CvGameCoreUtils.cpp
Functions
- atWar(TeamTypes, TeamTypes)
- baseYieldToSymbol(int, int)
- boolsToString(const bool *, int, CvString *)
- ClearGUID(GUID &)
- estimateDirection(int, int)
- ExtractGUID(const char *, GUID &, UINT *)
- finalImprovementUpgrade(ImprovementTypes, int)
- getActivityTypeString(CvString &, ActivityTypes)
- getCity(IDInfo)
- getDirectionTypeString(CvString &, DirectionTypes)
- getDiscoveryTech(UnitTypes, PlayerTypes)
- GetGUIDSegment(const char *, uint *, T &) not a hook point
- GetHexDigitValue(char, uint &)
- getLandPlotsAsset(int)
- getLandPlotsScore(int)
- getMissionAIString(CvString &, MissionAITypes)
- getPopulationAsset(int)
- getPopulationPower(int)
- getPopulationScore(int)
- getRotatedPosition(int, int, DirectionTypes, int &, int &)
- getTechScore(TechTypes)
- getTurnMonthForGame(int, int, CalendarTypes, GameSpeedTypes)
- getTurnYearForGame(int, int, CalendarTypes, GameSpeedTypes)
- getUnit(const IDInfo &)
- getUnitAIString(CvString &, UnitAITypes)
- getWonderScore(BuildingClassTypes)
- isBeforeUnitCycle(const CvUnit *, const CvUnit *)
- IsGUIDEmpty(const GUID &)
- isLimitedProject(ProjectTypes)
- isLimitedUnitClass(UnitClassTypes)
- isNationalUnitClass(UnitClassTypes)
- isPickableName(const char *)
- isPotentialEnemy(TeamTypes, TeamTypes)
- isPromotionValid(PromotionTypes, UnitTypes, bool, bool)
- IsPromotionValidForCivilianUnitType(PromotionTypes, UnitTypes)
- IsPromotionValidForUnitCombatType(PromotionTypes, UnitTypes)
- isTeamProject(ProjectTypes)
- isTeamUnitClass(UnitClassTypes)
- isTechRequiredForBuilding(TechTypes, BuildingTypes)
- isTechRequiredForProject(TechTypes, ProjectTypes)
- isTechRequiredForUnit(TechTypes, UnitTypes)
- isWorldProject(ProjectTypes)
- isWorldUnitClass(UnitClassTypes)
- OnSameBodyOfWater(CvCity *, CvCity *)
- plotCity(int, int, int)
- plotCityXY(const CvCity *, const CvPlot *)
- PUF_canDeclareWar(const CvUnit *, int, int)
- PUF_canDefend(const CvUnit *, int, int)
- PUF_canDefendEnemy(const CvUnit *, int, int)
- PUF_canDefendPotentialEnemy(const CvUnit *, int, int)
- PUF_cannotDefend(const CvUnit *, int, int)
- PUF_canSiege(const CvUnit *, int, int)
- PUF_isCombatTeam(const CvUnit *, int, int)
- PUF_isDomainType(const CvUnit *, int, int)
- PUF_isEnemy(const CvUnit *, int, int)
- PUF_isFighting(const CvUnit *, int, int)
- PUF_isFiniteRange(const CvUnit *, int, int)
- PUF_isNoMission(const CvUnit *, int, int)
- PUF_isOtherPlayer(const CvUnit *, int, int)
- PUF_isOtherTeam(const CvUnit *, int, int)
- PUF_isPlayer(const CvUnit *, int, int)
- PUF_isPotentialEnemy(const CvUnit *, int, int)
- PUF_isSelected(const CvUnit *, int, int)
- PUF_isTeam(const CvUnit *, int, int)
- PUF_isUnitAIType(const CvUnit *, int, int)
- PUF_isUnitType(const CvUnit *, int, int)
- PUF_isVisible(const CvUnit *, int, int)
- PUF_isVisibleDebug(const CvUnit *, int, int)
- PUF_makeInfoBarDirty(CvUnit *, int, int)
- shuffleArray(int *, int, CvRandom &)
- SkipGUIDSeparators(const char *, uint)
- stringToBools(const char *, int *, bool **)