAIN(0),1739 m_iDEEP_WATER_TERRAIN(6),1740 m_iSHALLOW_WATER_TERRAIN(5),1741 m_iRUINS_IMPROVEMENT(0),1742 m_iNUKE_FEATURE(6),1743 m_iARTIFACT_RESOURCE(35),1744 m_iHIDDEN_ARTIFACT_RESOURCE(39),1745 m_iCAPITAL_BUILDINGCLASS(28),1746 m_iDEFAULT_SPECIALIST(0),1747 m_iSPACE_RACE_TRIGGER_PROJECT(1),1748 m_iSPACESHIP_CAPSULE(2),1749 m_iSPACESHIP_BOOSTER(5),1750 m_iSPACESHIP_STASIS(3),1751 m_iSPACESHIP_ENGINE(4),1752 m_iMANHATTAN_PROJECT(0),1753 m_iINITIAL_CITY_ROUTE_TYPE(0),1754 m_iSTANDARD_HANDICAP(1),1755 m_iMULTIPLAYER_HANDICAP(3),1756 m_iSTANDARD_HANDICAP_QUICK(1),1757 m_iSTANDARD_GAMESPEED(2),1758 m_iSTANDARD_TURNTIMER(3),1759 m_iSTANDARD_CLIMATE(0),1760 m_iSTANDARD_WORLD_SIZE(3),1761 m_iSTANDARD_SEALEVEL(1),1762 m_iSTANDARD_ERA(0),1763 m_iLAST_EMBARK_ART_ERA(4),1764 m_iLAST_UNIT_ART_ERA(4),1765 m_iLAST_BRIDGE_ART_ERA(5),1766 m_iSTANDARD_CALENDAR(0),1767 m_iBARBARIAN_HANDICAP(1),1768 m_iBARBARIAN_CIVILIZATION(19),1769 m_iBARBARIAN_LEADER(19),1770 m_iMINOR_CIV_HANDICAP(3),1771 m_iMINOR_CIVILIZATION(18),1772 m_iPROMOTION_EMBARKATION(76),1773 m_iPROMOTION_DEFENSIVE_EMBARKATION(77),1774 m_iPROMOTION_ALLWATER_EMBARKATION(146),1775 m_iPROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY(115),1776 m_iPROMOTION_OCEAN_IMPASSABLE(116),1777 m_iCOMBAT_CAPTURE_HEALTH(50),1778 m_iCOMBAT_CAPTURE_MIN_CHANCE(10),1779 m_iCOMBAT_CAPTURE_MAX_CHANCE(80),1780 m_iCOMBAT_CAPTURE_RATIO_MULTIPLIER(40),1781 m_iAI_HANDICAP(8),1782 m_iBARBARIAN_CAMP_IMPROVEMENT(1),1783 m_iWALLS_BUILDINGCLASS(-1),1784 m_iPROMOTION_ONLY_DEFENSIVE(-1),1785 m_iPROMOTION_UNWELCOME_EVANGELIST(-1),1786 m_iRELIGION_MIN_FAITH_FIRST_PANTHEON(0),1787 m_iRELIGION_MIN_FAITH_FIRST_PROPHET(0),1788 m_iRELIGION_MIN_FAITH_FIRST_GREAT_PERSON(0),1789 m_iRELIGION_GAME_FAITH_DELTA_NEXT_PANTHEON(0),1790 m_iRELIGION_FAITH_DELTA_NEXT_PROPHET(0),1791 m_iRELIGION_FAITH_DELTA_NEXT_GREAT_PERSON(0),1792 m_iRELIGION_BASE_CHANCE_PROPHET_SPAWN(0),1793 m_iRELIGION_ATHEISM_PRESSURE_PER_POP(0),1794 m_iRELIGION_INITIAL_FOUNDING_CITY_PRESSURE(0),1795 m_iRELIGION_PER_TURN_FOUNDING_CITY_PRESSURE(0),1796 m_iRELIGION_MISSIONARY_PRESSURE_MULTIPLIER(0),1797 m_iRELIGION_ADJACENT_CITY_DISTANCE(0),1798 m_iRELIGION_DIPLO_HIT_INITIAL_CONVERT_FRIENDLY_CITY(0),1799 m_iRELIGION_DIPLO_HIT_RELIGIOUS_FLIP_FRIENDLY_CITY(0),1800 m_iRELIGION_DIPLO_HIT_CONVERT_HOLY_CITY(0),1801 m_iRELIGION_DIPLO_HIT_THRESHOLD(0),1802 m_iESPIONAGE_GATHERING_INTEL_COST_PERCENT(0),1803 m_iESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT(0),1804 m_iESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT(0),1805 m_iESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS(0),1806 m_iESPIONAGE_INFLUENCE_GAINED_FOR_RIGGED_ELECTION(0),1807 m_iESPIONAGE_INFLUENCE_LOST_FOR_RIGGED_ELECTION(0),1808 m_iESPIONAGE_SURVEILLANCE_SIGHT_RANGE(0),1809 m_iESPIONAGE_COUP_OTHER_PLAYERS_INFLUENCE_DROP(10),18101811#if defined(MOD_PROMOTIONS_DEEP_WATER_EMBARKATION)1812 GD_INT_INIT(PROMOTION_DEEPWATER_EMBARKATION, -1),1813 GD_INT_INIT(PROMOTION_DEFENSIVE_DEEPWATER_EMBARKATION, -1),1814#endif18151816#if defined(MOD_PROMOTIONS_FLAGSHIP)1817 GD_INT_INIT(PROMOTION_FLAGSHIP, -1),1818#endif18191820#if defined(MOD_PROMOTIONS_AURA_CHANGE)1821 GD_INT_INIT(GREAT_GENERAL_MAX_RANGE, 2),1822#endif18231824#if defined(MOD_CONFIG_AI_IN_XML)1825 GD_INT_INIT(AI_CONFIG_MILITARY_MELEE_PER_AA, 4),1826 GD_INT_INIT(AI_CONFIG_MILITARY_AIRCRAFT_PER_CARRIER_SPACE, 1),1827 GD_INT_INIT(AI_CONFIG_MILITARY_TILES_PER_SHIP, 5),1828 GD_INT_INIT(WARMONGER_THREAT_MAJOR_CITY_WEIGHT, 1000),1829 GD_INT_INIT(WARMONGER_THREAT_MINOR_CITY_WEIGHT, 1000),1830 GD_INT_INIT(WARMONGER_THREAT_CAPITAL_CITY_PERCENT, 100),1831 GD_INT_INIT(WARMONGER_THREAT_KNOWS_ATTACKER_PERCENT, 100),1832 GD_INT_INIT(WARMONGER_THREAT_KNOWS_DEFENDER_PERCENT, 0),1833 GD_INT_INIT(WARMONGER_THREAT_AGGRIEVED_PERCENT, 100),1834 GD_INT_INIT(WARMONGER_THREAT_COOP_WAR_PERCENT, 100),1835 GD_INT_INIT(WARMONGER_THREAT_DEF_PACT_ENABLED, 0),1836 GD_INT_INIT(WARMONGER_THREAT_CITY_SIZE_ENABLED, 0),1837 GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_HOSTILE, 0),1838 GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_AFRAID, 0),1839 GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_GUARDED, 0),1840 GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_NEUTRAL, 0),1841 GD_INT_INIT(WARMONGER_THREAT_APPROACH_PERCENT_FRIENDLY, 0),1842 GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_HOSTILE, 100),1843 GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_AFRAID, 100),1844 GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_GUARDED, 100),1845 GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_NEUTRAL, 100),1846 GD_INT_INIT(WARMONGER_THREAT_APPROACH_DECAY_PERCENT_FRIENDLY, 100),1847#endif18481849#if defined(MOD_CONFIG_GAME_IN_XML)1850 // Don't sweat that these are hard-coded by ID, as they will be over-written by the values as set in the PostDefines table1851 GD_INT_INIT(RELIGION_LAST_FOUND_ERA, 3), // ERA_RENAISSANCE1852 GD_INT_INIT(RELIGION_GP_FAITH_PURCHASE_ERA, 4), // ERA_INDUSTRIAL1853 GD_INT_INIT(IDEOLOGY_START_ERA, 4), // ERA_INDUSTRIAL1854 GD_INT_INIT(WAR_MAJOR_MINIMUM_TURNS, 5),1855 GD_INT_INIT(WAR_MINOR_MINIMUM_TURNS, 0),1856 GD_INT_INIT(CITY_STARTING_RINGS, 1),1857#endif18581859#if defined(MOD_API_UNIFIED_YIELDS_TOURISM)1860 GD_INT_INIT(TOURISM_START_TECH, 0), // TECH_AGRICULTURE1861 GD_INT_INIT(TOURISM_START_ERA, 0), // ERA_ANCIENT1862 GD_INT_INIT(PUPPET_TOURISM_MODIFIER, -25),1863#endif18641865#if defined(MOD_API_UNIFIED_YIELDS_GOLDEN_AGE)1866 GD_INT_INIT(PUPPET_GOLDEN_AGE_MODIFIER, -50),1867#endif18681869#if defined(MOD_TRADE_ROUTE_SCALING)1870 GD_INT_INIT(TRADE_ROUTE_BASE_TARGET_TURNS, 30),1871 GD_INT_INIT(TRADE_ROUTE_BASE_LAND_DISTANCE, 20),1872 GD_INT_INIT(TRADE_ROUTE_BASE_LAND_MODIFIER, 0),1873 GD_INT_INIT(TRADE_ROUTE_BASE_SEA_DISTANCE, 20),1874 GD_INT_INIT(TRADE_ROUTE_BASE_SEA_MODIFIER, 100),1875 GD_INT_INIT(TRADE_ROUTE_BASE_FOOD_VALUE, 300),1876 GD_INT_INIT(TRADE_ROUTE_BASE_PRODUCTION_VALUE, 300),1877 GD_INT_INIT(TRADE_ROUTE_SCIENCE_DIVISOR_TIMES100, 200),1878 GD_INT_INIT(TRADE_ROUTE_DIFFERENT_RESOURCE_VALUE, 50),1879 GD_INT_INIT(TRADE_ROUTE_RIVER_CITY_MODIFIER, 25),1880 GD_INT_INIT(TRADE_ROUTE_BASE_PLUNDER_GOLD, 100),1881 GD_INT_INIT(TRADE_ROUTE_PLUNDER_TURNS_COUNTER, 30),1882#endif18831884#if defined(MOD_GLOBAL_CS_GIFTS)1885 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FRIENDSHIP, 12),1886 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_CULTURE, 8),1887 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FAITH, 8),1888 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_GOLD, 30),1889 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_FOOD, 8),1890 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_BONUS_UNIT, 30),1891 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_XP_PER_ERA, 5),1892 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_XP_RANDOM, 10),1893 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_PLAYER_MULTIPLIER, 2),1894 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_PLAYER_DIVISOR, 1),1895 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_MULTIPLIER, 1),1896 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_SUBSEQUENT_TEAM_DIVISOR, 2),1897 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_MULTIPLIER, 3),1898 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_BONUS_DIVISOR, 2),1899 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_MULTIPLIER, 2),1900 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_FRIENDLY_UNIT_DIVISOR, 1),1901 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_MULTIPLIER, 1),1902 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_BONUS_DIVISOR, 2),1903 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_MULTIPLIER, 0),1904 GD_INT_INIT(MINOR_CIV_FIRST_CONTACT_HOSTILE_UNIT_DIVISOR, 1),1905#endif19061907#if defined(MOD_GLOBAL_STACKING_RULES)1908 GD_INT_INIT(CITY_UNIT_LIMIT, 1),1909#endif19101911#if defined(MOD_EVENTS_CITY_BOMBARD)1912 GD_INT_INIT(MAX_CITY_ATTACK_RANGE, 2),1913#endif19141915#if defined(MOD_UI_CITY_EXPANSION)1916 GD_INT_INIT(PLOT_INFLUENCE_COST_VISIBLE_DIVISOR, 5),1917#endif19181919 m_pEconomicAIStrategies(NULL),1920 m_pCitySpecializations(NULL),1921 m_pTacticalMoves(NULL),1922 m_pMilitaryAIStrategies(NULL),1923 m_pAIGrandStrategies(NULL),1924 m_pPolicies(NULL),1925 m_pTechs(NULL),1926 m_pBuildings(NULL),1927 m_pEmphases(NULL),1928 m_pTraits(NULL),1929 m_pReligions(NULL),1930 m_pBeliefs(NULL),1931 m_pLeagueSpecialSessions(NULL),1932 m_pLeagueNames(NULL),1933 m_pLeagueProjects(NULL),1934 m_pLeagueProjectRewards(NULL),1935 m_pResolutions(NULL),1936#if defined(MOD_API_ACHIEVEMENTS) || defined(ACHIEVEMENT_HACKS)1937 m_pAchievements(NULL),1938#endif1939 m_pGameDatabase(NULL)1940{1941}