range(int, int, int)
- Defined in
- CvGameCoreUtils.h, line 19
- Not a hook point
- written in a header
Code
19inline int range(int iNum, int iLow, int iHigh)20{21 CvAssertMsg(iHigh >= iLow, "High should be higher than low");2223 if(iNum < iLow)24 {25 return iLow;26 }27 else if(iNum > iHigh)28 {29 return iHigh;30 }31 else32 {33 return iNum;34 }35}
Called by
- CvCity::doGrowth()
- CvCity::getCitySizeType() const
- CvFractal::fracInitInternal(int, int, int, CvRandom &, byte *, int, int, CvFractal *, int, int)
- CvFractal::getHeight(int, int)
- CvFractal::getHeightFromPercent(int)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::doWarnings()
- CvUnit::setDamage(int, PlayerTypes, int, float, const CvString *)
- CvUnit::setFortifyTurns(int)
- CvUnitCombat::GenerateAirSweepCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)