Hooks
static bool BeforeCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise>(host, &BeforeCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise>(host, &AfterCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise>(host, &ReplaceCvDiplomacyAI_SetPlayerIgnoredAttackCityStatePromise);