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CvDiplomacyAI::SetOtherPlayerNumProtectedMinorsAttacked(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 9970
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked

Hooks

static bool BeforeCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked>(host, &BeforeCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked>(host, &AfterCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked>(host, &ReplaceCvDiplomacyAI_SetOtherPlayerNumProtectedMinorsAttacked);

Code

9969/// Sets how many ProtectedMinors have we seen this Player attack9970void CvDiplomacyAI::SetOtherPlayerNumProtectedMinorsAttacked(PlayerTypes ePlayer, int iValue)9971{9972	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9973	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9974	CvAssertMsg(iValue >= 0, "DIPLOMACY_AI: Setting number of protected Minors to be negative.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9975	m_paiOtherPlayerNumProtectedMinorsAttacked[ePlayer] = iValue;9976}

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