Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenNoConvertPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoConvertPromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenNoConvertPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoConvertPromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenNoConvertPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenNoConvertPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenNoConvertPromise);