Hooks
static bool BeforeCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredBullyCityStatePromise);