Hooks
static bool BeforeCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iValue);static void AfterCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iValue);static void ReplaceCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost(void (*original)(CvDiplomacyAI*, PlayerTypes, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost>(host, &BeforeCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost>(host, &AfterCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost>(host, &ReplaceCvDiplomacyAI_SetOtherPlayerLastRoundWarValueLost);
Code
9353// Set old estimate of value ePlayer has lost in war with eLostToPlayer (before this turn)9354void CvDiplomacyAI::SetOtherPlayerLastRoundWarValueLost(PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iValue)9355{9356 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Anton your save file and version.");9357 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Anton your save file and version.");9358 CvAssertMsg(eLostToPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Anton your save file and version.");9359 CvAssertMsg(eLostToPlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Anton your save file and version.");9360 CvAssertMsg(iValue >= 0, "DIPLOMACY_AI: Setting OtherPlayerLastRoundWarValueLost to a negative value. Please send Anton your save file and version.");9361 m_ppaaiOtherPlayerLastRoundWarValueLost[ePlayer][eLostToPlayer] = iValue;9362}