Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenSpyPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenSpyPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenSpyPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenSpyPromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenSpyPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenSpyPromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenSpyPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenSpyPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenSpyPromise);