CvDiplomacyAI::SetDemandTargetPlayer(PlayerTypes)
- Defined in
- CvDiplomacyAI.cpp, line 4617
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetDemandTargetPlayer
Hooks
static bool BeforeCvDiplomacyAI_SetDemandTargetPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer);static void AfterCvDiplomacyAI_SetDemandTargetPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer);static void ReplaceCvDiplomacyAI_SetDemandTargetPlayer(void (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetDemandTargetPlayer>(host, &BeforeCvDiplomacyAI_SetDemandTargetPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetDemandTargetPlayer>(host, &AfterCvDiplomacyAI_SetDemandTargetPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetDemandTargetPlayer>(host, &ReplaceCvDiplomacyAI_SetDemandTargetPlayer);
Code
4616/// Sets a player we're targeting to make a demand from, backed with force4617void CvDiplomacyAI::SetDemandTargetPlayer(PlayerTypes ePlayer)4618{4619 CvAssertMsg(ePlayer >= NO_PLAYER, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing."); // We could be targeting no one to make a demand (duh)4620 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");46214622 m_eDemandTargetPlayer = ePlayer;4623}