Bazaar developer reference

DllMain(HANDLE, DWORD, LPVOID)

Defined in
CvGameCoreDLL.cpp, line 23
Not a hook point
DLL entry point

Code

23BOOL APIENTRY DllMain(HANDLE hModule,24                      DWORD  ul_reason_for_call,25                      LPVOID)26{27	switch(ul_reason_for_call)28	{29	case DLL_PROCESS_ATTACH:30	{31		// The DLL is being loaded into the virtual address space of the current process as a result of the process starting up32		OutputDebugString("DLL_PROCESS_ATTACH\n");33		FDebugHelper::GetInstance().LoadSymbols((HMODULE)hModule);34		// set timer precision35		MMRESULT iTimeSet = timeBeginPeriod(1);		// set timeGetTime and sleep resolution to 1 ms, otherwise it's 10-16ms36		DEBUG_VARIABLE(iTimeSet);37		CvAssertMsg(iTimeSet==TIMERR_NOERROR, "failed setting timer resolution to 1 ms");38		CvDllGameContext::InitializeSingleton();39	}40	break;41	case DLL_THREAD_ATTACH:42		OutputDebugString("DLL_THREAD_ATTACH\n");43		break;44	case DLL_THREAD_DETACH:45		OutputDebugString("DLL_THREAD_DETACH\n");46		break;47	case DLL_PROCESS_DETACH:48		OutputDebugString("DLL_PROCESS_DETACH\n");49		timeEndPeriod(1);50		CvDllGameContext::DestroySingleton();51		GC.setDLLIFace(NULL);52		break;53	}5455	return TRUE;	// success56}

Calls