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CvDiplomacyAI::SetLandDisputeLevel(PlayerTypes, DisputeLevelTypes)

Defined in
CvDiplomacyAI.cpp, line 7589
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetLandDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_SetLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetLandDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &BeforeCvDiplomacyAI_SetLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &AfterCvDiplomacyAI_SetLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetLandDisputeLevel);

Code

7588/// Sets what is our level of Dispute with a player is over Land7589void CvDiplomacyAI::SetLandDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)7590{7591	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7592	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7593	CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7594	CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7595	m_paePlayerLandDisputeLevel[ePlayer] = eDisputeLevel;7596}

Called by