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CvDiplomacyAI::SetWarState(PlayerTypes, WarStateTypes)

Defined in
CvDiplomacyAI.cpp, line 5855
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetWarState

Hooks

static bool BeforeCvDiplomacyAI_SetWarState(CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);static void AfterCvDiplomacyAI_SetWarState(CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);static void ReplaceCvDiplomacyAI_SetWarState(void (*original)(CvDiplomacyAI*, PlayerTypes, WarStateTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes eWarState);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetWarState>(host, &BeforeCvDiplomacyAI_SetWarState);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetWarState>(host, &AfterCvDiplomacyAI_SetWarState);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetWarState>(host, &ReplaceCvDiplomacyAI_SetWarState);

Code

5855void CvDiplomacyAI::SetWarState(PlayerTypes ePlayer, WarStateTypes eWarState)5856{5857	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5858	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5859	CvAssertMsg(eWarState >= NO_WAR_STATE_TYPE, "DIPLOMACY_AI: Invalid WarStateType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");	// NO_WAR_STATE_TYPE is a valid possibility (if we're not at war)5860	CvAssertMsg(eWarState < NUM_WAR_STATES, "DIPLOMACY_AI: Invalid WarStateType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");58615862	m_paeWarState[ePlayer] = eWarState;5863}

Called by