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CvDiplomacyAI::SetMilitaryAggressivePosture(PlayerTypes, AggressivePostureTypes)

Defined in
CvDiplomacyAI.cpp, line 9373
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetMilitaryAggressivePosture

Hooks

static bool BeforeCvDiplomacyAI_SetMilitaryAggressivePosture(CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes ePosture);static void AfterCvDiplomacyAI_SetMilitaryAggressivePosture(CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes ePosture);static void ReplaceCvDiplomacyAI_SetMilitaryAggressivePosture(void (*original)(CvDiplomacyAI*, PlayerTypes, AggressivePostureTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, AggressivePostureTypes ePosture);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetMilitaryAggressivePosture>(host, &BeforeCvDiplomacyAI_SetMilitaryAggressivePosture);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetMilitaryAggressivePosture>(host, &AfterCvDiplomacyAI_SetMilitaryAggressivePosture);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetMilitaryAggressivePosture>(host, &ReplaceCvDiplomacyAI_SetMilitaryAggressivePosture);

Code

9372/// Set how aggressively this player has stationed his military Units in relation to us9373void CvDiplomacyAI::SetMilitaryAggressivePosture(PlayerTypes ePlayer, AggressivePostureTypes ePosture)9374{9375	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9376	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9377	CvAssertMsg(ePosture >= 0, "DIPLOMACY_AI: Invalid AggressivePostureType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9378	CvAssertMsg(ePosture < NUM_AGGRESSIVE_POSTURE_TYPES, "DIPLOMACY_AI: Invalid AggressivePostureType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");93799380	m_paeMilitaryAggressivePosture[ePlayer] = ePosture;9381}

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