Hooks
static bool BeforeCvDiplomacyAI_SetPlayerForgaveForSpying(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerForgaveForSpying(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerForgaveForSpying(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerForgaveForSpying>(host, &BeforeCvDiplomacyAI_SetPlayerForgaveForSpying);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerForgaveForSpying>(host, &AfterCvDiplomacyAI_SetPlayerForgaveForSpying);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerForgaveForSpying>(host, &ReplaceCvDiplomacyAI_SetPlayerForgaveForSpying);