CvDiplomacyAI::SetPlayerTargetValue(PlayerTypes, TargetValueTypes)
- Defined in
- CvDiplomacyAI.cpp, line 6739
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetPlayerTargetValue
Hooks
static bool BeforeCvDiplomacyAI_SetPlayerTargetValue(CvDiplomacyAI* self, PlayerTypes ePlayer, TargetValueTypes eTargetValue);static void AfterCvDiplomacyAI_SetPlayerTargetValue(CvDiplomacyAI* self, PlayerTypes ePlayer, TargetValueTypes eTargetValue);static void ReplaceCvDiplomacyAI_SetPlayerTargetValue(void (*original)(CvDiplomacyAI*, PlayerTypes, TargetValueTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, TargetValueTypes eTargetValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerTargetValue>(host, &BeforeCvDiplomacyAI_SetPlayerTargetValue);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerTargetValue>(host, &AfterCvDiplomacyAI_SetPlayerTargetValue);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerTargetValue>(host, &ReplaceCvDiplomacyAI_SetPlayerTargetValue);
Code
6738/// Set assessment of this player's value as a military target6739void CvDiplomacyAI::SetPlayerTargetValue(PlayerTypes ePlayer, TargetValueTypes eTargetValue)6740{6741 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6742 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6743 CvAssertMsg(eTargetValue >= 0, "DIPLOMACY_AI: Invalid TargetValueType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6744 CvAssertMsg(eTargetValue < NUM_TARGET_VALUES, "DIPLOMACY_AI: Invalid TargetValueType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6745 m_paePlayerTargetValue[ePlayer] = eTargetValue;6746}