CvDiplomacyAI::SetMinorCivDisputeLevel(PlayerTypes, DisputeLevelTypes)
- Defined in
- CvDiplomacyAI.cpp, line 8889
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel
Hooks
static bool BeforeCvDiplomacyAI_SetMinorCivDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetMinorCivDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetMinorCivDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &BeforeCvDiplomacyAI_SetMinorCivDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &AfterCvDiplomacyAI_SetMinorCivDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetMinorCivDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetMinorCivDisputeLevel);
Code
8888/// Sets what is our level of Dispute with a player is over Minor Civ Friendship8889void CvDiplomacyAI::SetMinorCivDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8890{8891 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8892 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8893 CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8894 CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8895 m_paePlayerMinorCivDisputeLevel[ePlayer] = eDisputeLevel;8896}