Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenBullyCityStatePromise);