Hooks
static bool BeforeCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerMadeBullyCityStatePromise>(host, &BeforeCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerMadeBullyCityStatePromise>(host, &AfterCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerMadeBullyCityStatePromise>(host, &ReplaceCvDiplomacyAI_SetPlayerMadeBullyCityStatePromise);