CvDiplomacyAI::SetVictoryDisputeLevel(PlayerTypes, DisputeLevelTypes)
- Defined in
- CvDiplomacyAI.cpp, line 8640
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel
Hooks
static bool BeforeCvDiplomacyAI_SetVictoryDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetVictoryDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetVictoryDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &BeforeCvDiplomacyAI_SetVictoryDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &AfterCvDiplomacyAI_SetVictoryDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetVictoryDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetVictoryDisputeLevel);
Code
8639/// Sets what is our level of Dispute with a player is over Victory8640void CvDiplomacyAI::SetVictoryDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8641{8642 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8643 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8644 CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8645 CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8646 m_paePlayerVictoryDisputeLevel[ePlayer] = eDisputeLevel;8647}