CvDiplomacyAI::SetWarDamageLevel(PlayerTypes, WarDamageLevelTypes)
- Defined in
- CvDiplomacyAI.cpp, line 8985
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetWarDamageLevel
Hooks
static bool BeforeCvDiplomacyAI_SetWarDamageLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes eDamageLevel);static void AfterCvDiplomacyAI_SetWarDamageLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes eDamageLevel);static void ReplaceCvDiplomacyAI_SetWarDamageLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, WarDamageLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, WarDamageLevelTypes eDamageLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetWarDamageLevel>(host, &BeforeCvDiplomacyAI_SetWarDamageLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetWarDamageLevel>(host, &AfterCvDiplomacyAI_SetWarDamageLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetWarDamageLevel>(host, &ReplaceCvDiplomacyAI_SetWarDamageLevel);
Code
8985void CvDiplomacyAI::SetWarDamageLevel(PlayerTypes ePlayer, WarDamageLevelTypes eDamageLevel)8986{8987 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8988 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8989 CvAssertMsg(eDamageLevel >= 0, "DIPLOMACY_AI: Invalid WarDamageLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8990 CvAssertMsg(eDamageLevel < NUM_WAR_DAMAGE_LEVEL_TYPES, "DIPLOMACY_AI: Invalid WarDamageLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8991 m_paeWarDamageLevel[ePlayer] = eDamageLevel;8992}