CvDiplomacyAI::SetLandDisputeLevel(PlayerTypes, DisputeLevelTypes)
- Defined in
- CvDiplomacyAI.cpp, line 7589
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetLandDisputeLevel
Hooks
static bool BeforeCvDiplomacyAI_SetLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetLandDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &BeforeCvDiplomacyAI_SetLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &AfterCvDiplomacyAI_SetLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetLandDisputeLevel);
Code
7588/// Sets what is our level of Dispute with a player is over Land7589void CvDiplomacyAI::SetLandDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)7590{7591 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7592 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7593 CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7594 CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7595 m_paePlayerLandDisputeLevel[ePlayer] = eDisputeLevel;7596}