Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoDiggingPromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoDiggingPromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoDiggingPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenNoDiggingPromise);