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CvDiplomacyAI::SetOtherPlayerNumMinorsConquered(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 10198
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetOtherPlayerNumMinorsConquered

Hooks

static bool BeforeCvDiplomacyAI_SetOtherPlayerNumMinorsConquered(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetOtherPlayerNumMinorsConquered(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetOtherPlayerNumMinorsConquered(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetOtherPlayerNumMinorsConquered>(host, &BeforeCvDiplomacyAI_SetOtherPlayerNumMinorsConquered);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetOtherPlayerNumMinorsConquered>(host, &AfterCvDiplomacyAI_SetOtherPlayerNumMinorsConquered);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetOtherPlayerNumMinorsConquered>(host, &ReplaceCvDiplomacyAI_SetOtherPlayerNumMinorsConquered);

Code

10197/// Sets how many Minors have we seen this Player conquer10198void CvDiplomacyAI::SetOtherPlayerNumMinorsConquered(PlayerTypes ePlayer, int iValue)10199{10200	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10201	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10202	CvAssertMsg(iValue >= 0, "DIPLOMACY_AI: Setting number of minors conquered to a negative value.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10203	m_paiOtherPlayerNumMinorsConquered[ePlayer] = iValue;10204}

Called by