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CvDiplomacyAI::SetMinorCivDisputeLevel(PlayerTypes, DisputeLevelTypes)

Defined in
CvDiplomacyAI.cpp, line 8889
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_SetMinorCivDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetMinorCivDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetMinorCivDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &BeforeCvDiplomacyAI_SetMinorCivDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &AfterCvDiplomacyAI_SetMinorCivDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetMinorCivDisputeLevel);

Code

8888/// Sets what is our level of Dispute with a player is over Minor Civ Friendship8889void CvDiplomacyAI::SetMinorCivDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8890{8891	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8892	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8893	CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8894	CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8895	m_paePlayerMinorCivDisputeLevel[ePlayer] = eDisputeLevel;8896}

Called by