Hooks
static bool BeforeCvDiplomacyAI_SetPlayerIgnoredSpyPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredSpyPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredSpyPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredSpyPromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredSpyPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredSpyPromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredSpyPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredSpyPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredSpyPromise);