Hooks
static bool BeforeCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eWithPlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eWithPlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eWithPlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel>(host, &BeforeCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel>(host, &AfterCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetEstimateOtherPlayerLandDisputeLevel);
Code
7761/// Sets what our guess is as to the level of Dispute between two players over Land7762void CvDiplomacyAI::SetEstimateOtherPlayerLandDisputeLevel(PlayerTypes ePlayer, PlayerTypes eWithPlayer, DisputeLevelTypes eDisputeLevel)7763{7764 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7765 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7766 CvAssertMsg(eWithPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7767 CvAssertMsg(eWithPlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7768 CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7769 CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7770 m_ppaaeOtherPlayerLandDisputeLevel[ePlayer][eWithPlayer] = eDisputeLevel;7771}