Hooks
static bool BeforeCvDiplomacyAI_SetOtherPlayerWarDamageLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, WarDamageLevelTypes eDamageLevel);static void AfterCvDiplomacyAI_SetOtherPlayerWarDamageLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, WarDamageLevelTypes eDamageLevel);static void ReplaceCvDiplomacyAI_SetOtherPlayerWarDamageLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, PlayerTypes, WarDamageLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, WarDamageLevelTypes eDamageLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetOtherPlayerWarDamageLevel>(host, &BeforeCvDiplomacyAI_SetOtherPlayerWarDamageLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetOtherPlayerWarDamageLevel>(host, &AfterCvDiplomacyAI_SetOtherPlayerWarDamageLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetOtherPlayerWarDamageLevel>(host, &ReplaceCvDiplomacyAI_SetOtherPlayerWarDamageLevel);
Code
9202/// Set how much damage we think players we know have suffered in war against other players9203void CvDiplomacyAI::SetOtherPlayerWarDamageLevel(PlayerTypes ePlayer, PlayerTypes eLostToPlayer, WarDamageLevelTypes eDamageLevel)9204{9205 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9206 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9207 CvAssertMsg(eLostToPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9208 CvAssertMsg(eLostToPlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9209 CvAssertMsg(eDamageLevel >= 0, "DIPLOMACY_AI: Invalid WarDamageLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9210 CvAssertMsg(eDamageLevel < NUM_WAR_DAMAGE_LEVEL_TYPES, "DIPLOMACY_AI: Invalid WarDamageLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9211 m_ppaaeOtherPlayerWarDamageLevel[ePlayer][eLostToPlayer] = eDamageLevel;9212}