CvDiplomacyAI::SetTreatyWillingToAccept(PlayerTypes, PeaceTreatyTypes)
- Defined in
- CvDiplomacyAI.cpp, line 5466
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetTreatyWillingToAccept
Hooks
static bool BeforeCvDiplomacyAI_SetTreatyWillingToAccept(CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes eTreaty);static void AfterCvDiplomacyAI_SetTreatyWillingToAccept(CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes eTreaty);static void ReplaceCvDiplomacyAI_SetTreatyWillingToAccept(void (*original)(CvDiplomacyAI*, PlayerTypes, PeaceTreatyTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, PeaceTreatyTypes eTreaty);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTreatyWillingToAccept>(host, &BeforeCvDiplomacyAI_SetTreatyWillingToAccept);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTreatyWillingToAccept>(host, &AfterCvDiplomacyAI_SetTreatyWillingToAccept);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTreatyWillingToAccept>(host, &ReplaceCvDiplomacyAI_SetTreatyWillingToAccept);
Code
5465// Sets what are we willing to accept from ePlayer to make peace5466void CvDiplomacyAI::SetTreatyWillingToAccept(PlayerTypes ePlayer, PeaceTreatyTypes eTreaty)5467{5468 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5469 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5470 CvAssertMsg(eTreaty >= NO_PEACE_TREATY_TYPE, "DIPLOMACY_AI: Invalid PeaceTreatyType Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5471 CvAssertMsg(eTreaty < NUM_PEACE_TREATY_TYPES, "DIPLOMACY_AI: Invalid PeaceTreatyType Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5472 m_paePeaceTreatyWillingToAccept[ePlayer] = eTreaty;5473}