Hooks
static bool BeforeCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredNoConvertPromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredNoConvertPromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredNoConvertPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredNoConvertPromise);