Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenCoopWarPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenCoopWarPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenCoopWarPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenCoopWarPromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenCoopWarPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenCoopWarPromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenCoopWarPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenCoopWarPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenCoopWarPromise);