CvDiplomacyAI::SetWarState(PlayerTypes, WarStateTypes)
- Defined in
- CvDiplomacyAI.cpp, line 5855
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetWarState
Hooks
static bool BeforeCvDiplomacyAI_SetWarState(CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);static void AfterCvDiplomacyAI_SetWarState(CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);static void ReplaceCvDiplomacyAI_SetWarState(void (*original)(CvDiplomacyAI*, PlayerTypes, WarStateTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetWarState>(host, &BeforeCvDiplomacyAI_SetWarState);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetWarState>(host, &AfterCvDiplomacyAI_SetWarState);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetWarState>(host, &ReplaceCvDiplomacyAI_SetWarState);
Code
5855void CvDiplomacyAI::SetWarState(PlayerTypes ePlayer, WarStateTypes eWarState)5856{5857 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5858 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5859 CvAssertMsg(eWarState >= NO_WAR_STATE_TYPE, "DIPLOMACY_AI: Invalid WarStateType. Please send Jon this with your last 5 autosaves and what changelist # you're playing."); // NO_WAR_STATE_TYPE is a valid possibility (if we're not at war)5860 CvAssertMsg(eWarState < NUM_WAR_STATES, "DIPLOMACY_AI: Invalid WarStateType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");58615862 m_paeWarState[ePlayer] = eWarState;5863}