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CvDiplomacyAI::SetPlayerIgnoredMilitaryPromise(PlayerTypes, bool)

Defined in
CvDiplomacyAI.cpp, line 22392
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise

Hooks

static bool BeforeCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);

Code

22392void CvDiplomacyAI::SetPlayerIgnoredMilitaryPromise(PlayerTypes ePlayer, bool bValue)22393{22394	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");22395	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");22396	m_pabPlayerIgnoredMilitaryPromise[ePlayer] = bValue;22397}

Called by