Hooks
static bool BeforeCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerMadeBullyCityStatePromise>(host, &BeforeCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerMadeBullyCityStatePromise>(host, &AfterCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerMadeBullyCityStatePromise>(host, &ReplaceCvDiplomacyAI_IsPlayerMadeBullyCityStatePromise);