Hooks
static bool BeforeCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredMilitaryPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredMilitaryPromise);