Hooks
static bool BeforeCvDiplomacyAI_SetPlayerMadeMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerMadeMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerMadeMilitaryPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerMadeMilitaryPromise>(host, &BeforeCvDiplomacyAI_SetPlayerMadeMilitaryPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerMadeMilitaryPromise>(host, &AfterCvDiplomacyAI_SetPlayerMadeMilitaryPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerMadeMilitaryPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerMadeMilitaryPromise);