Bazaar developer reference

CvDiplomacyAI::SetVictoryDisputeLevel(PlayerTypes, DisputeLevelTypes)

Defined in
CvDiplomacyAI.cpp, line 8640
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_SetVictoryDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetVictoryDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetVictoryDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &BeforeCvDiplomacyAI_SetVictoryDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &AfterCvDiplomacyAI_SetVictoryDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetVictoryDisputeLevel);

Code

8639/// Sets what is our level of Dispute with a player is over Victory8640void CvDiplomacyAI::SetVictoryDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8641{8642	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8643	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8644	CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8645	CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8646	m_paePlayerVictoryDisputeLevel[ePlayer] = eDisputeLevel;8647}

Called by