CvDllCity::CvDllCity(CvCity *)
- Defined in
- CvDllCity.cpp, line 14
- Class
- CvDllCity
- Not a hook point
- constructor or destructor
Code
14CvDllCity::CvDllCity(CvCity* pCity)15 : m_pCity(pCity)16 , m_uiRefCount(1)17{18}
Called by
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvCity::doCheckProduction()
- CvCity::doProduction(bool)
- CvCity::setDamage(int, bool)
- CvCity::setPopulation(int, bool)
- CvCity::setupGraphical()
- CvDllCombatInfo::GetCity(BattleUnitTypes) const
- CvDllMap::FindCity(int, int, PlayerTypes, TeamTypes, bool, bool, TeamTypes, DirectionTypes, ICvCity1 *)
- CvDllPlayer::FirstCity(int *, bool)
- CvDllPlayer::GetCapitalCity()
- CvDllPlayer::GetCity(int)
- CvDllPlayer::NextCity(int *, bool)
- CvDllPlot::GetPlotCity() const
- CvDllPlot::GetWorkingCity() const
- CvDllScriptSystemUtility::GetCvCityInstance(lua_State *, int, bool)
- CvGlobals::WrapCityPointer(CvCity *)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::disband(CvCity *)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnitCombat::ApplyNuclearExplosionDamage(const CvCombatMemberEntry *, int, CvUnit *, CvPlot *, int)